Files
lace/2-low/collada/source/collada-library-controllers.adb
2022-07-31 17:34:54 +10:00

145 lines
3.9 KiB
Ada

package body collada.Library.controllers
is
-----------
--- Utility
--
function "+" (From : in ada.Strings.unbounded.unbounded_String) return String
renames ada.Strings.unbounded.to_String;
------------------
--- vertex weights
--
function joint_Offset_of (Self : in vertex_Weights) return math.Index
is
the_Input : constant Input_t := find_in (Self.Inputs.all, Joint);
begin
return math.Index (the_Input.Offset);
end joint_Offset_of;
function weight_Offset_of (Self : in vertex_Weights) return math.Index
is
the_Input : constant Input_t := find_in (Self.Inputs.all, Weight);
begin
return math.Index (the_Input.Offset);
end weight_Offset_of;
--------
--- Skin
--
function Source_of (Self : in Skin; source_Name : in String) return Source
is
use ada.Strings.unbounded;
begin
for i in Self.Sources'Range
loop
if Self.Sources (i).Id = source_Name (source_Name'First+1 .. source_Name'Last)
then
return Self.Sources (i);
end if;
end loop;
declare
null_Source : Source;
begin
return null_Source;
end;
end Source_of;
function Weights_of (Self : in Skin) return access float_Array
is
the_Input : constant Input_t := find_in (Self.vertex_weights.Inputs.all, Weight);
begin
if the_Input = null_Input
then
return null;
end if;
declare
the_Source : constant Source := Source_of (Self, +the_Input.Source);
begin
return the_Source.Floats;
end;
end Weights_of;
function raw_bind_Poses_of (Self : in Skin) return access float_Array
is
the_Input : constant Input_t := find_in (Self.joints.Inputs.all, inv_bind_Matrix);
begin
if the_Input = null_Input
then
return null;
end if;
declare
the_Source : constant Source := Source_of (Self, +the_Input.Source);
begin
return the_Source.Floats;
end;
end raw_bind_Poses_of;
function bind_shape_Matrix_of (Self : in Skin) return Matrix_4x4
is
Raw : constant float_Array := Self.bind_shape_Matrix;
First : constant math.Index := 1;
the_Matrix : Matrix_4x4;
begin
the_Matrix := [1 => [Raw (First), Raw (First+1), Raw (First+2), Raw (First+3)], -- These are column vectors.
2 => [Raw (First+4), Raw (First+5), Raw (First+6), Raw (First+7)],
3 => [Raw (First+8), Raw (First+9), Raw (First+10), Raw (First+11)],
4 => [Raw (First+12), Raw (First+13), Raw (First+14), Raw (First+15)]];
return the_Matrix;
end bind_shape_Matrix_of;
function bind_Poses_of (Self : in Skin) return Matrix_4x4_array
is
Raw : constant access float_Array := raw_bind_Poses_of (Self);
the_Poses : Matrix_4x4_array (1 .. Raw'Length / 16);
First : math.Index := 1;
begin
for i in the_Poses'Range
loop
the_Poses (i) := [1 => [Raw (First), Raw (First+1), Raw (First+2), Raw (First+3)], -- These are column vectors.
2 => [Raw (First+4), Raw (First+5), Raw (First+6), Raw (First+7)],
3 => [Raw (First+8), Raw (First+9), Raw (First+10), Raw (First+11)],
4 => [Raw (First+12), Raw (First+13), Raw (First+14), Raw (First+15)]];
First := First + 16;
end loop;
return the_Poses;
end bind_Poses_of;
function joint_Names_of (Self : in Skin) return Text_array
is
the_Input : constant Input_t := find_in (Self.Joints.Inputs.all, Joint);
begin
declare
the_Source : constant Source := Source_of (Self, +the_Input.Source);
begin
return the_Source.Texts.all;
end;
end joint_Names_of;
end collada.Library.controllers;