26 lines
404 B
GLSL
26 lines
404 B
GLSL
#version 140
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uniform mat4 mvp_Transform;
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uniform vec3 Scale;
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attribute vec3 Site;
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attribute vec2 Coords;
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varying vec4 vColor;
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varying vec2 vCoords;
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const float c_zero = 0.0;
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const float c_one = 1.0;
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void main()
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{
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gl_Position = mvp_Transform * vec4 (Site * Scale, 1.0);
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vColor = vec4 (1.0, 1.0, 1.0, 1.0);
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vCoords = Coords;
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}
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