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lace/3-mid/opengl/private/gl/source/gl-binding.ads
2022-07-31 17:34:54 +10:00

152 lines
8.1 KiB
Ada

package gl.Binding
--
-- Provides functions common to all openGL profiles.
--
is
procedure glActiveTexture (Texture : in GLenum);
procedure glBindTexture (Target : in GLenum;
Texture : in GLuint);
procedure glBlendFunc (sFactor : in GLenum;
dFactor : in GLenum);
procedure glClear (Mask : in GLbitfield);
procedure glClearColor (Red : in GLclampf;
Green : in GLclampf;
Blue : in GLclampf;
Alpha : in GLclampf);
procedure glClearDepthf (Depth : in GLclampf);
procedure glClearStencil (S : in GLint);
procedure glColorMask (Red : in GLboolean;
Green : in GLboolean;
Blue : in GLboolean;
Alpha : in GLboolean);
procedure glCullFace (Mode : in GLenum);
procedure glDepthFunc (Func : in GLenum);
procedure glDepthMask (Flag : in GLboolean);
procedure glDepthRangef (zNear : in GLclampf;
zFar : in GLclampf);
procedure glDisable (Cap : in GLenum);
procedure glDrawArrays (Mode : in GLenum;
First : in GLint;
Count : in GLsizei);
procedure glDrawElements (Mode : in GLenum;
Count : in GLsizei;
the_Type : in GLenum;
Indices : access GLvoid);
procedure glEnable (Cap : in GLenum);
procedure glFinish;
procedure glFlush;
procedure glFrontFace (Mode : in GLenum);
procedure glGenTextures (N : in GLsizei;
Textures : access GLuint);
function glGetError return GLenum;
procedure glGetBooleanv (pName : in GLenum;
Params : access GLboolean);
procedure glGetFloatv (pName : in GLenum;
Params : access GLfloat);
procedure glGetIntegerv (pName : in GLenum;
Params : access GLint);
function glGetString (Name : in GLenum) return access GLubyte;
procedure glGetTexParameteriv
(Target : in GLenum;
pName : in GLenum;
Params : access GLint);
procedure glHint (Target : in GLenum;
Mode : in GLenum);
function glIsEnabled (Cap : in GLenum) return GLboolean;
procedure glLineWidth (Width : in GLfloat);
procedure glPixelStorei (pName : in GLenum;
Param : in GLint);
procedure glPolygonOffset (Factor : in GLfloat;
Units : in GLfloat);
procedure glReadPixels (X : in GLint;
Y : in GLint;
Width : in GLsizei;
Height : in GLsizei;
Format : in GLenum;
the_Type : in GLenum;
Pixels : access GLvoid);
procedure glScissor (X : in GLint;
Y : in GLint;
Width : in GLsizei;
Height : in GLsizei);
procedure glStencilFunc (Func : in GLenum;
Ref : in GLint;
Mask : in GLuint);
procedure glStencilMask (Mask : in GLuint);
procedure glStencilOp (Fail : in GLenum;
zFail : in GLenum;
zPass : in GLenum);
procedure glTexImage2D (Target : in GLenum;
Level : in GLint;
internalFormat
: in GLenum;
Width : in GLsizei;
Height : in GLsizei;
Border : in GLint;
Format : in GLenum;
the_Type : in GLenum;
Pixels : access GLvoid);
procedure glTexSubImage2D (Target : in GLenum;
Level : in GLint;
xOffset : in GLint;
yOffset : in GLint;
Width : in GLsizei;
Height : in GLsizei;
Format : in GLenum;
the_Type : in GLenum;
Pixels : access GLvoid);
procedure glTexParameteri (Target : in GLenum;
pName : in GLenum;
Param : in GLint);
procedure glViewport (X : in GLint;
Y : in GLint;
Width : in GLsizei;
Height : in GLsizei);
private
pragma Import (StdCall, glActiveTexture, "glActiveTexture");
pragma Import (Stdcall, glBindTexture, "glBindTexture");
pragma Import (Stdcall, glBlendFunc, "glBlendFunc");
pragma Import (Stdcall, glClear, "glClear");
pragma Import (Stdcall, glClearColor, "glClearColor");
pragma Import (Stdcall, glClearDepthf, "glClearDepthf");
pragma Import (Stdcall, glClearStencil, "glClearStencil");
pragma Import (Stdcall, glColorMask, "glColorMask");
pragma Import (Stdcall, glCullFace, "glCullFace");
pragma Import (Stdcall, glDepthFunc, "glDepthFunc");
pragma Import (Stdcall, glDepthMask, "glDepthMask");
pragma Import (Stdcall, glDepthRangef, "glDepthRangef");
pragma Import (Stdcall, glDisable, "glDisable");
pragma Import (Stdcall, glDrawArrays, "glDrawArrays");
pragma Import (Stdcall, glDrawElements, "glDrawElements");
pragma Import (Stdcall, glEnable, "glEnable");
pragma Import (Stdcall, glFinish, "glFinish");
pragma Import (Stdcall, glFlush, "glFlush");
pragma Import (Stdcall, glFrontFace, "glFrontFace");
pragma Import (Stdcall, glGenTextures, "glGenTextures");
pragma Import (Stdcall, glGetError, "glGetError");
pragma Import (StdCall, glGetBooleanv, "glGetBooleanv");
pragma Import (StdCall, glGetFloatv, "glGetFloatv");
pragma Import (StdCall, glGetIntegerv, "glGetIntegerv");
pragma Import (StdCall, glGetString, "glGetString");
pragma Import (StdCall, glGetTexParameteriv, "glGetTexParameteriv");
pragma Import (Stdcall, glHint, "glHint");
pragma Import (Stdcall, glIsEnabled, "glIsEnabled");
pragma Import (Stdcall, glLineWidth, "glLineWidth");
pragma Import (Stdcall, glPixelStorei, "glPixelStorei");
pragma Import (Stdcall, glPolygonOffset, "glPolygonOffset");
pragma Import (StdCall, glReadPixels, "glReadPixels");
pragma Import (Stdcall, glScissor, "glScissor");
pragma Import (Stdcall, glStencilFunc, "glStencilFunc");
pragma Import (Stdcall, glStencilMask, "glStencilMask");
pragma Import (Stdcall, glStencilOp, "glStencilOp");
pragma Import (StdCall, glTexImage2D, "glTexImage2D");
pragma Import (StdCall, glTexSubImage2D, "glTexSubImage2D");
pragma Import (Stdcall, glTexParameteri, "glTexParameteri");
pragma Import (Stdcall, glViewport, "glViewport");
end gl.Binding;