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lace/3-mid/opengl/source/lean/renderer/opengl-impostor.ads
2022-07-31 17:34:54 +10:00

169 lines
5.7 KiB
Ada

with
openGL.Texture,
openGL.Visual;
limited
with
openGL.Camera;
package openGL.Impostor
--
-- Contains a 2D image of another openGL visual.
--
is
type Counter is mod 2**32;
type pixel_Region is
record
X, Y : gl.glInt;
Width, Height : gl.glSizeI;
end record;
type Item is abstract tagged -- TODO: Make private.
record
Target : openGL.Visual.view;
Visual : openGL.Visual.view;
freshen_Count : Counter := 0;
freshen_count_update_trigger_Mod : Counter := 150;
size_update_trigger_Delta : gl.glSizeI := 2;
expand_X, expand_Y : Real := 0.03;
never_Updated : Boolean := True;
is_Valid : Boolean := True; -- True when rendered target has both width and height > 0.
-- (NB: Always true for simple impostors.)
-- Current state.
--
current_pixel_Region : pixel_Region;
current_Width_pixels,
current_Height_pixels : gl.glSizei;
current_copy_X_Offset,
current_copy_Y_Offset : gl.glInt := 0;
current_copy_X,
current_copy_Y : gl.glInt;
current_copy_Width,
current_copy_Height : gl.glSizeI;
target_camera_Distance : Real;
target_camera_Distance_less_frame_Count : Real;
-- Prior state.
--
prior_pixel_Region : pixel_Region := (X => 0, Y => 0, Width => gl.glSizeI'First, Height => gl.glSizeI'First);
prior_Width_pixels : gl.glSizei := 0;
prior_Height_pixels : gl.glSizei := 0;
prior_target_Rotation : Matrix_3x3 := Identity_3x3;
prior_target_Position : Vector_3 := [0.0, 0.0, 0.0];
prior_camera_Position : Vector_3 := [1.0, 1.0, 1.0];
is_Terrain : Boolean := False;
end record;
type View is access all Item'Class;
type Views is array (Positive range <>) of View;
---------
--- Forge
--
procedure destroy (Self : in out Item);
procedure free (Self : in out View);
--------------
--- Attributes
--
procedure set_Target (Self : in out Item; Target : in Visual.view);
function get_Target (Self : in Item) return Visual.view;
procedure Visual_is (Self : in out Item; Now : in Visual.view);
function Visual (Self : access Item) return Visual.view;
function current_Camera_look_at_Rotation (Self : in Item) return Matrix_3x3
is abstract;
function update_Required (Self : access Item; the_Camera : access Camera.item'Class) return Boolean
is abstract;
--
-- NB: Caches current pixel_Region as a side-effect.
function is_Valid (Self : in Item'Class) return Boolean;
--
-- True when rendered target has width and height greater than 0.
function never_Updated (Self : in Item'Class) return Boolean;
--
-- True when 'update' has never been called for the impostor.
function frame_Count_since_last_update (Self : in Item'Class) return Natural;
function target_camera_Distance (Self : in Item'Class) return Real;
--
-- Returns the distance from the camera to the target, when 'update_required' was last called.
-- Update trigger configuration.
--
procedure set_freshen_count_update_trigger_Mod (Self : in out Item; To : in Positive);
function get_freshen_count_update_trigger_Mod (Self : in Item) return Positive;
--
-- Periodic freshen trigger.
procedure set_size_update_trigger_Delta (Self : in out Item; To : in Positive);
function get_size_update_trigger_Delta (Self : in Item) return Positive;
--
-- Update due to change in size of targets pixel rectangle.
-- Base class subprograms
--
function is_Transparent (Self : in Item) return Boolean;
procedure set_Alpha (Self : in out Item; Alpha : in Real);
function face_Count (Self : in Item) return Natural;
procedure pre_update (Self : in out Item; the_Camera : access Camera.item'Class)
is abstract;
procedure update (Self : in out Item; the_Camera : access Camera.item'Class;
texture_Pool : in texture.Pool_view);
--
-- Renders the impostor to a cleared framebuffer and copies the image to the impostors texture.
procedure post_update (Self : in out Item; the_Camera : access Camera.item'Class)
is abstract;
private
function get_pixel_Region (Self : access Item'Class; camera_Spin : in Matrix_3x3;
camera_Site : in Vector_3;
camera_projection_Transform : in Matrix_4x4;
camera_Viewport : in linear_Algebra_3d.Rectangle) return pixel_Region;
--
-- Calculate and return the smallest rectangular screen region which encloses the target, when rendered by the_Camera.
function general_Update_required (Self : access Item; the_Camera_Site : in Vector_3;
the_pixel_Region : in pixel_Region) return Boolean;
function size_Update_required (Self : access Item; the_pixel_Region : in pixel_Region) return Boolean;
end openGL.Impostor;