Files
lace/3-mid/physics/interface/source/private/box2d/box2d_physics-object.adb
2022-07-31 17:34:54 +10:00

358 lines
8.4 KiB
Ada

with
box2d_c.Binding,
box2d_c.Pointers,
box2d_physics.Shape,
c_math_c.Vector_2,
c_math_c.Vector_3,
c_math_c.Matrix_3x3,
c_math_c.Matrix_4x4,
c_math_c.Conversion,
Swig,
ada.unchecked_Deallocation,
ada.Unchecked_Conversion;
package body box2d_Physics.Object
is
use
box2d_c.Binding,
c_math_c.Conversion;
type Any_limited_view is access all lace.Any.limited_item'Class;
function to_void_ptr is new ada.unchecked_Conversion (Any_limited_view, Swig.void_ptr);
function new_Object (Shape : in physics.Shape.view;
Mass : in Real;
Friction : in Real;
Restitution : in Real;
at_Site : in Vector_3) return Object.view
is
Self : constant View := new Item;
begin
Self.define (Shape, Mass, Friction, Restitution, at_Site);
return Self;
end new_Object;
overriding
procedure define (Self : access Item; Shape : in physics.Shape.view;
Mass : in Real;
Friction : in Real;
Restitution : in Real;
at_Site : in Vector_3)
is
Self_as_any : constant Any_limited_view := Any_limited_view (Self);
c_Site : aliased c_math_c.Vector_2.item := (c_math_c.Real (at_Site (1)),
c_math_c.Real (at_Site (2)));
begin
Self.C := b2d_new_Object (c_Site'unchecked_Access,
c_math_c.Real (Mass),
c_math_c.Real (Friction),
c_math_c.Real (Restitution),
box2d_physics.Shape.view (Shape).C);
Self.Shape := Shape;
b2d_Object_user_Data_is (box2d_c.Pointers.Object_pointer (Self.C),
to_void_ptr (Self_as_any));
Self.Site_is (at_Site);
Self.update_Dynamics;
end define;
overriding
procedure destruct (Self : in out Item)
is
begin
b2d_free_Object (Self.C);
end destruct;
procedure free (the_Object : in out physics.Object.view)
is
procedure deallocate is new ada.unchecked_Deallocation (physics.Object.item'Class,
physics.Object.view);
begin
the_Object.destruct;
deallocate (the_Object);
end free;
function C (Self : in Item) return access box2d_C.Object
is
begin
return Self.C;
end C;
overriding
function Model (Self : in Item) return physics.Model.view
is
begin
return Self.Model;
end Model;
overriding
procedure Model_is (Self : in out Item; Now : in physics.Model.view)
is
begin
Self.Model := Now;
end Model_is;
overriding
function Shape (Self : in Item) return physics.Shape.view
is
begin
return Self.Shape;
end Shape;
procedure Shape_is (Self : in out Item; Now : in physics.Shape.view)
is
begin
Self.Shape := Now;
end Shape_is;
overriding
function Scale (Self : in Item) return Vector_3
is
begin
raise Error with "TODO";
return math.Origin_3D;
end Scale;
overriding
procedure Scale_is (Self : in out Item; Now : in Vector_3)
is
c_Now : aliased c_math_c.Vector_2.item := (c_math_c.Real (Now (1)),
c_math_c.Real (Now (2)));
begin
Self.Shape.Scale_is (Now);
b2d_object_Scale_is (Self.C, c_Now'unchecked_Access);
end Scale_is;
overriding
function is_Active (Self : in Item) return Boolean
is
begin
return True; -- TODO: Finish this and 'activate' below.
end is_Active;
overriding
procedure activate (Self : in out Item; forceActivation : in Boolean := False)
is
pragma unreferenced (forceActivation);
begin
null;
end activate;
overriding
procedure update_Dynamics (Self : in out Item)
is
Dynamics : constant Matrix_4x4 := Self.Transform;
begin
Self.Dynamics.set (Dynamics);
end update_Dynamics;
overriding
function get_Dynamics (Self : in Item) return Matrix_4x4
is
begin
return Self.Dynamics.get;
end get_Dynamics;
overriding
function Mass (Self : in Item) return Real
is
begin
return Real (b2d_Object_Mass (Self.C));
end Mass;
overriding
function Site (Self : in Item) return Vector_3
is
the_Site : constant c_math_c.Vector_3.item := b2d_Object_Site (Self.C);
begin
return +the_Site;
end Site;
overriding
procedure Site_is (Self : in out Item; Now : in Vector_3)
is
c_Now : aliased c_math_c.Vector_3.item := +Now;
begin
b2d_Object_Site_is (Self.C, c_Now'unchecked_Access);
end Site_is;
overriding
function Spin (Self : in Item) return Matrix_3x3
is
the_Spin : constant c_math_c.Matrix_3x3.item := b2d_Object_Spin (Self.C);
begin
return +the_Spin;
end Spin;
overriding
procedure Spin_is (Self : in out Item; Now : in Matrix_3x3)
is
c_Now : aliased c_math_c.Matrix_3x3.item := +Now;
begin
b2d_Object_Spin_is (Self.C, c_Now'unchecked_Access);
end Spin_is;
overriding
function xy_Spin (Self : in Item) return Radians
is
the_Spin : constant c_math_c.Real := b2d_Object_xy_Spin (Self.C);
begin
return +the_Spin;
end xy_Spin;
overriding
procedure xy_Spin_is (Self : in out Item; Now : in Radians)
is
c_Now : constant c_math_c.Real := +Now;
begin
b2d_Object_xy_Spin_is (Self.C, c_Now);
end xy_Spin_is;
overriding
function Transform (Self : in Item) return Matrix_4x4
is
the_Transform : constant c_math_c.Matrix_4x4.item := b2d_Object_Transform (Self.C);
begin
return +the_Transform;
end Transform;
overriding
procedure Transform_is (Self : in out Item; Now : in Matrix_4x4)
is
c_Now : aliased c_math_c.Matrix_4x4.item := +Now;
begin
b2d_Object_Transform_is (Self.C, c_Now'Unchecked_Access);
end Transform_is;
overriding
function Speed (Self : in Item) return Vector_3
is
the_Speed : constant c_math_c.Vector_3.item := b2d_Object_Speed (Self.C);
begin
return +the_Speed;
end Speed;
overriding
procedure Speed_is (Self : in out Item; Now : in Vector_3)
is
c_Now : aliased c_math_c.Vector_3.item := +Now;
begin
b2d_Object_Speed_is (Self.C, c_Now'unchecked_Access);
end Speed_is;
overriding
function Gyre (Self : in Item) return Vector_3
is
the_Gyre : constant c_math_c.Vector_3.item := b2d_Object_Gyre (Self.C);
begin
return +the_Gyre;
end Gyre;
overriding
procedure Gyre_is (Self : in out Item; Now : in Vector_3)
is
c_Now : aliased c_math_c.Vector_3.item := +Now;
begin
b2d_Object_Gyre_is (Self.C, c_Now'unchecked_Access);
end Gyre_is;
overriding
procedure Friction_is (Self : in out Item; Now : in Real)
is
begin
b2d_Object_Friction_is (Self.C, +Now);
end Friction_is;
overriding
procedure Restitution_is (Self : in out Item; Now : in Real)
is
begin
b2d_Object_Restitution_is (Self.C, +Now);
end Restitution_is;
--- Forces
--
overriding
procedure apply_Torque (Self : in out Item; Torque : in Vector_3)
is
c_Torque : aliased c_math_c.Vector_3.item := +Torque;
begin
b2d_Object_apply_Torque (Self.C, c_Torque'unchecked_Access);
end apply_Torque;
overriding
procedure apply_Torque_impulse (Self : in out Item; Torque : in Vector_3)
is
c_Torque : aliased c_math_c.Vector_3.item := +Torque;
begin
b2d_Object_apply_Torque_impulse (Self.C, c_Torque'unchecked_Access);
end apply_Torque_impulse;
overriding
procedure apply_Force (Self : in out Item; Force : in Vector_3)
is
c_Force : aliased c_math_c.Vector_3.item := +Force;
begin
b2d_Object_apply_Force (Self.C, c_Force'unchecked_Access);
end apply_Force;
--- User Data
--
overriding
procedure user_Data_is (Self : in out Item; Now : access lace.Any.limited_item'Class)
is
begin
Self.user_Data := Now.all'unchecked_Access;
end user_Data_is;
overriding
function user_Data (Self : in Item) return access lace.Any.limited_item'Class
is
begin
return Self.user_Data;
end user_Data;
end box2d_Physics.Object;