17 lines
258 B
GLSL
17 lines
258 B
GLSL
#version 140
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uniform mat4 mvp_Transform;
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uniform vec3 Scale;
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in vec3 Site;
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in vec2 Coords;
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out vec2 frag_Coords;
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void main()
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{
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frag_Coords = Coords;
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gl_Position = mvp_Transform * vec4 (Site * Scale, 1.0);
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}
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