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lace/3-mid/opengl/source/lean/model/opengl-model-texturing.ads

100 lines
2.7 KiB
Ada

with
openGL.Variable.uniform,
openGL.texture_Set,
openGL.Program;
package openGL.Model.texturing
--
-- Provides texturing support for models.
--
is
--- Uniforms
--
type texture_fade_Uniform_pair is
record
texture_Uniform : openGL.Variable.uniform.sampler2D;
fade_Uniform : openGL.Variable.uniform.float;
end record;
type texture_fade_Uniform_pairs is array (openGL.texture_Set.texture_Id
range 1 .. openGL.texture_Set.max_Textures) of texture_fade_Uniform_pair;
type Uniforms is
record
Textures : texture_fade_Uniform_pairs;
Count : openGL.Variable.uniform.int;
end record;
--- Operations
--
procedure enable (for_Model : in openGL.Model.view;
Uniforms : in texturing.Uniforms;
texture_Set : in openGL.texture_Set.Item);
procedure create (Uniforms : out texturing.Uniforms;
for_Program : in openGL.Program.view);
-------------
--- Mixin ---
-------------
generic
type Item is abstract new Model.item with private;
package Mixin
is
type textured_Item is abstract new Item with private;
overriding
function Fade (Self : in textured_Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
overriding
procedure Fade_is (Self : in out textured_Item; Which : in texture_Set.texture_Id;
Now : in texture_Set.fade_Level);
procedure Texture_is (Self : in out textured_Item; Which : in texture_Set.texture_Id;
Now : in asset_Name);
overriding
function texture_Count (Self : in textured_Item) return Natural;
overriding
function texture_Applied (Self : in textured_Item; Which : in texture_Set.texture_Id) return Boolean;
overriding
procedure texture_Applied_is (Self : in out textured_Item; Which : in texture_Set.texture_Id;
Now : in Boolean);
overriding
procedure animate (Self : in out textured_Item);
function texture_Details (Self : in textured_Item) return openGL.texture_Set.Details;
procedure texture_Details_is (Self : in out textured_Item; Now : in openGL.texture_Set.Details);
private
type textured_Item is abstract new Item with
record
texture_Details : openGL.texture_Set.Details;
end record;
end Mixin;
end openGL.Model.texturing;