Files
lace/1-base/math/applet/test/suite/math_tests-linear_algebra_3d.adb
2022-07-31 17:34:54 +10:00

229 lines
8.4 KiB
Ada

with
Ahven,
float_Math.Algebra.linear.d3;
-- with Ada.Text_IO; use Ada.Text_IO;
package body math_Tests.linear_Algebra_3d
is
use Ahven,
float_Math;
function almost_Equal (Left, Right : in Real) return Boolean
is
Tolerance : constant := 0.00_000_1;
begin
return abs (Left - Right) <= Tolerance;
end almost_Equal;
function almost_Equal (Left, Right : in Vector_3) return Boolean
is
begin
return almost_Equal (Left (1), Right (1))
and almost_Equal (Left (2), Right (2))
and almost_Equal (Left (3), Right (3));
end almost_Equal;
function almost_Equal (Left, Right : in Quaternion) return Boolean
is
begin
return almost_Equal (Left.R, Right.R)
and almost_Equal (Left.V (1), Right.V (1))
and almost_Equal (Left.V (2), Right.V (2))
and almost_Equal (Left.V (3), Right.V (3));
end almost_Equal;
procedure translation_Matrix_Test
is
use float_Math.Algebra.linear.d3;
From : constant Vector_3 := [0.0, 0.0, 0.0];
To : Vector_3;
begin
To := From * to_translation_Matrix ([1.0, 0.0, 0.0]);
assert (To (1) = 1.0, Image (To) & " translation (a) failed !");
assert (To (2) = 0.0, Image (To) & " translation (b) failed !");
assert (To (3) = 0.0, Image (To) & " translation (c) failed !");
To := From * to_translation_Matrix ([0.0, 1.0, 0.0]);
assert (To (1) = 0.0, Image (To) & " translation (d) failed !");
assert (To (2) = 1.0, Image (To) & " translation (e) failed !");
assert (To (3) = 0.0, Image (To) & " translation (f) failed !");
To := From * to_translation_Matrix ([-1.0, 0.0, 0.0]);
assert (To (1) = -1.0, Image (To) & " translation (g) failed !");
assert (To (2) = 0.0, Image (To) & " translation (h) failed !");
assert (To (3) = 0.0, Image (To) & " translation (i) failed !");
To := From * to_translation_Matrix ([0.0, -1.0, 0.0]);
assert (To (1) = 0.0, Image (To) & " translation (j) failed !");
assert (To (2) = -1.0, Image (To) & " translation (k) failed !");
assert (To (3) = 0.0, Image (To) & " translation (l) failed !");
To := From * to_translation_Matrix ([1.0, 1.0, 0.0]);
assert (To (1) = 1.0, Image (To) & " translation (m) failed !");
assert (To (2) = 1.0, Image (To) & " translation (n) failed !");
assert (To (3) = 0.0, Image (To) & " translation (o) failed !");
To := From * to_translation_Matrix ([-1.0, -1.0, 0.0]);
assert (To (1) = -1.0, Image (To) & " translation (p) failed !");
assert (To (2) = -1.0, Image (To) & " translation (q) failed !");
assert (To (3) = 0.0, Image (To) & " translation (r) failed !");
end translation_Matrix_Test;
procedure rotation_Matrix_Test
is
use float_Math.Algebra.linear.d3;
From : constant Vector_3 := [1.0, 0.0, 0.0];
To : Vector_3;
begin
To := From * z_Rotation_from (to_Radians (90.0));
assert (almost_Equal (To, [0.0, -1.0, 0.0]),
Image (To, 16) & " rotation (90) failed !");
To := From * z_Rotation_from (to_Radians (-90.0));
assert (almost_Equal (To, [0.0, 1.0, 0.0]),
Image (To, 16) & " rotation (-90) failed !");
To := From * z_Rotation_from (to_Radians (180.0));
assert (almost_Equal (To, [-1.0, 0.0, 0.0]),
Image (To, 16) & " rotation (180) failed !");
To := From * z_Rotation_from (to_Radians (-180.0));
assert (almost_Equal (To, [-1.0, 0.0, 0.0]),
Image (To, 16) & " rotation (-180) failed !");
To := From * z_Rotation_from (to_Radians (270.0));
assert (almost_Equal (To, [0.0, 1.0, 0.0]),
Image (To, 16) & " rotation (270) failed !");
To := From * z_Rotation_from (to_Radians (-270.0));
assert (almost_Equal (To, [0.0, -1.0, 0.0]),
Image (To, 16) & " rotation (-270) failed !");
end rotation_Matrix_Test;
procedure transform_Test
is
use float_Math.Algebra.linear.d3;
From : constant Vector_3 := [1.0, 0.0, 0.0];
To : Vector_3;
Transform : Transform_3d := (rotation => z_Rotation_from (to_Radians (90.0)),
translation => [0.0, 0.0, 0.0]);
begin
To := From * Transform;
assert (almost_Equal (To, [0.0, 1.0, 0.0]),
Image (To, 16) & " transform () failed !");
Transform.Translation := [1.0, 0.0, 0.0];
To := From * Transform;
assert (almost_Equal (To, [1.0, 1.0, 0.0]),
Image (To, 16) & " transform () failed !");
end transform_Test;
procedure quaternion_interpolation_Test
is
use float_Math.Algebra.linear.d3;
Initial : constant Quaternion := to_Quaternion (z_Rotation_from (to_Radians ( 90.0)));
Desired : constant Quaternion := to_Quaternion (z_Rotation_from (to_Radians (180.0)));
begin
-- put_Line (Degrees'Image (to_Degrees (Angle (Interpolated (Initial, Desired, 0.0)))));
-- put_Line (Degrees'Image (to_Degrees (Angle (Initial))));
assert (almost_Equal (Interpolated (Initial, Desired, 0.0), Initial), "almost_Equal (Interpolated (Initial, Desired, 0.0), Initial) ... failed !");
assert (almost_Equal (Interpolated (Initial, Desired, 100.0), Desired), "almost_Equal (Interpolated (Initial, Desired, 1.0), Desired) ... failed !");
-- new_Line;
-- put_Line ("0.01 " & Degrees'Image (to_Degrees (Angle (Interpolated (Initial, Desired, to_Percentage (0.01))))));
-- put_Line ("0.1 " & Degrees'Image (to_Degrees (Angle (Interpolated (Initial, Desired, to_Percentage (0.1))))));
-- put_Line ("0.2 " & Degrees'Image (to_Degrees (Angle (Interpolated (Initial, Desired, to_Percentage (0.2))))));
-- put_Line ("0.3 " & Degrees'Image (to_Degrees (Angle (Interpolated (Initial, Desired, to_Percentage (0.3))))));
-- put_Line ("0.4 " & Degrees'Image (to_Degrees (Angle (Interpolated (Initial, Desired, to_Percentage (0.4))))));
-- put_Line ("0.5 " & Degrees'Image (to_Degrees (Angle (Interpolated (Initial, Desired, to_Percentage (0.5))))));
-- put_Line ("0.6 " & Degrees'Image (to_Degrees (Angle (Interpolated (Initial, Desired, to_Percentage (0.6))))));
-- put_Line ("0.7 " & Degrees'Image (to_Degrees (Angle (Interpolated (Initial, Desired, to_Percentage (0.7))))));
-- put_Line ("0.8 " & Degrees'Image (to_Degrees (Angle (Interpolated (Initial, Desired, to_Percentage (0.8))))));
-- put_Line ("0.9 " & Degrees'Image (to_Degrees (Angle (Interpolated (Initial, Desired, to_Percentage (0.9))))));
-- put_Line ("0.99 " & Degrees'Image (to_Degrees (Angle (Interpolated (Initial, Desired, to_Percentage (0.99))))));
-- put_Line (Degrees'Image (to_Degrees (to_Radians (90.0))));
assert (almost_Equal (Angle (Interpolated (Initial, Desired, 50.0)),
to_Radians (135.0)),
"Angle (Interpolated (Initial, Desired, 0.5)) = to_Radians (135.0) ... failed !");
end quaternion_interpolation_Test;
procedure inverse_transform_Test
is
use float_Math.Algebra.linear.d3;
From : constant Vector_3 := [1.0, 1.0, 1.0];
To : Vector_3;
Transform : constant Matrix_4x4 := to_transform_Matrix (Rotation => z_Rotation_from (to_Radians (90.0)),
Translation => [5.0, 5.0, 5.0]);
begin
To := From * Transform;
To := To * inverse_Transform (Transform);
assert (almost_Equal (To, From),
Image (To, 16) & " inverse_Transform failed !");
end inverse_transform_Test;
overriding
procedure Initialize (T : in out Test) is
begin
T.set_Name ("Linear Algebra (3D) Tests");
Framework.add_test_Routine (T, translation_Matrix_Test'Access, "translation_Matrix_Test");
Framework.add_test_Routine (T, rotation_Matrix_Test'Access, "rotation_Matrix_Test");
Framework.add_test_Routine (T, transform_Test'Access, "transform_Test");
Framework.add_test_Routine (T, inverse_transform_Test'Access, "inverse_transform_Test");
Framework.add_test_Routine (T, quaternion_interpolation_Test'Access, "quaternion_interpolation_Test");
end Initialize;
end math_Tests.linear_Algebra_3d;