Files
lace/4-high/gel/source/forge/gel-forge.ads
2023-04-24 16:34:21 +10:00

176 lines
10 KiB
Ada

with
gel.Applet.gui_world,
gel.Applet.gui_and_sim_world,
gel.Applet.server_world,
gel.Applet.client_world,
gel.Sprite,
gel.World,
Physics,
openGL.Primitive,
openGL.Model.sphere,
openGL.Font,
openGL.Palette;
package gel.Forge
--
-- Provides utility constructor functions for various GEL classes.
--
is
-----------
--- Applets
--
function new_gui_Applet (Named : in String;
window_Width : in Positive := 500;
window_Height : in Positive := 500;
space_Kind : in physics.space_Kind := physics.Bullet) return gel.Applet.gui_world.view;
function new_gui_and_sim_Applet (Named : in String;
window_Width : in Positive := 500;
window_Height : in Positive := 500;
space_Kind : in physics.space_Kind := physics.Bullet) return gel.Applet.gui_and_sim_World.view;
function new_server_Applet (Named : in String;
window_Width : in Positive := 500;
window_Height : in Positive := 500;
space_Kind : in physics.space_Kind := physics.Bullet) return gel.Applet.server_world.view;
function new_client_Applet (Named : in String;
window_Width : in Positive := 500;
window_Height : in Positive := 500;
space_Kind : in physics.space_Kind := physics.Bullet) return gel.Applet.client_world.view;
-----------
--- Sprites
--
use gel.Sprite;
-- 2D
--
function new_circle_Sprite (in_World : in gel.World.view;
Site : in math.Vector_2 := math.Origin_2D;
Mass : in math.Real := 1.0;
Friction : in math.Real := 0.5;
Bounce : in math.Real := 0.5;
Radius : in math.Real := 0.5;
Color : in openGL.Color := opengl.Palette.White;
Texture : in openGL.asset_Name := openGL.null_Asset;
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
function new_polygon_Sprite (in_World : in gel.World.view;
Site : in math.Vector_2 := math.Origin_2D;
Mass : in math.Real := 1.0;
Friction : in math.Real := 0.5;
Bounce : in math.Real := 0.5;
Vertices : in Geometry_2d.Sites;
Color : in openGL.Color := opengl.Palette.White;
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
function new_rectangle_Sprite (in_World : in gel.World.view;
Site : in math.Vector_2 := math.Origin_2D;
Mass : in math.Real := 1.0;
Friction : in math.Real := 0.5;
Bounce : in math.Real := 0.5;
Width,
Height : in math.Real;
Color : in openGL.Color := opengl.Palette.White;
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
-- 3D
--
function new_ball_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 1.0;
Radius : in math.Real := 0.5;
lat_Count : in Positive := openGL.Model.sphere.default_latitude_Count;
long_Count : in Positive := openGL.Model.sphere.default_longitude_Count;
is_Lit : in Boolean := True;
Color : in openGL.lucid_Color := opengl.no_lucid_Color;
Texture : in openGL.asset_Name := openGL.null_Asset;
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
function new_skysphere_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Radius : in math.Real := 1_000_000.0;
Texture : in openGL.asset_Name;
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
subtype box_Colors is openGL.Colors (1 .. 6);
function new_box_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 1.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Colors : in box_Colors := [others => opengl.Palette.random_Color];
is_Kinematic : in Boolean := False;
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
function new_box_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 1.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name;
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
function new_billboard_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 1.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset;
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
function new_billboard_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Color : in openGL.lucid_Color;
Mass : in math.Real := 1.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset;
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
function new_arrow_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 0.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset;
Color : in openGL.lucid_Color := (openGL.Palette.Black, openGL.Opaque);
line_Width : in openGL.Real := openGL.Primitive.unused_line_Width;
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
function new_line_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 0.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset;
Color : in openGL.lucid_Color := (openGL.Palette.Black, openGL.Opaque);
line_Width : in openGL.Real := openGL.Primitive.unused_line_Width;
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
function new_segment_line_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 0.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset;
Color : in openGL.lucid_Color := (openGL.Palette.Black, openGL.Opaque);
line_Width : in openGL.Real := openGL.Primitive.unused_line_Width;
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
-- Text
--
function new_text_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Text : in String;
Font : in openGL.Font.font_Id;
Color : in openGL.Color := opengl.Palette.Black;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Centered : in Boolean := True;
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
end gel.Forge;