1 Commits

Author SHA1 Message Date
Rod Kay
f13488a87e physics.box2d.source.thin: Regenerate thin binding with swig. 2025-08-04 14:28:19 +10:00
212 changed files with 6054 additions and 4872 deletions

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@@ -4,6 +4,8 @@ with
system.RPC, system.RPC,
ada.unchecked_Deallocation; ada.unchecked_Deallocation;
with ada.Text_IO; use ada.Text_IO;
package body lace.event.make_Subject package body lace.event.make_Subject
is is

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@@ -1,9 +1,8 @@
with with
lace.Observer, lace.Observer,
lace.Event.Containers,
lace.Event.utility, lace.Event.utility,
lace.event.Containers,
ada.Containers.indefinite_Holders,
ada.Text_IO, ada.Text_IO,
ada.Exceptions, ada.Exceptions,
ada.unchecked_Deallocation, ada.unchecked_Deallocation,

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@@ -5,6 +5,8 @@ with
private private
with with
lace.Subject, lace.Subject,
lace.event.Containers,
ada.Containers.indefinite_Holders,
ada.Containers.indefinite_Vectors; ada.Containers.indefinite_Vectors;

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@@ -3,6 +3,8 @@ with
lace.Event.utility, lace.Event.utility,
ada.unchecked_Deallocation; ada.unchecked_Deallocation;
with ada.Text_IO; use ada.Text_IO;
package body lace.event.make_Observer.deferred package body lace.event.make_Observer.deferred
is is

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@@ -2,7 +2,8 @@ with
ada.Characters.latin_1, ada.Characters.latin_1,
ada.Directories, ada.Directories,
ada.Direct_IO, ada.Direct_IO,
ada.Streams.Stream_IO; ada.Streams.Stream_IO,
ada.Text_IO;
package body lace.Text.forge package body lace.Text.forge

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@@ -1,9 +1,7 @@
with openGL.Model.texturing;
with with
openGL.Light, openGL.Light,
openGL.Visual, openGL.Visual,
openGL.Model.Box.lit_textured, openGL.Model.Box.lit_textured,
openGL.texture_Set,
openGL.Palette, openGL.Palette,
openGL.Demo; openGL.Demo;
@@ -40,8 +38,7 @@ begin
Upper => (texture_Name => the_Texture), Upper => (texture_Name => the_Texture),
Lower => (texture_Name => the_Texture), Lower => (texture_Name => the_Texture),
Left => (texture_Name => the_Texture), Left => (texture_Name => the_Texture),
Right => (texture_Name => the_Texture)), Right => (texture_Name => the_Texture)));
texture_Details => openGL.texture_Set.to_Details ([1 => the_Texture]));
-- The Visual. -- The Visual.
-- --
the_Visuals : constant openGL.Visual.views := (1 => new_Visual (the_Box.all'Access)); the_Visuals : constant openGL.Visual.views := (1 => new_Visual (the_Box.all'Access));

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@@ -3,7 +3,6 @@ with
openGL.Visual, openGL.Visual,
openGL.Model.Sphere.lit_colored_textured, openGL.Model.Sphere.lit_colored_textured,
openGL.Model.Sphere.lit_colored, openGL.Model.Sphere.lit_colored,
openGL.texture_Set,
openGL.Palette, openGL.Palette,
openGL.Demo; openGL.Demo;
@@ -30,9 +29,8 @@ begin
-- The Models. -- The Models.
-- --
the_Ball_1_Model : constant Model.Sphere.lit_colored_textured.view the_Ball_1_Model : constant Model.Sphere.lit_colored_textured.view
:= openGL.Model.Sphere.lit_colored_textured.new_Sphere (Radius => 1.0, := openGL.Model.Sphere.lit_colored_textured.new_Sphere (Radius => 1.0,
texture_Details => openGL.texture_Set.to_Set ([1 => the_Texture]), Image => the_Texture);
Image => the_Texture);
the_Ball_2_Model : constant Model.Sphere.lit_colored.view the_Ball_2_Model : constant Model.Sphere.lit_colored.view
:= openGL.Model.Sphere.lit_colored.new_Sphere (Radius => 1.0, := openGL.Model.Sphere.lit_colored.new_Sphere (Radius => 1.0,
Color => (light_Apricot, Opaque)); Color => (light_Apricot, Opaque));

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@@ -1,8 +1,7 @@
with with
openGL.Model.any, openGL.Model.any,
openGL.Visual, openGL.Visual,
openGL.Light, openGL.Light.directional,
openGL.texture_Set,
openGL.Demo; openGL.Demo;
procedure launch_render_Asteroids procedure launch_render_Asteroids
@@ -17,30 +16,24 @@ is
begin begin
Demo.define ("openGL 'Render Asteroids' Demo"); Demo.define ("openGL 'Render Asteroids' Demo");
Demo.print_Usage ("Use space ' ' to cycle through models."); Demo.print_Usage ("Use space ' ' to cycle through models.");
Demo.Camera.Position_is ([0.0, 0.0, 200.0], Demo.Camera.Position_is ((0.0, 0.0, 200.0),
y_Rotation_from (to_Radians (0.0))); y_Rotation_from (to_Radians (0.0)));
declare declare
the_Light : openGL.Light.item := Demo.Renderer.new_Light; the_Light : openGL.Light.directional.item := Demo.Renderer.Light (1);
begin begin
the_Light.Site_is ([5_000.0, 2_000.0, 5_000.0]); the_Light.Site_is ((5_000.0, 2_000.0, 5_000.0));
the_Light.ambient_Coefficient_is (0.05); Demo.Renderer.Light_is (1, the_Light);
Demo.Renderer.set (the_Light);
end; end;
declare declare
-- The models. -- The models.
-- --
-- gaspra_Model : constant openGL.Model.any.view := openGL.Model.any.new_Model (Model => to_Asset ("assets/gaspra.tab"),
-- Texture => null_Asset,
-- texture_Details => openGL.texture_Set.no_Details,
-- Texture_is_lucid => False);
gaspra_Model : constant openGL.Model.any.view := openGL.Model.any.new_Model (Model => to_Asset ("assets/gaspra.tab"), gaspra_Model : constant openGL.Model.any.view := openGL.Model.any.new_Model (Model => to_Asset ("assets/gaspra.tab"),
Texture => to_Asset ("./assets/opengl/texture/Face1.bmp"), Texture => null_Asset,
texture_Details => openGL.texture_Set.to_Details ([1 => to_Asset ("./assets/opengl/texture/Face1.bmp")]),
Texture_is_lucid => False); Texture_is_lucid => False);
the_Models : constant openGL.Model.views := [1 => gaspra_Model.all'unchecked_Access]; the_Models : constant openGL.Model.views := (1 => gaspra_Model.all'unchecked_Access);
-- The visuals. -- The visuals.
-- --
@@ -86,7 +79,7 @@ begin
-- Render all visuals. -- Render all visuals.
-- --
Demo.Camera.render ([1 => the_Visuals (Current)]); Demo.Camera.render ((1 => the_Visuals (Current)));
while not Demo.Camera.cull_Completed while not Demo.Camera.cull_Completed
loop loop

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@@ -2,7 +2,6 @@ with
openGL.Visual, openGL.Visual,
openGL.Model.Billboard. textured, openGL.Model.Billboard. textured,
openGL.Model.Billboard.colored_textured, openGL.Model.Billboard.colored_textured,
openGL.texture_Set,
openGL.Palette, openGL.Palette,
openGL.Demo; openGL.Demo;
@@ -28,23 +27,21 @@ begin
the_Billboard_Model : constant Model.Billboard.textured.view the_Billboard_Model : constant Model.Billboard.textured.view
:= Model.Billboard.textured.forge.new_Billboard (--Scale => (1.0, 1.0, 1.0), := Model.Billboard.textured.forge.new_Billboard (--Scale => (1.0, 1.0, 1.0),
Plane => Billboard.xy, Plane => Billboard.xy,
Texture => the_Texture, Texture => the_Texture);
texture_Details => openGL.texture_Set.to_Set ([1 => the_Texture]));
the_colored_Billboard_Model : constant Model.Billboard.colored_textured.view the_colored_Billboard_Model : constant Model.Billboard.colored_textured.view
:= Model.Billboard.colored_textured.new_Billboard (--Scale => (1.0, 1.0, 1.0), := Model.Billboard.colored_textured.new_Billboard (--Scale => (1.0, 1.0, 1.0),
Plane => Billboard.xy, Plane => Billboard.xy,
Color => (Palette.Green, Opaque), Color => (Palette.Green, Opaque),
Texture => the_Texture, Texture => the_Texture);
texture_Details => openGL.texture_Set.to_Set ([1 => the_Texture]));
-- The Sprites. -- The Sprites.
-- --
use openGL.Visual.Forge; use openGL.Visual.Forge;
the_Visuals : constant openGL.Visual.views := [new_Visual ( the_Billboard_Model.all'Access), the_Sprites : constant openGL.Visual.views := [new_Visual ( the_Billboard_Model.all'Access),
new_Visual (the_colored_Billboard_Model.all'Access)]; new_Visual (the_colored_Billboard_Model.all'Access)];
begin begin
the_Visuals (2).Site_is ([3.0, 0.0, 0.0]); the_Sprites (2).Site_is ([3.0, 0.0, 0.0]);
-- Main loop. -- Main loop.
-- --
@@ -57,7 +54,7 @@ begin
-- Render the sprites. -- Render the sprites.
-- --
Demo.Camera.render (the_Visuals); Demo.Camera.render (the_Sprites);
while not Demo.Camera.cull_Completed while not Demo.Camera.cull_Completed
loop loop

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@@ -1,4 +1,3 @@
with openGL.texture_Set;
with with
openGL.Visual, openGL.Visual,
@@ -9,7 +8,6 @@ with
openGL.Palette, openGL.Palette,
openGL.Demo; openGL.Demo;
procedure launch_render_Boxes procedure launch_render_Boxes
-- --
-- Exercise the rendering of box models. -- Exercise the rendering of box models.
@@ -60,8 +58,7 @@ begin
Upper => (texture_Name => the_Texture), Upper => (texture_Name => the_Texture),
Lower => (texture_Name => the_Texture), Lower => (texture_Name => the_Texture),
Left => (texture_Name => the_Texture), Left => (texture_Name => the_Texture),
Right => (texture_Name => the_Texture)], Right => (texture_Name => the_Texture)]);
texture_Details => texture_Set.to_Set ([1 => the_Texture]));
-- The Visuals. -- The Visuals.
-- --

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@@ -33,7 +33,7 @@ begin
the_Capsule_Model : constant Model.Capsule.lit_colored_textured.view the_Capsule_Model : constant Model.Capsule.lit_colored_textured.view
:= Model.Capsule.lit_colored_textured.new_Capsule (Radius => 0.5, := Model.Capsule.lit_colored_textured.new_Capsule (Radius => 0.5,
Height => 2.0, Height => 2.0,
Color => (Green, Opaque), Color => (White, Opaque),
Image => the_Texture); Image => the_Texture);
-- The Visuals. -- The Visuals.
-- --
@@ -42,7 +42,6 @@ begin
the_Visuals : constant openGL.Visual.views := [1 => new_Visual (the_Capsule_Model.all'Access)]; the_Visuals : constant openGL.Visual.views := [1 => new_Visual (the_Capsule_Model.all'Access)];
begin begin
the_Light.Site_is ([0.0, 5.0, 10.0]); the_Light.Site_is ([0.0, 5.0, 10.0]);
the_Light.ambient_Coefficient_is (0.05);
Demo.Renderer.set (the_Light); Demo.Renderer.set (the_Light);
-- Main loop. -- Main loop.

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@@ -3,7 +3,9 @@ with
openGL.Visual, openGL.Visual,
openGL.Light, openGL.Light,
openGL.Palette, openGL.Palette,
openGL.Demo; openGL.Demo,
ada.Text_IO;
procedure launch_render_Models procedure launch_render_Models
@@ -14,7 +16,8 @@ is
use openGL, use openGL,
openGL.Math, openGL.Math,
openGL.linear_Algebra_3D, openGL.linear_Algebra_3D,
openGL.Palette; openGL.Palette,
ada.Text_IO;
begin begin
Demo.print_Usage ("Use space ' ' to cycle through models."); Demo.print_Usage ("Use space ' ' to cycle through models.");
@@ -38,6 +41,28 @@ begin
end; end;
-- Set the lights initial position to far behind and far to the left.
--
-- declare
-- use openGL.Palette;
--
-- initial_Site : constant openGL.Vector_3 := (0.0, 0.0, 15.0);
-- cone_Direction : constant openGL.Vector_3 := (0.0, 0.0, -1.0);
--
-- Light : openGL.Light.diffuse.item := Demo.Renderer.Light (Id => 1);
-- begin
-- Light.Color_is (Ambient => (Grey, Opaque),
-- Diffuse => (White, Opaque));
-- -- Specular => (White, Opaque));
--
-- Light.Position_is (initial_Site);
-- Light.cone_Direction_is (cone_Direction);
--
-- Demo.Renderer.Light_is (Id => 1, Now => Light);
-- end;
declare declare
-- The models. -- The models.
-- --
@@ -56,7 +81,7 @@ begin
the_Visuals (i) := new_Visual (the_Models (i)); the_Visuals (i) := new_Visual (the_Models (i));
end loop; end loop;
the_Visuals (1).Scale_is ([0.2, 0.2, 1.0]); -- Text visual. the_Visuals (4).Site_is ([0.0, 0.0, -50.0]);
-- Main loop. -- Main loop.

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@@ -45,9 +45,6 @@ begin
the_Visuals (i) := new_Visual (the_Models (i)); the_Visuals (i) := new_Visual (the_Models (i));
end loop; end loop;
the_Visuals (1).Scale_is ([0.2, 0.2, 1.0]); -- Text visual.
-- Main loop. -- Main loop.
-- --
while not Demo.Done while not Demo.Done

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@@ -3,10 +3,8 @@ with
openGL.Palette, openGL.Palette,
openGL.Font, openGL.Font,
openGL.Model.Text.lit_colored, openGL.Model.Text.lit_colored,
openGL.texture_Set,
openGL.Demo; openGL.Demo;
procedure launch_render_Text procedure launch_render_Text
-- --
-- Render updated text. -- Render updated text.
@@ -37,20 +35,16 @@ begin
:= Model.Text.lit_colored.new_Text (Text => "Howdy", := Model.Text.lit_colored.new_Text (Text => "Howdy",
Font => the_font_Id, Font => the_font_Id,
Color => (Red, Opaque), Color => (Red, Opaque),
texture_Details => openGL.texture_Set.to_Set ([1 => openGL.to_Asset ("assets/texture/Face1.bmp")]),
Centered => False); Centered => False);
-- The sprites. -- The sprites.
-- --
use openGL.Visual.Forge; use openGL.Visual.Forge;
the_Visuals : constant openGL.Visual.views := [1 => new_Visual (the_Text_Model.all'Access)]; the_Sprites : constant openGL.Visual.views := [1 => new_Visual (the_Text_Model.all'Access)];
Current : constant Integer := the_Visuals'First; Current : constant Integer := the_Sprites'First;
begin begin
the_Visuals (1).Scale_is ([0.2, 0.2, 1.0]);
-- Main loop. -- Main loop.
-- --
while not Demo.Done while not Demo.Done
@@ -84,7 +78,7 @@ begin
-- Render all sprites. -- Render all sprites.
-- --
Demo.Camera.render ([1 => the_Visuals (Current)]); Demo.Camera.render ([1 => the_Sprites (Current)]);
while not Demo.Camera.cull_Completed while not Demo.Camera.cull_Completed
loop loop

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@@ -0,0 +1,127 @@
with
openGL.Model.hexagon.lit_textured_x2,
openGL.Visual,
openGL.Light,
openGL.Palette,
openGL.Geometry.texturing,
-- openGL.IO,
openGL.Demo;
with Ada.Text_IO; use Ada.Text_IO;
procedure launch_render_two_Textures
--
-- Renders a hexagon grid.
--
is
use openGL,
openGL.Math,
openGL.linear_Algebra_3D,
openGL.Palette,
openGL.Light;
--------------
-- The model.
--
-- the_1st_Texture : constant asset_Name := to_Asset ("assets/opengl/texture/blobber_floor.png");
the_1st_Texture : constant asset_Name := to_Asset ("assets/crawl-blob-1.png");
the_2nd_Texture : constant asset_Name := to_Asset ("assets/crawl-blob-2.png");
the_textured_hexagon_Model : constant Model.hexagon.lit_textured_x2.view
:= Model.hexagon.lit_textured_x2.new_Hexagon (Radius => 0.5,
Face => (Texture_1 => the_1st_Texture,
Texture_2 => the_2nd_Texture,
Fade_1 => 0.5,
Fade_2 => 0.5));
----------------
--- The visual.
--
use openGL.Visual.Forge;
the_Hex : constant openGL.Visual.view := new_Visual (the_textured_hexagon_Model.all'Access);
--------------
--- The light.
--
the_Light : openGL.Light.item := Demo.Renderer.new_Light;
light_Site : constant openGL.Vector_3 := [0.0, 0.0, 15.0];
cone_Direction : constant openGL.Vector_3 := [0.0, 0.0, -1.0];
use openGL.Geometry.texturing;
Fade : fade_Level := fade_Level'First;
increment_Fade : Boolean := True;
Epoch : Natural := 0;
begin
Demo.print_Usage;
Demo.define ("openGL 'render two Textures' Demo",
Width => 1_000,
Height =>1_000);
Demo.Camera.Position_is ([0.0, 2.0, 0.0],
x_Rotation_from (to_Radians (90.0)));
-- Set up the light.
--
the_Light. Kind_is (Diffuse);
the_Light. Site_is (light_Site);
the_Light. Color_is (White);
the_Light.ambient_Coefficient_is (0.8);
the_Light. cone_Angle_is (5.0);
the_Light. cone_Direction_is (cone_Direction);
Demo.Renderer.set (the_Light);
-- Main loop.
--
while not Demo.Done
loop
Demo.Dolly.evolve;
Demo.Done := Demo.Dolly.quit_Requested;
Demo.Camera.render ([1 => the_Hex]);
while not Demo.Camera.cull_Completed
loop
delay Duration'Small;
end loop;
Demo.Renderer.render;
Demo.FPS_Counter.increment; -- Frames per second display.
if Epoch mod 20 = 0
then
-- the_textured_hexagon_Model.Fade_is (which => 1, now => Fade);
-- the_textured_hexagon_Model.Fade_is (which => 2, now => 1.0 - Fade);
the_textured_hexagon_Model.Fade_1_is (Fade);
the_textured_hexagon_Model.Fade_2_is (1.0 - Fade);
-- the_textured_hexagon_Model.needs_Rebuild;
--
-- the_textured_hexagon_Model.Fade_1_is (1.0);
-- the_textured_hexagon_Model.Fade_2_is (0.0);
-- put_Line ("my Fade: " & Fade'Image);
if increment_Fade
then
Fade := Fade + fade_Level'Small;
else
Fade := Fade - fade_Level'Small;
end if;
if Fade = fade_Level'Last then increment_Fade := False;
elsif Fade = fade_Level'First then increment_Fade := True;
end if;
end if;
Epoch := Epoch + 1;
end loop;
Demo.destroy;
end launch_render_two_Textures;

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@@ -2,16 +2,15 @@ with
"opengl_demo", "opengl_demo",
"lace_shared"; "lace_shared";
project render_two_Textures
project tiling_Demo
is is
for Object_Dir use "build"; for Object_Dir use "build";
for Exec_Dir use "."; for Exec_Dir use ".";
for Main use ("launch_tiling_demo.adb"); for Main use ("launch_render_two_textures.adb");
package Ide renames Lace_shared.Ide; package Ide renames Lace_shared.Ide;
package Builder renames Lace_shared.Builder; package Builder renames Lace_shared.Builder;
package Compiler renames Lace_shared.Compiler; package Compiler renames Lace_shared.Compiler;
package Binder renames Lace_shared.Binder; package Binder renames Lace_shared.Binder;
end tiling_Demo; end render_two_Textures;

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@@ -1,84 +0,0 @@
with
openGL.Model.polygon.lit_textured,
openGL.texture_Set,
openGL.Visual,
openGL.Light,
openGL.Palette,
openGL.Demo;
procedure launch_tiling_Demo
--
-- Exercise the renderer with an example of all the models.
--
is
use openGL,
openGL.Math,
openGL.linear_Algebra_3D,
openGL.Palette;
begin
Demo.print_Usage ("Use space ' ' to cycle through models.");
Demo.define ("openGL 'Render Models' Demo");
Demo.Camera.Position_is ([0.0, 0.0, 2.0],
y_Rotation_from (to_Radians (0.0)));
declare
use openGL.Light;
the_Light : openGL.Light.item := Demo.Renderer.new_Light;
begin
the_Light.Site_is ([0.0, 0.0, 5.0]);
the_Light.Color_is (White);
Demo.Renderer.set (the_Light);
end;
declare
the_Texture : constant asset_Name := to_Asset ("assets/opengl/texture/Face1.bmp");
Details : openGL.texture_Set.Details := openGL.texture_Set.to_Details ([1 => the_Texture]);
the_Model : Model.polygon.lit_textured.view;
-- := Model.polygon.lit_textured.new_Polygon (vertex_Sites => [[-1.0, -1.0], [1.0, -1.0], [1.0, 1.0], [-1.0, 1.0]],
-- texture_Details => openGL.texture_Set.to_Details ([1 => the_Texture]));
-- The visuals.
--
use openGL.Visual.Forge;
the_Visual : openGL.Visual.view;
begin
Details.texture_Tilings (1) := (S => 5.0, T => 4.0);
the_Model := Model.polygon.lit_textured.new_Polygon (vertex_Sites => [[-1.0, -1.0], [1.0, -1.0], [1.0, 1.0], [-1.0, 1.0]],
texture_Details => Details);
the_Visual := new_Visual (the_Model.all'Access);
-- Main loop.
--
while not Demo.Done
loop
Demo.Dolly.evolve;
Demo.Done := Demo.Dolly.quit_Requested;
-- Render all visuals.
--
Demo.Camera.render ([1 => the_Visual]);
while not Demo.Camera.cull_Completed
loop
delay Duration'Small;
end loop;
Demo.Renderer.render;
Demo.FPS_Counter.increment; -- Frames per second display.
delay 1.0 / 60.0;
end loop;
end;
Demo.destroy;
end launch_tiling_Demo;

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@@ -1,4 +1,3 @@
with openGL.texture_Set;
with with
openGL.Camera, openGL.Camera,
openGL.Palette, openGL.Palette,
@@ -55,8 +54,7 @@ begin
right => (colors => [others => (Red, Opaque)], texture_name => the_Face)]); right => (colors => [others => (Red, Opaque)], texture_name => the_Face)]);
the_ball_Model : constant Model.Sphere.lit_colored_textured.view the_ball_Model : constant Model.Sphere.lit_colored_textured.view
:= Model.Sphere.lit_colored_textured.new_Sphere (radius => 0.5, := Model.Sphere.lit_colored_textured.new_Sphere (radius => 0.5);
texture_Details => texture_Set.to_Set ([1 => the_Face]));
-- The Sprites. -- The Sprites.
-- --

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@@ -1,24 +1,15 @@
// Include 'version.header'. #version 140
// Include 'texturing-frag.snippet'.
in vec3 frag_Site; uniform sampler2D sTexture;
in vec4 frag_Color;
in vec2 frag_Coords;
out vec4 final_Color; varying vec4 vColor;
varying vec2 vCoords;
void void main()
main()
{ {
vec4 surface_Color = mix (apply_Texturing (frag_Coords), gl_FragColor = mix (texture2D (sTexture, vCoords),
frag_Color, vColor,
0.5); 0.5);
}
vec3 Gamma = vec3 (1.0 / 2.2);
final_Color = vec4
(pow
(surface_Color.rgb, // Final color (after gamma correction).
Gamma),
surface_Color.a);
}

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@@ -3,17 +3,17 @@
uniform mat4 mvp_Transform; uniform mat4 mvp_Transform;
uniform vec3 Scale; uniform vec3 Scale;
in vec3 Site; attribute vec3 Site;
in vec4 Color; attribute vec4 Color;
in vec2 Coords; attribute vec2 Coords;
out vec4 frag_Color; varying vec4 vColor;
out vec2 frag_Coords; varying vec2 vCoords;
void main() void main()
{ {
gl_Position = mvp_Transform * vec4 (Site * Scale, 1.0); gl_Position = mvp_Transform * vec4 (Site * Scale, 1.0);
frag_Color = Color; vColor = Color;
frag_Coords = Coords; vCoords = Coords;
} }

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@@ -5,10 +5,8 @@
// Texturing snippet. // Texturing snippet.
// //
uniform int texture_Count; uniform int texture_Count;
uniform sampler2D Textures [16]; uniform sampler2D Textures [16];
uniform float Fade [16]; uniform float Fade [16];
uniform bool texture_Applies [16];
uniform vec2 Tiling [16];
vec4 vec4
apply_Texturing (vec2 Coords) apply_Texturing (vec2 Coords)
@@ -17,20 +15,12 @@ apply_Texturing (vec2 Coords)
for (int i = 0; i < texture_Count; ++i) for (int i = 0; i < texture_Count; ++i)
{ {
if (texture_Applies [i]) Color.rgb += texture (Textures [i], Coords).rgb
{ * texture (Textures [i], Coords).a
vec2 tiled_Coords;
tiled_Coords.s = Coords.s * Tiling [i].s;
tiled_Coords.t = Coords.t * Tiling [i].t;
Color.rgb += texture (Textures [i], tiled_Coords).rgb
* texture (Textures [i], tiled_Coords).a
* (1.0 - Fade [i]); * (1.0 - Fade [i]);
Color.a = max (Color.a, texture (Textures [i], Color.a = max (Color.a, texture (Textures [i],
tiled_Coords).a); Coords).a);
}
} }
return Color; return Color;
@@ -164,9 +154,6 @@ main()
Surface_to_Camera); Surface_to_Camera);
} }
// linear_Color.g = 1.0;
linear_Color += surface_Color.rgb;
vec3 Gamma = vec3 (1.0 / 2.2); vec3 Gamma = vec3 (1.0 / 2.2);
final_Color = vec4 (pow (linear_Color, // Final color (after gamma correction). final_Color = vec4 (pow (linear_Color, // Final color (after gamma correction).

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@@ -2,7 +2,6 @@ uniform int texture_Count;
uniform sampler2D Textures [16]; uniform sampler2D Textures [16];
uniform float Fade [16]; uniform float Fade [16];
uniform bool texture_Applies [16]; uniform bool texture_Applies [16];
uniform vec2 Tiling [16];
vec4 vec4
@@ -15,17 +14,17 @@ apply_Texturing (vec2 Coords)
{ {
if (texture_Applies [i]) if (texture_Applies [i])
{ {
vec2 tiled_Coords; Color.rgb += texture (Textures [i], Coords).rgb
* texture (Textures [i], Coords).a
tiled_Coords.s = Coords.s * Tiling [i].s;
tiled_Coords.t = Coords.t * Tiling [i].t;
Color.rgb += texture (Textures [i], tiled_Coords).rgb
* texture (Textures [i], tiled_Coords).a
* (1.0 - Fade [i]); * (1.0 - Fade [i]);
// Color.a += texture (Textures [i], Coords).a * (1.0 - Fade [1]);
Color.a = max (Color.a, Color.a = max (Color.a,
texture (Textures [i], tiled_Coords).a * (1.0 - Fade [i])); texture (Textures [i],Coords).a * (1.0 - Fade [i]));
// Color.a = max (Color.a,
// texture (Textures [i],Coords).a);
} }
} }

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@@ -6,6 +6,7 @@ with
interfaces.C.Strings, interfaces.C.Strings,
ada.unchecked_Conversion,
ada.unchecked_Deallocation, ada.unchecked_Deallocation,
ada.Finalization; ada.Finalization;
@@ -22,6 +23,7 @@ is
--- Utility --- Utility
-- --
function to_Flag is new ada.unchecked_Conversion (FT_Kerning_Mode, C.unsigned);
procedure deallocate is new ada.Unchecked_Deallocation (float_Array, float_Array_view); procedure deallocate is new ada.Unchecked_Deallocation (float_Array, float_Array_view);
@@ -246,7 +248,7 @@ is
Self.Err := FT_Get_Kerning (Self.ftFace, Self.Err := FT_Get_Kerning (Self.ftFace,
C.unsigned (index1), C.unsigned (index1),
C.unsigned (index2), C.unsigned (index2),
ft_Kerning_unfitted'enum_Rep, to_Flag (ft_Kerning_unfitted),
kernAdvance'unchecked_Access); kernAdvance'unchecked_Access);
if Self.Err /= 0 if Self.Err /= 0
then then
@@ -321,7 +323,7 @@ is
loop loop
Self.Err := FT_Get_Kerning (Self.ftFace, Self.Err := FT_Get_Kerning (Self.ftFace,
i, j, i, j,
ft_Kerning_unfitted'enum_Rep, to_Flag (ft_Kerning_unfitted),
kernAdvance'unchecked_Access); kernAdvance'unchecked_Access);
if Self.Err /= 0 if Self.Err /= 0
then then

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@@ -1,5 +1,4 @@
with with
openGL.texture_Set,
openGL.Palette, openGL.Palette,
openGL.Font, openGL.Font,
openGL.IO, openGL.IO,
@@ -151,27 +150,20 @@ is
:= Model.sphere.lit_colored.new_Sphere (Radius => 1.0, Color => (Green, Opaque)); := Model.sphere.lit_colored.new_Sphere (Radius => 1.0, Color => (Green, Opaque));
the_ball_3_Model : constant Model.sphere.lit_textured.view the_ball_3_Model : constant Model.sphere.lit_textured.view
:= Model.sphere.lit_textured.new_Sphere (Radius => 1.0, := Model.sphere.lit_textured.new_Sphere (Radius => 1.0, Image => the_Texture);
texture_Details => texture_Set.to_Set ([1 => the_Texture]),
Image => the_Texture);
the_ball_4_Model : constant Model.sphere.lit_colored_textured.view the_ball_4_Model : constant Model.sphere.lit_colored_textured.view
:= Model.sphere.lit_colored_textured.new_Sphere (Radius => 1.0, := Model.sphere.lit_colored_textured.new_Sphere (Radius => 1.0, Image => the_Texture);
Color => (Green, Opaque),
texture_Details => texture_Set.to_Set ([1 => the_Texture]),
Image => the_Texture);
the_billboard_Model : constant Model.billboard.textured.view the_billboard_Model : constant Model.billboard.textured.view
:= Model.billboard.textured.forge.new_Billboard (Size => (1.0, 1.0), := Model.billboard.textured.forge.new_Billboard (Size => (1.0, 1.0),
Plane => Billboard.xy, Plane => Billboard.xy,
texture_Details => texture_Set.to_Set ([1 => the_Texture]),
Texture => the_Texture); Texture => the_Texture);
the_colored_billboard_Model : constant Model.billboard.textured.view -- TODO: Add color. the_colored_billboard_Model : constant Model.billboard.textured.view -- TODO: Add color.
:= Model.billboard.textured.forge.new_Billboard (Size => (1.0, 1.0), := Model.billboard.textured.forge.new_Billboard (Size => (1.0, 1.0),
Plane => Billboard.xy, Plane => Billboard.xy,
Texture => the_Texture, Texture => the_Texture);
texture_Details => texture_Set.to_Set ([1 => the_Texture]));
use Model.box; use Model.box;
the_box_1_Model : constant Model.box.colored.view the_box_1_Model : constant Model.box.colored.view
@@ -187,25 +179,23 @@ is
the_box_2_Model : constant Model.box.lit_textured.view the_box_2_Model : constant Model.box.lit_textured.view
:= Model.box.lit_textured.new_Box := Model.box.lit_textured.new_Box
(Size => [1.0, 2.0, 1.0], (Size => [1.0, 2.0, 1.0],
Faces => [others => (texture_Name => the_Texture)], Faces => [others => (texture_Name => the_Texture)]);
texture_Details => texture_Set.to_Set ([1 => the_Texture]));
the_box_3_Model : constant Model.box.textured.view the_box_3_Model : constant Model.box.textured.view
:= Model.box.textured.new_Box := Model.box.textured.new_Box
(Size => [1.0, 2.0, 3.0], (Size => [1.0, 2.0, 3.0],
Faces => [others => (texture_Name => the_Texture)], Faces => [others => (texture_Name => the_Texture)]);
texture_Details => texture_Set.to_Set ([1 => the_Texture]));
the_capsule_Model : constant Model.capsule.lit_textured.view the_capsule_Model : constant Model.capsule.lit_textured.view
:= Model.capsule.lit_textured.new_Capsule (Radius => 0.5, := Model.capsule.lit_textured.new_Capsule (Radius => 0.5,
Height => 2.0, Height => 2.0,
texture_Details => texture_Set.to_Set ([1 => the_Texture]),
Image => the_Texture); Image => the_Texture);
the_lit_textured_circle_Model : constant Model.circle.lit_textured.view the_lit_textured_circle_Model : constant Model.circle.lit_textured.view
:= Model.circle.lit_textured.new_Circle (Radius => 1.5, := Model.circle.lit_textured.new_Circle (Radius => 1.5,
Texture_Details => (openGL.texture_Set.to_Set ([1 => the_Texture])), Face => (Fades => (1 => 0.0, others => <>),
Textures => (1 => the_Texture, others => <>),
texture_Count => 1),
Sides => 24); Sides => 24);
the_grid_Model : constant Model.grid.view the_grid_Model : constant Model.grid.view
@@ -220,7 +210,9 @@ is
the_textured_hexagon_Model : constant Model.hexagon.lit_textured.view the_textured_hexagon_Model : constant Model.hexagon.lit_textured.view
:= Model.hexagon.lit_textured.new_Hexagon (Radius => 0.5, := Model.hexagon.lit_textured.new_Hexagon (Radius => 0.5,
texture_Details => texture_Set.to_Set ([1 => the_Texture])); Face => (Fades => (1 => 0.0, others => <>),
Textures => (1 => the_Texture, others => <>),
texture_Count => 1));
the_faceted_hexagon_column_Model : constant Model.hexagon_Column.lit_colored_faceted.view the_faceted_hexagon_column_Model : constant Model.hexagon_Column.lit_colored_faceted.view
:= Model.hexagon_Column.lit_colored_faceted.new_hexagon_Column := Model.hexagon_Column.lit_colored_faceted.new_hexagon_Column
@@ -255,7 +247,6 @@ is
:= Model.any.new_Model (--Scale => (1.0, 1.0, 1.0), := Model.any.new_Model (--Scale => (1.0, 1.0, 1.0),
Model => to_Asset ("assets/opengl/model/human.obj"), Model => to_Asset ("assets/opengl/model/human.obj"),
Texture => the_Texture, Texture => the_Texture,
texture_Details => openGL.texture_Set.to_Set ([1 => the_Texture]),
Texture_is_lucid => False); Texture_is_lucid => False);
the_lit_colored_polygon_Model : constant Model.polygon.lit_colored.view the_lit_colored_polygon_Model : constant Model.polygon.lit_colored.view
@@ -264,13 +255,15 @@ is
the_lit_textured_polygon_Model : constant Model.polygon.lit_textured.view the_lit_textured_polygon_Model : constant Model.polygon.lit_textured.view
:= Model.polygon.lit_textured.new_Polygon (vertex_Sites => [Origin_2D, [1.0, 0.0], [1.0, 1.0], [-1.0, 0.5]], := Model.polygon.lit_textured.new_Polygon (vertex_Sites => [Origin_2D, [1.0, 0.0], [1.0, 1.0], [-1.0, 0.5]],
texture_Details => openGL.texture_Set.to_Set ([1 => the_Texture])); Face => (Fades => (1 => 0.0, others => <>),
Textures => (1 => the_Texture, others => <>),
texture_Tiling => <>,
texture_Count => 1));
the_text_Model : constant Model.Text.lit_colored.view the_text_Model : constant Model.Text.lit_colored.view
:= Model.Text.lit_colored.new_Text (Text => "Once upon a midnight dreary ...", := Model.Text.lit_colored.new_Text (Text => "Once upon a midnight dreary ...",
Font => the_font_Id, Font => the_font_Id,
Color => (Green, Opaque), Color => (Green, Opaque),
texture_Details => openGL.texture_Set.to_Set ([1 => the_Texture]),
Centered => True); Centered => True);
the_segment_line_Model : constant Model.segment_line.view the_segment_line_Model : constant Model.segment_line.view
@@ -286,13 +279,12 @@ is
Tiling : constant texture_Transform_2d := (S => (0.0, 1.0), Tiling : constant texture_Transform_2d := (S => (0.0, 1.0),
T => (0.0, 1.0)); T => (0.0, 1.0));
the_ground_Model : constant Model.terrain.view the_ground_Model : constant Model.terrain.view
:= Model.Terrain.new_Terrain (heights_Asset => heights_File, := Model.Terrain.new_Terrain (heights_Asset => heights_File,
Row => 1, Row => 1,
Col => 1, Col => 1,
Heights => the_Region.all'Access, Heights => the_Region.all'Access,
Color_Map => texture_File, Color_Map => texture_File,
texture_Details => openGL.texture_Set.to_Set ([1 => texture_File]), Tiling => Tiling);
Tiling => Tiling);
begin begin
Demo.Renderer.add_Font (the_font_Id); Demo.Renderer.add_Font (the_font_Id);
@@ -302,10 +294,10 @@ is
the_segment_line_Model.add_Segment (end_Site => [2.0, 2.0, 0.0]); the_segment_line_Model.add_Segment (end_Site => [2.0, 2.0, 0.0]);
the_segment_line_Model.add_Segment (end_Site => [0.0, 2.0, 0.0]); the_segment_line_Model.add_Segment (end_Site => [0.0, 2.0, 0.0]);
return [ the_text_Model.all'Access, return [ the_ground_Model.all'Access,
the_ground_Model.all'Access,
the_lit_textured_polygon_Model.all'Access, the_lit_textured_polygon_Model.all'Access,
the_lit_colored_polygon_Model.all'Access, the_lit_colored_polygon_Model.all'Access,
the_text_Model.all'Access,
the_arrow_Model.all'Access, the_arrow_Model.all'Access,
the_ball_1_Model.all'Access, the_ball_1_Model.all'Access,
the_ball_2_Model.all'Access, the_ball_2_Model.all'Access,

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@@ -4,7 +4,6 @@ with
GL.Pointers; GL.Pointers;
package body openGL.Buffer.general package body openGL.Buffer.general
is is
-------------------------- --------------------------
@@ -54,7 +53,6 @@ is
From'Size / 8, From'Size / 8,
+From (From'First)'Address, +From (From'First)'Address,
to_GL_Enum (Usage)); to_GL_Enum (Usage));
Errors.log;
end return; end return;
end to_Buffer; end to_Buffer;
@@ -80,7 +78,6 @@ is
Offset => GLintptr ((Position - 1) * Vertex_Size_in_bits / 8), Offset => GLintptr ((Position - 1) * Vertex_Size_in_bits / 8),
Size => new_Vertices'Size / 8, Size => new_Vertices'Size / 8,
Data => +new_Vertices (new_Vertices'First)'Address); Data => +new_Vertices (new_Vertices'First)'Address);
Errors.log;
else else
Self.destroy; Self.destroy;
@@ -92,8 +89,9 @@ is
To'Size / 8, To'Size / 8,
+To (To'First)'Address, +To (To'First)'Address,
to_GL_Enum (Self.Usage)); to_GL_Enum (Self.Usage));
Errors.log;
end if; end if;
Errors.log;
end set; end set;

View File

@@ -5,7 +5,6 @@ generic
type Element is private; type Element is private;
type Element_Array is array (Index range <>) of Element; type Element_Array is array (Index range <>) of Element;
package openGL.Buffer.general package openGL.Buffer.general
-- --
-- A generic for producing various types of openGL vertex buffer objects. -- A generic for producing various types of openGL vertex buffer objects.

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@@ -1,7 +1,6 @@
with with
openGL.Buffer.general; openGL.Buffer.general;
package openGL.Buffer.indices is new openGL.Buffer.general (base_Object => Buffer.element_array_Object, package openGL.Buffer.indices is new openGL.Buffer.general (base_Object => Buffer.element_array_Object,
Index => long_Index_t, Index => long_Index_t,
Element => Index_t, Element => Index_t,

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@@ -1,7 +1,6 @@
with with
openGL.Buffer.general; openGL.Buffer.general;
package openGL.Buffer.long_indices is new openGL.Buffer.general (base_Object => Buffer.element_array_Object, package openGL.Buffer.long_indices is new openGL.Buffer.general (base_Object => Buffer.element_array_Object,
Index => long_Index_t, Index => long_Index_t,
Element => long_Index_t, Element => long_Index_t,

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@@ -1,7 +1,6 @@
with with
openGL.Buffer.general; openGL.Buffer.general;
package openGL.Buffer.normals is new openGL.Buffer.general (base_Object => Buffer.array_Object, package openGL.Buffer.normals is new openGL.Buffer.general (base_Object => Buffer.array_Object,
Index => Index_t, Index => Index_t,
Element => Normal, Element => Normal,

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@@ -1,7 +1,6 @@
with with
openGL.Buffer.general; openGL.Buffer.general;
package openGL.Buffer.short_indices is new openGL.Buffer.general (base_Object => Buffer.element_array_Object, package openGL.Buffer.short_indices is new openGL.Buffer.general (base_Object => Buffer.element_array_Object,
Index => long_Index_t, Index => long_Index_t,
Element => short_Index_t, Element => short_Index_t,

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@@ -1,7 +1,6 @@
with with
openGL.Buffer.general; openGL.Buffer.general;
package openGL.Buffer.texture_coords is new openGL.Buffer.general (base_Object => Buffer.array_Object, package openGL.Buffer.texture_coords is new openGL.Buffer.general (base_Object => Buffer.array_Object,
Index => Index_t, Index => Index_t,
Element => Coordinate_2D, Element => Coordinate_2D,

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@@ -1,7 +1,6 @@
with with
openGL.Buffer.general; openGL.Buffer.general;
package openGL.Buffer.vertex is new openGL.Buffer.general (base_Object => Buffer.array_Object, package openGL.Buffer.vertex is new openGL.Buffer.general (base_Object => Buffer.array_Object,
Index => Index_t, Index => Index_t,
Element => Site, Element => Site,

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@@ -3,7 +3,6 @@ with
openGL.Tasks, openGL.Tasks,
ada.unchecked_Deallocation; ada.unchecked_Deallocation;
package body openGL.Buffer package body openGL.Buffer
is is
use type a_Name; use type a_Name;
@@ -18,7 +17,7 @@ is
Name : aliased a_Name; Name : aliased a_Name;
begin begin
Tasks.check; Tasks.check;
glGenBuffers (1, Name'unchecked_Access); Errors.log; glGenBuffers (1, Name'unchecked_Access);
return Name; return Name;
end new_vbo_Name; end new_vbo_Name;
@@ -29,9 +28,8 @@ is
Name : aliased a_Name := vbo_Name; Name : aliased a_Name := vbo_Name;
begin begin
Tasks.check; Tasks.check;
glDeleteBuffers (1, Name'unchecked_Access); Errors.log; glDeleteBuffers (1, Name'unchecked_Access);
end free; end free;
pragma Unreferenced (free); pragma Unreferenced (free);

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@@ -3,7 +3,6 @@ with
GL.lean, GL.lean,
ada.unchecked_Conversion; ada.unchecked_Conversion;
package openGL.Buffer package openGL.Buffer
-- --
-- Models a buffer object. -- Models a buffer object.
@@ -12,7 +11,7 @@ is
-------------- --------------
--- Core Types --- Core Types
-- --
subtype a_Name is GL.GLuint; -- An openGL vertex buffer 'Name'. subtype a_Name is GL.GLuint; -- An openGL vertex buffer 'Name', which is a natural integer.
type a_Kind is (array_Buffer, element_array_Buffer); type a_Kind is (array_Buffer, element_array_Buffer);
type Usage is (stream_Draw, static_Draw, dynamic_Draw); type Usage is (stream_Draw, static_Draw, dynamic_Draw);
@@ -122,5 +121,4 @@ private
-- --
procedure verify_Name (Self : in out Object'Class); procedure verify_Name (Self : in out Object'Class);
end openGL.Buffer; end openGL.Buffer;

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@@ -12,7 +12,6 @@ with
Interfaces.C.Strings, Interfaces.C.Strings,
System.storage_Elements; System.storage_Elements;
package body openGL.Geometry.colored package body openGL.Geometry.colored
is is
use GL.lean, GL.Pointers; use GL.lean, GL.Pointers;

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@@ -35,7 +35,9 @@ is
private private
type Item is new Geometry.item with null record; type Item is new Geometry.item with
record
null;
end record;
end openGL.Geometry.colored; end openGL.Geometry.colored;

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@@ -3,9 +3,12 @@ with
openGL.Buffer.general, openGL.Buffer.general,
openGL.Program, openGL.Program,
openGL.Attribute, openGL.Attribute,
openGL.Texture,
openGL.Palette,
openGL.Tasks, openGL.Tasks,
openGL.Errors, openGL.Errors,
GL.Binding,
GL.lean, GL.lean,
GL.Pointers, GL.Pointers,
@@ -13,7 +16,6 @@ with
Interfaces.C.Strings, Interfaces.C.Strings,
System.storage_Elements; System.storage_Elements;
package body openGL.Geometry.colored_textured package body openGL.Geometry.colored_textured
is is
use GL.lean, use GL.lean,
@@ -27,6 +29,7 @@ is
vertex_Shader : aliased Shader.item; vertex_Shader : aliased Shader.item;
fragment_Shader : aliased Shader.item; fragment_Shader : aliased Shader.item;
the_Program : openGL.Program.view; the_Program : openGL.Program.view;
white_Texture : openGL.Texture.Object;
Name_1 : constant String := "Site"; Name_1 : constant String := "Site";
Name_2 : constant String := "Color"; Name_2 : constant String := "Color";
@@ -61,7 +64,8 @@ is
if the_Program = null if the_Program = null
then -- Define the shaders and program. then -- Define the shaders and program.
declare declare
use Attribute.Forge; use Palette,
Attribute.Forge;
Sample : Vertex; Sample : Vertex;
@@ -69,11 +73,12 @@ is
Attribute_2 : Attribute.view; Attribute_2 : Attribute.view;
Attribute_3 : Attribute.view; Attribute_3 : Attribute.view;
white_Image : constant Image := [1 .. 2 => [1 .. 2 => +White]];
begin begin
white_Texture := openGL.Texture.Forge.to_Texture (white_Image);
vertex_Shader .define (Shader.Vertex, "assets/opengl/shader/colored_textured.vert"); vertex_Shader .define (Shader.Vertex, "assets/opengl/shader/colored_textured.vert");
fragment_Shader.define (Shader.Fragment, (asset_Names' (1 => to_Asset ("assets/opengl/shader/version.header"), fragment_Shader.define (Shader.Fragment, "assets/opengl/shader/colored_textured.frag");
2 => to_Asset ("assets/opengl/shader/texturing-frag.snippet"),
3 => to_Asset ("assets/opengl/shader/colored_textured.frag"))));
the_Program := new openGL.Program.item; the_Program := new openGL.Program.item;
the_Program.define (vertex_Shader 'Access, the_Program.define (vertex_Shader 'Access,
@@ -189,4 +194,23 @@ is
end Indices_are; end Indices_are;
-- overriding
-- procedure enable_Textures (Self : in out Item)
-- is
-- use GL,
-- GL.Binding,
-- openGL.Texture;
-- begin
-- Tasks.check;
--
-- glActiveTexture (gl.GL_TEXTURE0);
-- Errors.log;
--
-- if Self.Texture = openGL.Texture.null_Object
-- then enable (white_Texture);
-- else enable (Self.Texture);
-- end if;
-- end enable_Textures;
end openGL.Geometry.colored_textured; end openGL.Geometry.colored_textured;

View File

@@ -1,3 +1,7 @@
with
openGL.texture_Set;
private private
with with
openGL.Geometry.texturing; openGL.Geometry.texturing;
@@ -43,7 +47,20 @@ private
package textured_Geometry is new texturing.Mixin; package textured_Geometry is new texturing.Mixin;
type Item is new textured_Geometry.item with null record;
type Item is new textured_Geometry.item with
record
null;
end record;
-- type Item is new Geometry.item with
-- record
-- null;
-- end record;
--
--
-- overriding
-- procedure enable_Textures (Self : in out Item);
end openGL.Geometry.colored_textured; end openGL.Geometry.colored_textured;

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@@ -37,5 +37,4 @@ private
type Item is new Geometry.item with null record; type Item is new Geometry.item with null record;
end openGL.Geometry.lit_colored; end openGL.Geometry.lit_colored;

View File

@@ -2,6 +2,7 @@ with
openGL.Shader, openGL.Shader,
openGL.Attribute, openGL.Attribute,
openGL.Buffer.general, openGL.Buffer.general,
openGL.Texture,
openGL.Tasks, openGL.Tasks,
openGL.Errors, openGL.Errors,
@@ -208,7 +209,6 @@ is
end define_Program; end define_Program;
-------------- --------------
-- Attributes -- Attributes
-- --

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@@ -1,10 +1,9 @@
with with
openGL.Program.lit.colored_skinned; openGL.Program.lit.colored_skinned;
package openGL.Geometry.lit_colored_skinned package openGL.Geometry.lit_colored_skinned
-- --
-- Supports per-vertex site color, lighting and skinning. -- Supports per-vertex site color, texture, lighting and skinning.
-- --
is is
type Item is new openGL.Geometry.item with private; type Item is new openGL.Geometry.item with private;
@@ -29,10 +28,8 @@ is
bone_Ids : Vector_4; bone_Ids : Vector_4;
bone_Weights : Vector_4; bone_Weights : Vector_4;
end record; end record;
pragma Convention (C, Vertex); pragma Convention (C, Vertex);
type Vertex_array is array (long_Index_t range <>) of aliased Vertex; type Vertex_array is array (long_Index_t range <>) of aliased Vertex;
@@ -58,5 +55,4 @@ private
overriding overriding
procedure enable_Textures (Self : in out Item); procedure enable_Textures (Self : in out Item);
end openGL.Geometry.lit_colored_skinned; end openGL.Geometry.lit_colored_skinned;

View File

@@ -1,11 +1,14 @@
with with
openGL.Program.lit, openGL.Program.lit,
openGL.Palette,
openGL.Shader, openGL.Shader,
openGL.Buffer.general, openGL.Buffer.general,
openGL.Attribute, openGL.Attribute,
openGL.Texture,
openGL.Tasks, openGL.Tasks,
openGL.Errors, openGL.Errors,
GL.Binding,
GL.lean, GL.lean,
GL.Pointers, GL.Pointers,
@@ -15,7 +18,8 @@ with
package body openGL.Geometry.lit_colored_textured package body openGL.Geometry.lit_colored_textured
is is
use GL.lean, use openGL.texture_Set,
GL.lean,
GL.Pointers, GL.Pointers,
Interfaces, Interfaces,
System; System;
@@ -60,6 +64,7 @@ is
Attribute_4_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_4_Name'Access); Attribute_4_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_4_Name'Access);
Attribute_5_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_5_Name'Access); Attribute_5_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_5_Name'Access);
white_Texture : openGL.Texture.Object;
--------- ---------
@@ -68,7 +73,6 @@ is
type Geometry_view is access all Geometry.lit_colored_textured.item'Class; type Geometry_view is access all Geometry.lit_colored_textured.item'Class;
function new_Geometry (texture_is_Alpha : in Boolean) return access Geometry.lit_colored_textured.item'Class function new_Geometry (texture_is_Alpha : in Boolean) return access Geometry.lit_colored_textured.item'Class
is is
use type openGL.Program.lit.view; use type openGL.Program.lit.view;
@@ -77,7 +81,8 @@ is
procedure define (the_Program : access Program; procedure define (the_Program : access Program;
use_fragment_Shader : in String) use_fragment_Shader : in String)
is is
use Attribute.Forge, use openGL.Palette,
Attribute.Forge,
system.Storage_Elements; system.Storage_Elements;
Sample : Vertex; Sample : Vertex;
@@ -88,7 +93,10 @@ is
Attribute_4 : openGL.Attribute.view; Attribute_4 : openGL.Attribute.view;
Attribute_5 : openGL.Attribute.view; Attribute_5 : openGL.Attribute.view;
white_Image : constant openGL.Image := [1 .. 2 => [1 .. 2 => +White]];
begin begin
white_Texture := openGL.Texture.Forge.to_Texture (white_Image);
the_Program.Program := new openGL.Program.lit.item; the_Program.Program := new openGL.Program.lit.item;
the_Program.vertex_Shader.define (Shader.Vertex, "assets/opengl/shader/lit_colored_textured.vert"); the_Program.vertex_Shader.define (Shader.Vertex, "assets/opengl/shader/lit_colored_textured.vert");
@@ -196,7 +204,6 @@ is
textured_Geometry.create_Uniforms (for_Program => the_Program.Program.all'Access); textured_Geometry.create_Uniforms (for_Program => the_Program.Program.all'Access);
end define; end define;
Self : constant Geometry_view := new Geometry.lit_colored_textured.item; Self : constant Geometry_view := new Geometry.lit_colored_textured.item;
begin begin
@@ -227,7 +234,6 @@ is
end new_Geometry; end new_Geometry;
---------- ----------
-- Vertex -- Vertex
-- --
@@ -244,7 +250,6 @@ is
end is_Transparent; end is_Transparent;
-------------- --------------
-- Attributes -- Attributes
-- --
@@ -261,7 +266,7 @@ is
begin begin
if Self.Vertices = null if Self.Vertices = null
then then
Self.Vertices := new openGL_Buffer_of_geometry_Vertices.Object' (Forge.to_Buffer (Now, self.Vertices := new openGL_Buffer_of_geometry_Vertices.Object' (Forge.to_Buffer (Now,
usage => Buffer.static_Draw)); usage => Buffer.static_Draw));
else else
set (openGL_Buffer_of_geometry_Vertices.Object (Self.Vertices.all), set (openGL_Buffer_of_geometry_Vertices.Object (Self.Vertices.all),
@@ -283,7 +288,6 @@ is
end Vertices_are; end Vertices_are;
overriding overriding
procedure Indices_are (Self : in out Item; Now : in Indices; procedure Indices_are (Self : in out Item; Now : in Indices;
for_Facia : in Positive) for_Facia : in Positive)
@@ -293,4 +297,93 @@ is
end Indices_are; end Indices_are;
--- Texturing
--
-- procedure Fade_is (Self : in out Item; Which : texture_Set.texture_ID; Now : in texture_Set.fade_Level)
-- is
-- begin
-- Self.Textures.Textures (Which).Fade := Now;
-- end Fade_is;
--
--
-- function Fade (Self : in Item; Which : texture_Set.texture_ID) return texture_Set.fade_Level
-- is
-- begin
-- return Self.Textures.Textures (Which).Fade;
-- end Fade;
--
--
--
--
--
-- procedure Texture_is (Self : in out Item; Which : texture_ID; Now : in openGL.Texture.Object)
-- is
-- begin
-- Texture_is (in_Set => Self.Textures,
-- Which => Which,
-- Now => Now);
-- end Texture_is;
--
--
--
-- function Texture (Self : in Item; Which : texture_ID) return openGL.Texture.Object
-- is
-- begin
-- return openGL.texture_Set.Texture (in_Set => Self.Textures,
-- which => Which);
-- end Texture;
--
--
--
-- overriding
-- procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object)
-- is
-- begin
-- Texture_is (in_Set => Self.Textures,
-- Now => Now);
-- end Texture_is;
--
--
-- overriding
-- function Texture (Self : in Item) return openGL.Texture.Object
-- is
-- begin
-- return openGL.texture_Set.Texture (in_Set => Self.Textures,
-- which => 1);
-- end Texture;
--
--
--
-- overriding
-- procedure enable_Textures (Self : in out Item)
-- is
-- begin
-- enable (Self.Textures, Self.Program);
-- end enable_Textures;
--
-- overriding
-- procedure enable_Texture (Self : in out Item)
-- is
-- use GL,
-- GL.Binding,
-- openGL.Texture;
-- begin
-- Tasks.check;
--
-- glActiveTexture (gl.GL_TEXTURE0);
-- Errors.log;
--
-- if Self.Texture = openGL.Texture.null_Object
-- then enable (white_Texture);
-- else enable (Self.Texture);
-- end if;
-- end enable_Texture;
end openGL.Geometry.lit_colored_textured; end openGL.Geometry.lit_colored_textured;

View File

@@ -1,3 +1,7 @@
with
openGL.texture_Set;
private
with with
openGL.Geometry.texturing; openGL.Geometry.texturing;
@@ -7,10 +11,7 @@ package openGL.Geometry.lit_colored_textured
-- Supports 'per-vertex' site, color, texture and lighting. -- Supports 'per-vertex' site, color, texture and lighting.
-- --
is is
package textured_Geometry is new texturing.Mixin; type Item is new openGL.Geometry.item with private;
type Item is new textured_Geometry.item with private;
type View is access all Item'Class; type View is access all Item'Class;
function new_Geometry (texture_is_Alpha : in Boolean) return access Geometry.lit_colored_textured.item'Class; function new_Geometry (texture_is_Alpha : in Boolean) return access Geometry.lit_colored_textured.item'Class;
@@ -42,10 +43,44 @@ is
procedure Indices_are (Self : in out Item; Now : in Indices; procedure Indices_are (Self : in out Item; Now : in Indices;
for_Facia : in Positive); for_Facia : in Positive);
--- Texturing.
--
-- procedure Fade_is (Self : in out Item; Now : in texture_Set.fade_Level;
-- Which : in texture_Set.texture_ID := 1);
-- function Fade (Self : in Item; Which : in texture_Set.texture_ID := 1) return texture_Set.fade_Level;
--
--
-- procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object;
-- Which : in texture_Set.texture_ID);
-- function Texture (Self : in Item; Which : in texture_Set.texture_ID := 1) return openGL.Texture.Object;
-- overriding
-- procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object);
--
-- overriding
-- function Texture (Self : in Item) return openGL.Texture.Object;
private private
type Item is new textured_Geometry.item with null record; package textured_Geometry is new texturing.Mixin;
type Item is new textured_Geometry.item with
record
null;
end record;
-- type Item is new Geometry.item with
-- record
-- Textures : texture_Set.Item;
-- end record;
-- overriding
-- procedure enable_Textures (Self : in out Item);
end openGL.Geometry.lit_colored_textured; end openGL.Geometry.lit_colored_textured;

View File

@@ -2,9 +2,12 @@ with
openGL.Shader, openGL.Shader,
openGL.Attribute, openGL.Attribute,
openGL.Buffer.general, openGL.Buffer.general,
openGL.Texture,
openGL.Palette,
openGL.Tasks, openGL.Tasks,
openGL.Errors, openGL.Errors,
GL.Binding,
GL.lean, GL.lean,
GL.Pointers, GL.Pointers,
@@ -48,6 +51,7 @@ is
Attribute_6_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_6_Name'Access); Attribute_6_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_6_Name'Access);
Attribute_7_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_7_Name'Access); Attribute_7_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_7_Name'Access);
white_Texture : openGL.Texture.Object;
---------- ----------
@@ -70,7 +74,6 @@ is
end is_Transparent; end is_Transparent;
--------- ---------
-- Forge -- Forge
-- --
@@ -90,7 +93,8 @@ is
procedure define_Program procedure define_Program
is is
use Attribute.Forge, use Palette,
Attribute.Forge,
GL.lean, GL.lean,
GL.Pointers, GL.Pointers,
System.storage_Elements; System.storage_Elements;
@@ -105,6 +109,8 @@ is
Attribute_6 : openGL.Attribute.view; Attribute_6 : openGL.Attribute.view;
Attribute_7 : openGL.Attribute.view; Attribute_7 : openGL.Attribute.view;
white_Image : constant openGL.Image := [1 .. 2 => [1 .. 2 => +White]];
begin begin
Tasks.check; Tasks.check;
@@ -117,6 +123,8 @@ is
-- Define the shaders and program. -- Define the shaders and program.
-- --
white_Texture := openGL.Texture.Forge.to_Texture (white_Image);
vertex_Shader .define (Shader.Vertex, "assets/opengl/shader/lit_colored_textured_skinned.vert"); vertex_Shader .define (Shader.Vertex, "assets/opengl/shader/lit_colored_textured_skinned.vert");
fragment_Shader.define (Shader.Fragment, (asset_Names' (1 => to_Asset ("assets/opengl/shader/version.header"), fragment_Shader.define (Shader.Fragment, (asset_Names' (1 => to_Asset ("assets/opengl/shader/version.header"),
2 => to_Asset ("assets/opengl/shader/lighting-frag.snippet"), 2 => to_Asset ("assets/opengl/shader/lighting-frag.snippet"),
@@ -234,7 +242,6 @@ is
end define_Program; end define_Program;
-------------- --------------
-- Attributes -- Attributes
-- --
@@ -283,4 +290,36 @@ is
end Vertices_are; end Vertices_are;
-- overriding
-- procedure enable_Textures (Self : in out Item)
-- is
-- use GL,
-- GL.Binding,
-- openGL.Texture;
-- begin
-- Tasks.check;
--
-- glActiveTexture (gl.GL_TEXTURE0);
-- Errors.log;
--
-- if Self.Texture = openGL.Texture.null_Object
-- then
-- if not white_Texture.is_Defined
-- then
-- declare
-- use Palette;
-- white_Image : constant openGL.Image := [1 .. 2 => [1 .. 2 => +White]];
-- begin
-- white_Texture := openGL.Texture.Forge.to_Texture (white_Image);
-- end;
-- end if;
--
-- white_Texture.enable;
-- else
-- Self.Texture.enable;
-- end if;
-- end enable_Textures;
end openGL.Geometry.lit_colored_textured_skinned; end openGL.Geometry.lit_colored_textured_skinned;

View File

@@ -1,5 +1,6 @@
with with
openGL.Program.lit.colored_textured_skinned; openGL.Program.lit.colored_textured_skinned,
openGL.texture_Set;
private private
@@ -7,6 +8,7 @@ with
openGL.Geometry.texturing; openGL.Geometry.texturing;
package openGL.Geometry.lit_colored_textured_skinned package openGL.Geometry.lit_colored_textured_skinned
-- --
-- Supports 'per-vertex' site, color, texture, lighting and skinning. -- Supports 'per-vertex' site, color, texture, lighting and skinning.
@@ -37,7 +39,6 @@ is
pragma Convention (C, Vertex); pragma Convention (C, Vertex);
type Vertex_array is array (long_Index_t range <>) of aliased Vertex; type Vertex_array is array (long_Index_t range <>) of aliased Vertex;
@@ -59,7 +60,16 @@ private
package textured_Geometry is new texturing.Mixin; package textured_Geometry is new texturing.Mixin;
type Item is new textured_Geometry.item with null record;
type Item is new textured_Geometry.item with
record
null;
end record;
-- type Item is new Geometry.item with null record;
--
-- overriding
-- procedure enable_Textures (Self : in out Item);
end openGL.Geometry.lit_colored_textured_skinned; end openGL.Geometry.lit_colored_textured_skinned;

View File

@@ -1,22 +1,30 @@
with with
openGL.Geometry.texturing,
openGL.Buffer.general, openGL.Buffer.general,
openGL.Model,
openGL.Shader, openGL.Shader,
openGL.Program.lit, openGL.Program.lit,
openGL.Attribute, openGL.Attribute,
openGL.Texture,
openGL.Palette,
openGL.Tasks, openGL.Tasks,
openGL.Errors, openGL.Errors,
GL.lean, GL.lean,
GL.Pointers, GL.Pointers,
ada.Strings.fixed,
Interfaces.C.Strings, Interfaces.C.Strings,
System.storage_Elements; System.storage_Elements;
-- with ada.Text_IO; use ada.Text_IO;
package body openGL.Geometry.lit_textured package body openGL.Geometry.lit_textured
is is
use GL.lean, use GL.lean,
GL.Pointers, GL.Pointers,
openGL.texture_Set,
Interfaces; Interfaces;
----------- -----------
@@ -26,7 +34,8 @@ is
vertex_Shader : aliased Shader.item; vertex_Shader : aliased Shader.item;
fragment_Shader : aliased Shader.item; fragment_Shader : aliased Shader.item;
the_Program : openGL.Program.lit.view; the_Program : openGL.Program.lit.view;
white_Texture : openGL.Texture.Object;
Name_1 : constant String := "Site"; Name_1 : constant String := "Site";
Name_2 : constant String := "Normal"; Name_2 : constant String := "Normal";
@@ -43,6 +52,8 @@ is
Attribute_3_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_3_Name'Access); Attribute_3_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_3_Name'Access);
Attribute_4_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_4_Name'Access); Attribute_4_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_4_Name'Access);
-- texture_Uniforms : texturing.Uniforms;
--------- ---------
@@ -51,7 +62,8 @@ is
procedure create_Program procedure create_Program
is is
use Attribute.Forge, use Palette,
Attribute.Forge,
System.storage_Elements; System.storage_Elements;
use type system.Address; use type system.Address;
@@ -63,7 +75,11 @@ is
Attribute_3 : Attribute.view; Attribute_3 : Attribute.view;
Attribute_4 : Attribute.view; Attribute_4 : Attribute.view;
white_Image : constant Image := [1 .. 2 => [1 .. 2 => +White]];
begin begin
white_Texture := openGL.Texture.Forge.to_Texture (white_Image);
vertex_Shader .define (Shader.Vertex, "assets/opengl/shader/lit_textured.vert"); vertex_Shader .define (Shader.Vertex, "assets/opengl/shader/lit_textured.vert");
fragment_Shader.define (Shader.Fragment, (asset_Names' (1 => to_Asset ("assets/opengl/shader/version.header"), fragment_Shader.define (Shader.Fragment, (asset_Names' (1 => to_Asset ("assets/opengl/shader/version.header"),
2 => to_Asset ("assets/opengl/shader/texturing-frag.snippet"), 2 => to_Asset ("assets/opengl/shader/texturing-frag.snippet"),
@@ -71,7 +87,7 @@ is
4 => to_Asset ("assets/opengl/shader/lit_textured.frag")))); 4 => to_Asset ("assets/opengl/shader/lit_textured.frag"))));
the_Program := new openGL.Program.lit.item; the_Program := new openGL.Program.lit.item;
the_Program.define ( vertex_Shader'Access, the_Program.define ( vertex_Shader'Access,
fragment_Shader'Access); fragment_Shader'Access);
the_Program.enable; the_Program.enable;
Attribute_1 := new_Attribute (Name => Name_1, Attribute_1 := new_Attribute (Name => Name_1,
@@ -134,6 +150,27 @@ is
name => +Attribute_4_Name_ptr); name => +Attribute_4_Name_ptr);
Errors.log; Errors.log;
--- Set up the texturing uniforms.
--
-- for Id in texture_Id'Range
-- loop
-- declare
-- use ada.Strings,
-- ada.Strings.fixed;
--
-- i : constant Positive := Positive (Id);
-- texture_uniform_Name : constant String := "Textures[" & trim (Natural'Image (i - 1), Left) & "]";
-- fade_uniform_Name : constant String := "Fade[" & trim (Natural'Image (i - 1), Left) & "]";
-- begin
-- texture_Uniforms.Textures (Id).texture_Uniform := the_Program.uniform_Variable (named => texture_uniform_Name);
-- texture_Uniforms.Textures (Id). fade_Uniform := the_Program.uniform_Variable (named => fade_uniform_Name);
-- end;
-- end loop;
--
-- texture_Uniforms.Count := the_Program.uniform_Variable ("texture_Count");
textured_Geometry.create_Uniforms (for_Program => the_Program.all'Access); textured_Geometry.create_Uniforms (for_Program => the_Program.all'Access);
end create_Program; end create_Program;
@@ -160,6 +197,7 @@ is
---------- ----------
-- Vertex -- Vertex
-- --
@@ -182,6 +220,7 @@ is
-------------- --------------
-- Attributes -- Attributes
-- --
@@ -252,4 +291,75 @@ is
end Indices_are; end Indices_are;
--- Texturing
--
-- procedure Fade_is (Self : in out Item; Which : texture_ID; Now : in texture_Set.fade_Level)
-- is
-- begin
-- Self.texture_Set.Textures (which).Fade := Now;
-- end Fade_is;
--
--
--
-- function Fade (Self : in Item; Which : texture_Set.texture_ID) return texture_Set.fade_Level
-- is
-- begin
-- return Self.texture_Set.Textures (which).Fade;
-- end Fade;
--
--
--
-- procedure Texture_is (Self : in out Item; Which : texture_ID; Now : in openGL.Texture.Object)
-- is
-- begin
-- Texture_is (in_Set => Self.texture_Set,
-- Which => Which,
-- Now => Now);
-- end Texture_is;
--
--
--
-- function Texture (Self : in Item; Which : texture_ID) return openGL.Texture.Object
-- is
-- begin
-- return openGL.texture_Set.Texture (in_Set => Self.texture_Set,
-- Which => Which);
-- end Texture;
--
--
--
-- overriding
-- procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object)
-- is
-- begin
-- Texture_is (in_Set => Self.texture_Set,
-- Now => Now);
-- end Texture_is;
--
--
--
-- overriding
-- function Texture (Self : in Item) return openGL.Texture.Object
-- is
-- begin
-- return texture_Set.Texture (in_Set => Self.texture_Set,
-- Which => 1);
-- end Texture;
-- overriding
-- procedure enable_Textures (Self : in out Item)
-- is
-- begin
-- texturing.enable (for_Model => Self.Model.all'Access,
-- Uniforms => texture_Uniforms,
-- texture_Set => Self.texture_Set);
-- end enable_Textures;
end openGL.Geometry.lit_textured; end openGL.Geometry.lit_textured;

View File

@@ -1,3 +1,6 @@
with
openGL.texture_Set;
private private
with with
openGL.Geometry.texturing; openGL.Geometry.texturing;
@@ -43,11 +46,36 @@ is
for_Facia : in Positive); for_Facia : in Positive);
--- Texturing.
--
-- procedure Fade_is (Self : in out Item; Which : texture_Set.texture_ID; Now : in texture_Set.fade_Level);
-- function Fade (Self : in Item; Which : texture_Set.texture_ID) return texture_Set.fade_Level;
--
--
-- procedure Texture_is (Self : in out Item; Which : texture_Set.texture_ID; Now : in openGL.Texture.Object);
-- function Texture (Self : in Item; Which : texture_Set.texture_ID) return openGL.Texture.Object;
--
-- overriding
-- procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object);
--
-- overriding
-- function Texture (Self : in Item) return openGL.Texture.Object;
private private
package textured_Geometry is new texturing.Mixin; package textured_Geometry is new texturing.Mixin;
type Item is new textured_Geometry.item with null record;
type Item is new textured_Geometry.item with
record
null;
end record;
-- overriding
-- procedure enable_Textures (Self : in out Item);
end openGL.Geometry.lit_textured; end openGL.Geometry.lit_textured;

View File

@@ -2,9 +2,12 @@ with
openGL.Shader, openGL.Shader,
openGL.Attribute, openGL.Attribute,
openGL.Buffer.general, openGL.Buffer.general,
openGL.Texture,
openGL.Palette,
openGL.Tasks, openGL.Tasks,
openGL.Errors, openGL.Errors,
GL.Binding,
GL.lean, GL.lean,
GL.Pointers, GL.Pointers,
@@ -46,6 +49,7 @@ is
Attribute_5_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_5_Name'Access); Attribute_5_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_5_Name'Access);
Attribute_6_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_6_Name'Access); Attribute_6_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_6_Name'Access);
white_Texture : openGL.Texture.Object;
---------- ----------
@@ -79,7 +83,8 @@ is
procedure define_Program procedure define_Program
is is
use Attribute.Forge, use Palette,
Attribute.Forge,
GL.lean, GL.lean,
GL.Pointers, GL.Pointers,
System.storage_Elements; System.storage_Elements;
@@ -93,6 +98,8 @@ is
Attribute_5 : openGL.Attribute.view; Attribute_5 : openGL.Attribute.view;
Attribute_6 : openGL.Attribute.view; Attribute_6 : openGL.Attribute.view;
white_Image : constant openGL.Image := [1 .. 2 => [1 .. 2 => +White]];
begin begin
Tasks.check; Tasks.check;
@@ -105,7 +112,10 @@ is
-- Define the shaders and program. -- Define the shaders and program.
-- --
white_Texture := openGL.Texture.Forge.to_Texture (white_Image);
vertex_Shader .define (Shader.Vertex, "assets/opengl/shader/lit_textured_skinned.vert"); vertex_Shader .define (Shader.Vertex, "assets/opengl/shader/lit_textured_skinned.vert");
-- fragment_Shader.define (Shader.Fragment, "assets/opengl/shader/lit_textured_skinned.frag");
fragment_Shader.define (Shader.Fragment, (asset_Names' (1 => to_Asset ("assets/opengl/shader/version.header"), fragment_Shader.define (Shader.Fragment, (asset_Names' (1 => to_Asset ("assets/opengl/shader/version.header"),
2 => to_Asset ("assets/opengl/shader/lighting-frag.snippet"), 2 => to_Asset ("assets/opengl/shader/lighting-frag.snippet"),
3 => to_Asset ("assets/opengl/shader/texturing-frag.snippet"), 3 => to_Asset ("assets/opengl/shader/texturing-frag.snippet"),
@@ -253,4 +263,36 @@ is
end Vertices_are; end Vertices_are;
-- overriding
-- procedure enable_Textures (Self : in out Item)
-- is
-- use GL,
-- GL.Binding,
-- openGL.Texture;
-- begin
-- Tasks.check;
--
-- glActiveTexture (gl.GL_TEXTURE0);
-- Errors.log;
--
-- if Self.Texture = openGL.Texture.null_Object
-- then
-- if not white_Texture.is_Defined
-- then
-- declare
-- use Palette;
-- white_Image : constant openGL.Image := [1 .. 2 => [1 .. 2 => +White]];
-- begin
-- white_Texture := openGL.Texture.Forge.to_Texture (white_Image);
-- end;
-- end if;
--
-- white_Texture.enable;
-- else
-- Self.Texture.enable;
-- end if;
-- end enable_Textures;
end openGL.Geometry.lit_textured_skinned; end openGL.Geometry.lit_textured_skinned;

View File

@@ -1,5 +1,6 @@
with with
openGL.Program.lit.textured_skinned; openGL.Program.lit.textured_skinned,
openGL.texture_Set;
private private
with with
@@ -57,7 +58,16 @@ private
package textured_Geometry is new texturing.Mixin; package textured_Geometry is new texturing.Mixin;
type Item is new textured_Geometry.item with null record;
type Item is new textured_Geometry.item with
record
null;
end record;
-- type Item is new Geometry.item with null record;
--
-- overriding
-- procedure enable_Textures (Self : in out Item);
end openGL.Geometry.lit_textured_skinned; end openGL.Geometry.lit_textured_skinned;

View File

@@ -2,12 +2,14 @@ with
openGL.Buffer.general, openGL.Buffer.general,
openGL.Shader, openGL.Shader,
openGL.Program, openGL.Program,
openGL.Palette,
openGL.Attribute, openGL.Attribute,
openGL.Errors, openGL.Texture,
openGL.Tasks, openGL.Tasks,
GL.lean, GL.lean,
GL.Pointers, GL.Pointers,
System,
Interfaces.C.Strings, Interfaces.C.Strings,
System.storage_Elements; System.storage_Elements;
@@ -17,6 +19,8 @@ is
use GL.lean, use GL.lean,
GL.Pointers, GL.Pointers,
openGL.texture_Set,
Interfaces, Interfaces,
System; System;
@@ -29,6 +33,7 @@ is
fragment_Shader : aliased Shader.item; fragment_Shader : aliased Shader.item;
the_Program : openGL.Program.view; the_Program : openGL.Program.view;
white_Texture : openGL.Texture.Object;
Name_1 : constant String := "Site"; Name_1 : constant String := "Site";
Name_2 : constant String := "Coords"; Name_2 : constant String := "Coords";
@@ -56,7 +61,8 @@ is
if the_Program = null if the_Program = null
then -- Define the shaders and program. then -- Define the shaders and program.
declare declare
use Attribute.Forge, use Palette,
Attribute.Forge,
system.Storage_Elements; system.Storage_Elements;
Sample : Vertex; Sample : Vertex;
@@ -64,7 +70,11 @@ is
Attribute_1 : Attribute.view; Attribute_1 : Attribute.view;
Attribute_2 : Attribute.view; Attribute_2 : Attribute.view;
white_Image : constant openGL.Image := [1 .. 2 => [1 .. 2 => +White]];
begin begin
white_Texture := openGL.Texture.Forge.to_Texture (white_Image);
vertex_Shader .define (Shader.vertex, "assets/opengl/shader/textured.vert"); vertex_Shader .define (Shader.vertex, "assets/opengl/shader/textured.vert");
fragment_Shader.define (Shader.Fragment, (asset_Names' (1 => to_Asset ("assets/opengl/shader/version.header"), fragment_Shader.define (Shader.Fragment, (asset_Names' (1 => to_Asset ("assets/opengl/shader/version.header"),
2 => to_Asset ("assets/opengl/shader/texturing-frag.snippet"), 2 => to_Asset ("assets/opengl/shader/texturing-frag.snippet"),
@@ -97,12 +107,10 @@ is
glBindAttribLocation (program => the_Program.gl_Program, glBindAttribLocation (program => the_Program.gl_Program,
index => the_Program.Attribute (named => Name_1).gl_Location, index => the_Program.Attribute (named => Name_1).gl_Location,
name => +Attribute_1_Name_ptr); name => +Attribute_1_Name_ptr);
Errors.log;
glBindAttribLocation (program => the_Program.gl_Program, glBindAttribLocation (program => the_Program.gl_Program,
index => the_Program.Attribute (named => Name_2).gl_Location, index => the_Program.Attribute (named => Name_2).gl_Location,
name => +Attribute_2_Name_ptr); name => +Attribute_2_Name_ptr);
Errors.log;
textured_Geometry.create_Uniforms (for_Program => the_Program.all'Access); textured_Geometry.create_Uniforms (for_Program => the_Program.all'Access);
end; end;
@@ -114,6 +122,7 @@ is
-------------- --------------
-- Attributes -- Attributes
-- --
@@ -131,12 +140,13 @@ is
Element => Vertex, Element => Vertex,
Element_Array => Vertex_array); Element_Array => Vertex_array);
procedure Vertices_are (Self : in out Item; Now : in Vertex_array) procedure Vertices_are (Self : in out Item; Now : in Vertex_array)
is is
use openGL_Buffer_of_geometry_Vertices.Forge; use openGL_Buffer_of_geometry_Vertices.Forge;
begin begin
Self.Vertices := new openGL_Buffer_of_geometry_Vertices.Object' (to_Buffer (Now, Self.Vertices := new openGL_Buffer_of_geometry_Vertices.Object' (to_Buffer (Now,
Usage => Buffer.static_Draw)); usage => Buffer.static_Draw));
-- Set the bounds. -- Set the bounds.
-- --
declare declare
@@ -160,4 +170,91 @@ is
end Indices_are; end Indices_are;
--- Texturing
--
-- procedure Fade_is (Self : in out Item; Which : texture_Set.texture_ID; Now : in texture_Set.fade_Level)
-- is
-- begin
-- Self.Textures.Textures (Which).Fade := Now;
-- end Fade_is;
--
--
--
-- function Fade (Self : in Item; Which : texture_Set.texture_ID) return texture_Set.fade_Level
-- is
-- begin
-- return Self.Textures.Textures (Which).Fade;
-- end Fade;
--
--
--
-- procedure Texture_is (Self : in out Item; Which : texture_ID; Now : in openGL.Texture.Object)
-- is
-- begin
-- Texture_is (in_Set => Self.Textures,
-- Which => Which,
-- Now => Now);
-- end Texture_is;
--
--
--
-- function Texture (Self : in Item; Which : texture_ID) return openGL.Texture.Object
-- is
-- begin
-- return openGL.texture_Set.Texture (in_Set => Self.Textures,
-- Which => Which);
-- end Texture;
--
--
--
-- overriding
-- procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object)
-- is
-- begin
-- Texture_is (in_Set => Self.Textures,
-- Now => Now);
-- end Texture_is;
--
--
--
-- overriding
-- function Texture (Self : in Item) return openGL.Texture.Object
-- is
-- begin
-- return openGL.texture_Set.Texture (in_Set => Self.Textures,
-- which => 1);
-- end Texture;
--
--
--
-- overriding
-- procedure enable_Textures (Self : in out Item)
-- is
-- begin
-- enable (Self.Textures, Self.Program);
-- end enable_Textures;
-- overriding
-- procedure enable_Texture (Self : in out Item)
-- is
-- use GL,
-- GL.Binding,
-- openGL.Texture;
-- begin
-- Tasks.check;
--
-- glActiveTexture (gl.GL_TEXTURE0);
-- Errors.log;
--
-- if Self.Texture = openGL.Texture.null_Object
-- then white_Texture.enable;
-- else Self.Texture .enable;
-- end if;
-- end enable_Texture;
end openGL.Geometry.textured; end openGL.Geometry.textured;

View File

@@ -1,3 +1,7 @@
with
openGL.texture_Set;
private private
with with
openGL.Geometry.texturing; openGL.Geometry.texturing;
@@ -41,11 +45,42 @@ is
for_Facia : in Positive); for_Facia : in Positive);
--- Texturing.
--
-- procedure Fade_is (Self : in out Item; Which : texture_Set.texture_ID; Now : in texture_Set.fade_Level);
-- function Fade (Self : in Item; Which : texture_Set.texture_ID) return texture_Set.fade_Level;
--
--
-- procedure Texture_is (Self : in out Item; Which : texture_Set.texture_ID; Now : in openGL.Texture.Object);
-- function Texture (Self : in Item; Which : texture_Set.texture_ID) return openGL.Texture.Object;
--
-- overriding
-- procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object);
--
-- overriding
-- function Texture (Self : in Item) return openGL.Texture.Object;
private private
package textured_Geometry is new texturing.Mixin; package textured_Geometry is new texturing.Mixin;
type Item is new textured_Geometry.item with null record;
type Item is new textured_Geometry.item with
record
null;
end record;
-- type Item is new Geometry.item with
-- record
-- Textures : texture_Set.Item;
-- end record;
--
--
-- overriding
-- procedure enable_Textures (Self : in out Item);
end openGL.Geometry.textured; end openGL.Geometry.textured;

View File

@@ -1,10 +1,11 @@
with with
openGL.Model, openGL.Model,
openGL.Errors,
GL.lean, GL.lean,
GL.Binding, GL.Binding,
ada.Strings.fixed; ada.Strings.fixed;
with ada.Text_IO;
package body openGL.Geometry.texturing package body openGL.Geometry.texturing
is is
@@ -13,7 +14,7 @@ is
type texture_Units is array (texture_Set.texture_Id) of GLenum; type texture_Units is array (texture_Set.texture_Id) of GLenum;
all_texture_Units : constant texture_Units := [GL_TEXTURE0, all_texture_Units : constant texture_Units := (GL_TEXTURE0,
GL_TEXTURE1, GL_TEXTURE1,
GL_TEXTURE2, GL_TEXTURE2,
GL_TEXTURE3, GL_TEXTURE3,
@@ -28,7 +29,7 @@ is
GL_TEXTURE12, GL_TEXTURE12,
GL_TEXTURE13, GL_TEXTURE13,
GL_TEXTURE14, GL_TEXTURE14,
GL_TEXTURE15]; GL_TEXTURE15);
-- GL_TEXTURE16, -- GL_TEXTURE16,
-- GL_TEXTURE17, -- GL_TEXTURE17,
-- GL_TEXTURE18, -- GL_TEXTURE18,
@@ -48,9 +49,10 @@ is
procedure enable (for_Model : in openGL.Model.view; procedure enable (for_Model : in openGL.Model.view;
Uniforms : in texturing.Uniforms) Uniforms : in texturing.Uniforms;
-- texture_Set : in openGL.texture_Set.Item) texture_Set : in openGL.texture_Set.Item)
is is
use GL.Binding, use GL.Binding,
GL.lean; GL.lean;
@@ -58,22 +60,17 @@ is
use type GLint; use type GLint;
begin begin
if for_Model.texture_Count > 0 for i in 1 .. openGL.texture_Set.texture_Id (for_Model.texture_Count)
then loop
for i in 1 .. openGL.texture_Set.texture_Id (for_Model.texture_Count) Uniforms.Textures (i).fade_Uniform .Value_is (Real (for_Model.Fade (i)));
loop Uniforms.Textures (i).texture_applied_Uniform.Value_is (for_Model.texture_Applied (i));
Uniforms.Textures (i).tiling_Uniform .Value_is (Vector_2' ((for_Model.Tiling (Which => i).S,
for_Model.Tiling (Which => i).T)));
Uniforms.Textures (i).fade_Uniform .Value_is (Real (for_Model.Fade (Which => i)));
Uniforms.Textures (i).texture_applied_Uniform.Value_is (for_Model.texture_Applied (Which => i));
glUniform1i (Uniforms.Textures (i).texture_Uniform.gl_Variable, glUniform1i (Uniforms.Textures (i).texture_Uniform.gl_Variable,
GLint (i) - 1); Errors.log; GLint (i) - 1);
glActiveTexture (all_texture_Units (i)); Errors.log; glActiveTexture (all_texture_Units (i));
glBindTexture (GL_TEXTURE_2D, glBindTexture (GL_TEXTURE_2D,
for_Model.texture_Object (i).Name); Errors.log; texture_Set.Textures (i).Object.Name);
end loop; end loop;
end if;
Uniforms.Count.Value_is (for_Model.texture_Count); Uniforms.Count.Value_is (for_Model.texture_Count);
end enable; end enable;
@@ -94,12 +91,10 @@ is
texture_uniform_Name : constant String := "Textures[" & trim (Natural'Image (i - 1), Left) & "]"; texture_uniform_Name : constant String := "Textures[" & trim (Natural'Image (i - 1), Left) & "]";
fade_uniform_Name : constant String := "Fade[" & trim (Natural'Image (i - 1), Left) & "]"; fade_uniform_Name : constant String := "Fade[" & trim (Natural'Image (i - 1), Left) & "]";
texture_applies_uniform_Name : constant String := "texture_Applies[" & trim (Natural'Image (i - 1), Left) & "]"; texture_applies_uniform_Name : constant String := "texture_Applies[" & trim (Natural'Image (i - 1), Left) & "]";
tiling_uniform_Name : constant String := "Tiling[" & trim (Natural'Image (i - 1), Left) & "]";
begin begin
Uniforms.Textures (Id). texture_Uniform := for_Program.uniform_Variable (Named => texture_uniform_Name); Uniforms.Textures (Id). texture_Uniform := for_Program.uniform_Variable (Named => texture_uniform_Name);
Uniforms.Textures (Id). fade_Uniform := for_Program.uniform_Variable (Named => fade_uniform_Name); Uniforms.Textures (Id). fade_Uniform := for_Program.uniform_Variable (Named => fade_uniform_Name);
Uniforms.Textures (Id).texture_applied_Uniform := for_Program.uniform_Variable (Named => texture_applies_uniform_Name); Uniforms.Textures (Id).texture_applied_Uniform := for_Program.uniform_Variable (Named => texture_applies_uniform_Name);
Uniforms.Textures (Id).tiling_Uniform := for_Program.uniform_Variable (Named => tiling_uniform_Name);
end; end;
end loop; end loop;
@@ -116,9 +111,11 @@ is
package body Mixin package body Mixin
is is
texture_Uniforms : texturing.Uniforms; use openGL.texture_Set;
texture_Uniforms : texturing.Uniforms;
procedure create_Uniforms (for_Program : in openGL.Program.view) procedure create_Uniforms (for_Program : in openGL.Program.view)
is is
begin begin
@@ -132,8 +129,7 @@ is
Which : in texture_Set.texture_ID := 1) Which : in texture_Set.texture_ID := 1)
is is
begin begin
Self.Model.Fade_is (Which => Which, Self.texture_Set.Textures (Which).Fade := Now;
Now => Now);
end Fade_is; end Fade_is;
@@ -142,7 +138,7 @@ is
function Fade (Self : in Item; Which : in texture_Set.texture_ID := 1) return texture_Set.fade_Level function Fade (Self : in Item; Which : in texture_Set.texture_ID := 1) return texture_Set.fade_Level
is is
begin begin
return Self.Model.Fade (Which => Which); return Self.texture_Set.Textures (which).Fade;
end Fade; end Fade;
@@ -152,8 +148,9 @@ is
Which : in texture_Set.texture_ID := 1) Which : in texture_Set.texture_ID := 1)
is is
begin begin
Self.Model.texture_Object_is (Which => Which, Texture_is (in_Set => Self.texture_Set,
Now => Now); Which => Which,
Now => Now);
end Texture_is; end Texture_is;
@@ -162,7 +159,8 @@ is
function Texture (Self : in Item; Which : texture_Set.texture_ID := 1) return openGL.Texture.Object function Texture (Self : in Item; Which : texture_Set.texture_ID := 1) return openGL.Texture.Object
is is
begin begin
return Self.Model.texture_Object (Which); return openGL.texture_Set.Texture (in_Set => Self.texture_Set,
Which => Which);
end Texture; end Texture;
@@ -172,50 +170,34 @@ is
Which : in texture_Set.texture_ID := 1) Which : in texture_Set.texture_ID := 1)
is is
begin begin
Self.Model.texture_Applied_is (Which, Now); Self.texture_Set.Textures (Which).Applied := Now;
end texture_Applied_is; end texture_Applied_is;
overriding overriding
function texture_Applied (Self : in Item; Which : in texture_Set.texture_ID := 1) return Boolean function texture_Applied (Self : in Item; Which : in texture_Set.texture_ID := 1) return Boolean
is is
begin begin
return Self.Model.texture_Applied (Which); return Self.texture_Set.Textures (which).Applied;
end texture_Applied; end texture_Applied;
overriding
procedure Tiling_is (Self : in out Item; Now : in texture_Set.Tiling;
Which : in texture_Set.texture_ID := 1)
is
begin
Self.Model.Tiling_is (Which => Which,
Now => Now);
end Tiling_is;
overriding
function Tiling (Self : in Item; Which : in texture_Set.texture_ID := 1) return texture_Set.Tiling
is
begin
return Self.Model.Tiling (Which);
end Tiling;
overriding overriding
procedure enable_Textures (Self : in out Item) procedure enable_Textures (Self : in out Item)
is is
begin begin
-- ada.Text_IO.put_Line (Self.Model'Image);
texturing.enable (for_Model => Self.Model.all'Access, texturing.enable (for_Model => Self.Model.all'Access,
Uniforms => texture_Uniforms); Uniforms => texture_Uniforms,
texture_Set => Self.texture_Set);
end enable_Textures; end enable_Textures;
end Mixin; end Mixin;
end openGL.Geometry.texturing; end openGL.Geometry.texturing;

View File

@@ -8,6 +8,7 @@ with
openGL.Model; openGL.Model;
private
package openGL.Geometry.texturing package openGL.Geometry.texturing
-- --
-- Provides texturing support for geometries. -- Provides texturing support for geometries.
@@ -22,7 +23,6 @@ is
texture_Uniform : openGL.Variable.uniform.sampler2D; texture_Uniform : openGL.Variable.uniform.sampler2D;
fade_Uniform : openGL.Variable.uniform.float; fade_Uniform : openGL.Variable.uniform.float;
texture_applied_Uniform : openGL.Variable.uniform.bool; texture_applied_Uniform : openGL.Variable.uniform.bool;
tiling_Uniform : openGL.Variable.uniform.vec2;
end record; end record;
@@ -41,13 +41,17 @@ is
-- --
procedure enable (for_Model : in openGL.Model.view; procedure enable (for_Model : in openGL.Model.view;
Uniforms : in texturing.Uniforms); Uniforms : in texturing.Uniforms;
texture_Set : in openGL.texture_Set.Item);
procedure create (Uniforms : out texturing.Uniforms; procedure create (Uniforms : out texturing.Uniforms;
for_Program : in openGL.Program.view); for_Program : in openGL.Program.view);
------------- -------------
--- Mixin --- --- Mixin ---
------------- -------------
@@ -61,18 +65,19 @@ is
procedure create_Uniforms (for_Program : in openGL.Program.view); procedure create_Uniforms (for_Program : in openGL.Program.view);
overriding overriding
procedure Fade_is (Self : in out Item; Now : in texture_Set.fade_Level; procedure Fade_is (Self : in out Item; Now : in texture_Set.fade_Level;
Which : in texture_Set.texture_ID := 1); Which : in texture_Set.texture_ID := 1);
overriding overriding
function Fade (Self : in Item; Which : texture_Set.texture_ID := 1) return texture_Set.fade_Level; function Fade (Self : in Item; Which : texture_Set.texture_ID := 1) return texture_Set.fade_Level;
overriding overriding
procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object; procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object;
Which : in texture_Set.texture_ID := 1); Which : in texture_Set.texture_ID := 1);
overriding overriding
function Texture (Self : in Item; Which : in texture_Set.texture_ID := 1) return openGL.Texture.Object; function Texture (Self : in Item; Which : in texture_Set.texture_ID := 1) return openGL.Texture.Object;
overriding overriding
@@ -81,11 +86,6 @@ is
overriding overriding
function texture_Applied (Self : in Item; Which : in texture_Set.texture_ID := 1) return Boolean; function texture_Applied (Self : in Item; Which : in texture_Set.texture_ID := 1) return Boolean;
overriding
procedure Tiling_is (Self : in out Item; Now : in texture_Set.Tiling;
Which : in texture_Set.texture_ID := 1);
overriding
function Tiling (Self : in Item; Which : in texture_Set.texture_ID := 1) return texture_Set.Tiling;
overriding overriding
@@ -94,9 +94,13 @@ is
private private
type Item is new Geometry.item with null record; type Item is new Geometry.item with
record
texture_Set : openGL.texture_Set.item;
end record;
end Mixin; end Mixin;
end openGL.Geometry.texturing; end openGL.Geometry.texturing;

View File

@@ -45,6 +45,7 @@ is
-------------- --------------
-- Attributes -- Attributes
-- --
@@ -111,7 +112,7 @@ is
function Fade (Self : in Item; Which : texture_Set.texture_ID := 1) return texture_Set.fade_Level function Fade (Self : in Item; Which : texture_Set.texture_ID := 1) return texture_Set.fade_Level
is is
begin begin
raise Error with "Geometry has no texture."; raise program_Error with "Geometry has no texture.";
return texture_Set.fade_Level'Last; return texture_Set.fade_Level'Last;
end Fade; end Fade;
@@ -120,7 +121,7 @@ is
function Texture (Self : in Item; Which : in texture_Set.texture_ID := 1) return openGL.Texture.Object function Texture (Self : in Item; Which : in texture_Set.texture_ID := 1) return openGL.Texture.Object
is is
begin begin
raise Error with "Geometry has no texture."; raise program_Error with "Geometry has no texture.";
return openGL.Texture.null_Object; return openGL.Texture.null_Object;
end Texture; end Texture;
@@ -129,23 +130,12 @@ is
function texture_Applied (Self : in Item; Which : in texture_Set.texture_ID := 1) return Boolean function texture_Applied (Self : in Item; Which : in texture_Set.texture_ID := 1) return Boolean
is is
begin begin
raise Error with "Geometry has no texture."; raise program_Error with "Geometry has no texture.";
return False; return False;
end texture_Applied; end texture_Applied;
function Tiling (Self : in Item; Which : in texture_Set.texture_ID := 1) return texture_Set.Tiling
is
begin
raise Error with "Geometry has no texture.";
return (S => 0.0,
T => 0.0);
end Tiling;
procedure Program_is (Self : in out Item; Now : in openGL.Program.view) procedure Program_is (Self : in out Item; Now : in openGL.Program.view)
is is
begin begin
@@ -161,7 +151,7 @@ is
function Bounds (Self : in Item'Class) return openGL.Bounds function Bounds (self : in Item'Class) return openGL.Bounds
is is
begin begin
return Self.Bounds; return Self.Bounds;
@@ -196,6 +186,7 @@ is
-------------- --------------
-- Operations -- Operations
-- --
@@ -230,6 +221,7 @@ is
----------- -----------
-- Normals -- Normals
-- --
@@ -306,7 +298,6 @@ is
pragma Unreferenced (facet_Count_in); pragma Unreferenced (facet_Count_in);
---------- ----------
-- Facets -- Facets
-- --
@@ -327,7 +318,6 @@ is
-- 'Facets_of' returns all non-redundant facets. -- 'Facets_of' returns all non-redundant facets.
function any_Facets_of (face_Kind : in primitive.facet_Kind; function any_Facets_of (face_Kind : in primitive.facet_Kind;
Indices : in any_Indices) return access Facets Indices : in any_Indices) return access Facets
is is
@@ -360,11 +350,9 @@ is
is is
when Triangles when Triangles
| triangle_Fan => | triangle_Fan =>
the_Facets (Count) := [P1, P2, P3]; the_Facets (Count) := [P1, P2, P3];
when triangle_Strip => when triangle_Strip =>
if Each mod 2 = 0 if Each mod 2 = 0
then -- Is an even facet. then -- Is an even facet.
the_Facets (Count) := [P1, P3, P2]; the_Facets (Count) := [P1, P3, P2];
@@ -389,7 +377,6 @@ is
end any_Facets_of; end any_Facets_of;
function Facets_of is new any_Facets_of (Index_t, function Facets_of is new any_Facets_of (Index_t,
Indices); Indices);
pragma Unreferenced (Facets_of); pragma Unreferenced (Facets_of);
@@ -482,7 +469,7 @@ is
free (the_Facets); free (the_Facets);
free (the_facet_Normals); free (the_facet_Normals);
return the_Normals.all'unchecked_Access; return the_Normals.all'Unchecked_Access;
end any_Normals_of; end any_Normals_of;
@@ -539,6 +526,7 @@ is
--------------- ---------------
-- Transparency -- Transparency
-- --

View File

@@ -47,29 +47,25 @@ is
procedure Model_is (Self : in out Item; Now : in Model_view); procedure Model_is (Self : in out Item; Now : in Model_view);
function Model (Self : in Item) return Model_view; function Model (Self : in Item) return Model_view;
procedure Label_is (Self : in out Item'Class; Now : in String); procedure Label_is (Self : in out Item'Class; Now : in String);
function Label (Self : in Item'Class) return String; function Label (Self : in Item'Class) return String;
--- Texturing --- Texturing
-- --
procedure Fade_is (Self : in out Item; Now : in texture_Set.fade_Level; procedure Fade_is (Self : in out Item; Now : in texture_Set.fade_Level;
Which : in texture_Set.texture_ID := 1) is null; Which : in texture_Set.texture_ID := 1) is null;
function Fade (Self : in Item; Which : in texture_Set.texture_ID := 1) return texture_Set.fade_Level; function Fade (Self : in Item; Which : in texture_Set.texture_ID := 1) return texture_Set.fade_Level;
procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object; procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object;
Which : in texture_Set.texture_ID := 1) is null; Which : in texture_Set.texture_ID := 1) is null;
function Texture (Self : in Item; Which : in texture_Set.texture_ID := 1) return openGL.Texture.Object; function Texture (Self : in Item; Which : in texture_Set.texture_ID := 1) return openGL.Texture.Object;
procedure texture_Applied_is (Self : in out Item; Now : in Boolean; procedure texture_Applied_is (Self : in out Item; Now : in Boolean;
Which : in texture_Set.texture_ID := 1) is null; Which : in texture_Set.texture_ID := 1) is null;
function texture_Applied (Self : in Item; Which : in texture_Set.texture_ID := 1) return Boolean; function texture_Applied (Self : in Item; Which : in texture_Set.texture_ID := 1) return Boolean;
procedure Tiling_is (Self : in out Item; Now : in texture_Set.Tiling;
Which : in texture_Set.texture_ID := 1) is null;
function Tiling (Self : in Item; Which : in texture_Set.texture_ID := 1) return texture_Set.Tiling;
procedure Bounds_are (Self : in out Item'Class; Now : in Bounds); procedure Bounds_are (Self : in out Item'Class; Now : in Bounds);
@@ -135,15 +131,11 @@ private
generic generic
type any_Index_t is range <>; type any_Index_t is range <>;
with function get_Site (Index : in any_Index_t) return Vector_3; with function get_Site (Index : in any_Index_t) return Vector_3;
function get_Bounds (Count : in Natural) return openGL.Bounds; function get_Bounds (Count : in Natural) return openGL.Bounds;
generic generic
type any_Index_t is range <>; type any_Index_t is range <>;
with function get_Color (Index : in any_Index_t) return rgba_Color; with function get_Color (Index : in any_Index_t) return rgba_Color;
function get_Transparency (Count : in Natural) return Boolean; function get_Transparency (Count : in Natural) return Boolean;
end openGL.Geometry; end openGL.Geometry;

View File

@@ -6,7 +6,6 @@ with
GL.Binding, GL.Binding,
GL.lean; GL.lean;
package body openGL.Primitive.indexed package body openGL.Primitive.indexed
is is
--------- ---------
@@ -49,7 +48,7 @@ is
Self.facet_Kind := Kind; Self.facet_Kind := Kind;
Self.Indices := new openGL.Buffer.indices.Object' (to_Buffer (buffer_Indices'Access, Self.Indices := new openGL.Buffer.indices.Object' (to_Buffer (buffer_Indices'Access,
Usage => Buffer.static_Draw)); usage => Buffer.static_Draw));
Self.line_Width := line_Width; Self.line_Width := line_Width;
end define; end define;
@@ -89,7 +88,6 @@ is
end destroy; end destroy;
-------------- --------------
-- Attributes -- Attributes
-- --

View File

@@ -2,7 +2,6 @@ private
with with
openGL.Buffer.indices; openGL.Buffer.indices;
package openGL.Primitive.indexed package openGL.Primitive.indexed
-- --
-- Provides a class for indexed openGL primitives. -- Provides a class for indexed openGL primitives.
@@ -38,7 +37,6 @@ is
procedure destroy (Self : in out Item); procedure destroy (Self : in out Item);
-------------- --------------
-- Attributes -- Attributes
-- --
@@ -47,7 +45,6 @@ is
procedure Indices_are (Self : in out Item; Now : in long_Indices); procedure Indices_are (Self : in out Item; Now : in long_Indices);
-------------- --------------
-- Operations -- Operations
-- --

View File

@@ -6,7 +6,6 @@ with
ada.unchecked_Deallocation; ada.unchecked_Deallocation;
package body openGL.Primitive.long_indexed package body openGL.Primitive.long_indexed
is is
--------- ---------
@@ -26,7 +25,7 @@ is
Self.facet_Kind := Kind; Self.facet_Kind := Kind;
Self.Indices := new Buffer.long_indices.Object' (to_Buffer (buffer_Indices'Access, Self.Indices := new Buffer.long_indices.Object' (to_Buffer (buffer_Indices'Access,
Usage => Buffer.static_Draw)); usage => Buffer.static_Draw));
end define; end define;
@@ -53,7 +52,6 @@ is
end destroy; end destroy;
-------------- --------------
-- Attributes -- Attributes
-- --
@@ -72,7 +70,6 @@ is
end Indices_are; end Indices_are;
-------------- --------------
-- Operations -- Operations
-- --

View File

@@ -2,7 +2,6 @@ private
with with
openGL.Buffer.long_indices; openGL.Buffer.long_indices;
package openGL.Primitive.long_indexed package openGL.Primitive.long_indexed
-- --
-- Provides a class for long indexed openGL primitives. -- Provides a class for long indexed openGL primitives.
@@ -28,7 +27,6 @@ is
procedure destroy (Self : in out Item); procedure destroy (Self : in out Item);
-------------- --------------
-- Attributes -- Attributes
-- --
@@ -36,7 +34,6 @@ is
procedure Indices_are (Self : in out Item; Now : in long_Indices); procedure Indices_are (Self : in out Item; Now : in long_Indices);
-------------- --------------
-- Operations -- Operations
-- --
@@ -53,5 +50,4 @@ private
Indices : Buffer.long_indices.view; Indices : Buffer.long_indices.view;
end record; end record;
end openGL.Primitive.long_indexed; end openGL.Primitive.long_indexed;

View File

@@ -3,7 +3,6 @@ with
openGL.Tasks, openGL.Tasks,
GL.Binding; GL.Binding;
package body openGL.Primitive.non_indexed package body openGL.Primitive.non_indexed
is is
--------- ---------
@@ -30,7 +29,6 @@ is
end new_Primitive; end new_Primitive;
overriding overriding
procedure destroy (Self : in out Item) is null; procedure destroy (Self : in out Item) is null;

View File

@@ -10,7 +10,6 @@ is
type Views is array (Index_t range <>) of View; type Views is array (Index_t range <>) of View;
--------- ---------
-- Forge -- Forge
-- --
@@ -24,7 +23,6 @@ is
function new_Primitive (Kind : in facet_Kind; function new_Primitive (Kind : in facet_Kind;
vertex_Count : in Natural) return Primitive.non_indexed.view; vertex_Count : in Natural) return Primitive.non_indexed.view;
-------------- --------------
-- Operations -- Operations
-- --
@@ -41,5 +39,4 @@ private
vertex_Count : Natural := 0; vertex_Count : Natural := 0;
end record; end record;
end openGL.Primitive.non_indexed; end openGL.Primitive.non_indexed;

View File

@@ -6,7 +6,6 @@ with
ada.unchecked_Deallocation; ada.unchecked_Deallocation;
package body openGL.Primitive.short_indexed package body openGL.Primitive.short_indexed
is is
--------- ---------
@@ -26,7 +25,7 @@ is
Self.facet_Kind := Kind; Self.facet_Kind := Kind;
Self.Indices := new Buffer.short_indices.Object' (to_Buffer (buffer_Indices'Access, Self.Indices := new Buffer.short_indices.Object' (to_Buffer (buffer_Indices'Access,
Usage => Buffer.static_Draw)); usage => Buffer.static_Draw));
end define; end define;
@@ -44,7 +43,7 @@ is
Self.facet_Kind := Kind; Self.facet_Kind := Kind;
Self.Indices := new Buffer.short_indices.Object' (to_Buffer (buffer_Indices'Access, Self.Indices := new Buffer.short_indices.Object' (to_Buffer (buffer_Indices'Access,
Usage => Buffer.static_Draw)); usage => Buffer.static_Draw));
end define; end define;
@@ -62,7 +61,7 @@ is
Self.facet_Kind := Kind; Self.facet_Kind := Kind;
Self.Indices := new Buffer.short_indices.Object' (to_Buffer (buffer_Indices'Access, Self.Indices := new Buffer.short_indices.Object' (to_Buffer (buffer_Indices'Access,
Usage => Buffer.static_Draw)); usage => Buffer.static_Draw));
end define; end define;
@@ -111,7 +110,6 @@ is
end destroy; end destroy;
-------------- --------------
-- Attributes -- Attributes
-- --
@@ -120,14 +118,13 @@ is
is is
use Buffer.short_indices; use Buffer.short_indices;
buffer_Indices : aliased short_Indices := [Now'Range => <>]; buffer_Indices : aliased short_Indices := [Now'Range => <>];
begin begin
for Each in buffer_Indices'Range for Each in buffer_Indices'Range
loop loop
buffer_Indices (Each) := Now (Each) - 1; -- Adjust indices to zero-based-indexing for GL. buffer_Indices (Each) := Now (Each) - 1; -- Adjust indices to zero-based-indexing for GL.
end loop; end loop;
Self.Indices.set (To => buffer_Indices); Self.Indices.set (to => buffer_Indices);
end Indices_are; end Indices_are;
@@ -136,14 +133,13 @@ is
is is
use Buffer.short_indices; use Buffer.short_indices;
buffer_Indices : aliased short_Indices := [Now'Range => <>]; buffer_Indices : aliased short_Indices := [Now'Range => <>];
begin begin
for Each in buffer_Indices'Range for Each in buffer_Indices'Range
loop loop
buffer_Indices (Each) := short_Index_t (Now (Each) - 1); -- Adjust indices to zero-based-indexing for GL. buffer_Indices (Each) := short_Index_t (Now (Each) - 1); -- Adjust indices to zero-based-indexing for GL.
end loop; end loop;
Self.Indices.set (To => buffer_Indices); Self.Indices.set (to => buffer_Indices);
end Indices_are; end Indices_are;
@@ -152,14 +148,13 @@ is
is is
use Buffer.short_indices; use Buffer.short_indices;
buffer_Indices : aliased short_Indices := [Now'Range => <>]; buffer_Indices : aliased short_Indices := [Now'Range => <>];
begin begin
for Each in buffer_Indices'Range for Each in buffer_Indices'Range
loop loop
buffer_Indices (Each) := short_Index_t (Now (Each) - 1); -- Adjust indices to zero-based-indexing for GL. buffer_Indices (Each) := short_Index_t (Now (Each) - 1); -- Adjust indices to zero-based-indexing for GL.
end loop; end loop;
Self.Indices.set (To => buffer_Indices); Self.Indices.set (to => buffer_Indices);
end Indices_are; end Indices_are;

View File

@@ -2,7 +2,6 @@ private
with with
openGL.Buffer.short_indices; openGL.Buffer.short_indices;
package openGL.Primitive.short_indexed package openGL.Primitive.short_indexed
-- --
-- Provides a class for short indexed openGL primitives. -- Provides a class for short indexed openGL primitives.
@@ -15,7 +14,6 @@ is
type Views is array (Index_t range <>) of View; type Views is array (Index_t range <>) of View;
--------- ---------
-- Forge -- Forge
-- --
@@ -39,7 +37,6 @@ is
procedure destroy (Self : in out Item); procedure destroy (Self : in out Item);
-------------- --------------
-- Attributes -- Attributes
-- --
@@ -49,7 +46,6 @@ is
procedure Indices_are (Self : in out Item; Now : in long_Indices); procedure Indices_are (Self : in out Item; Now : in long_Indices);
-------------- --------------
-- Operations -- Operations
-- --
@@ -66,5 +62,4 @@ private
Indices : Buffer.short_indices.view; Indices : Buffer.short_indices.view;
end record; end record;
end openGL.Primitive.short_indexed; end openGL.Primitive.short_indexed;

View File

@@ -1,10 +1,8 @@
with with
openGL.Tasks, openGL.Tasks,
openGL.Errors,
GL.Binding, GL.Binding,
ada.unchecked_Deallocation; ada.unchecked_Deallocation;
package body openGL.Primitive package body openGL.Primitive
is is
--------- ---------
@@ -18,7 +16,6 @@ is
end define; end define;
procedure free (Self : in out View) procedure free (Self : in out View)
is is
procedure deallocate is new ada.Unchecked_Deallocation (Primitive.item'Class, procedure deallocate is new ada.Unchecked_Deallocation (Primitive.item'Class,
@@ -91,7 +88,6 @@ is
if Self.line_Width /= unused_line_Width if Self.line_Width /= unused_line_Width
then then
glLineWidth (glFloat (Self.line_Width)); glLineWidth (glFloat (Self.line_Width));
Errors.log;
end if; end if;
end render; end render;

View File

@@ -5,7 +5,6 @@ private
with with
ada.unchecked_Conversion; ada.unchecked_Conversion;
package openGL.Primitive package openGL.Primitive
-- --
-- Provides a base class for openGL primitives. -- Provides a base class for openGL primitives.
@@ -29,7 +28,7 @@ is
-- Forge -- Forge
-- --
procedure define (Self : in out Item; Kind : in facet_Kind); procedure define (Self : in out Item; Kind : in facet_Kind);
procedure destroy (Self : in out Item) is abstract; procedure destroy (Self : in out Item) is abstract;
procedure free (Self : in out View); procedure free (Self : in out View);
@@ -68,7 +67,7 @@ private
Texture : openGL.Texture.Object := openGL.Texture.null_Object; Texture : openGL.Texture.Object := openGL.Texture.null_Object;
is_Transparent : Boolean; is_Transparent : Boolean;
Bounds : openGL.Bounds; Bounds : openGL.Bounds;
line_Width : Real := unused_line_Width; line_Width : Real := unused_line_Width;
end record; end record;

View File

@@ -31,34 +31,29 @@ is
function to_Model (Model : in asset_Name; function to_Model (Model : in asset_Name;
Texture : in asset_Name; Texture : in asset_Name;
texture_Details : in texture_Set.item;
Texture_is_lucid : in Boolean) return openGL.Model.any.item Texture_is_lucid : in Boolean) return openGL.Model.any.item
is is
begin begin
-- return Self : openGL.Model.any. := (openGL.Model.item with return Self : openGL.Model.any.item := (openGL.Model.item with
return Self : openGL.Model.any.item := (textured_Model.textured_item with
Model, Model,
Texture, Texture,
Texture_is_lucid, Texture_is_lucid,
Geometry => null) Geometry => null)
do do
Self.Bounds.Ball := 1.0; Self.Bounds.Ball := 1.0;
Self.texture_Details_is (texture_Details);
end return; end return;
end to_Model; end to_Model;
function new_Model (Model : in asset_Name; function new_Model (Model : in asset_Name;
Texture : in asset_Name; Texture : in asset_Name;
texture_Details : in texture_Set.item;
Texture_is_lucid : in Boolean) return openGL.Model.any.view Texture_is_lucid : in Boolean) return openGL.Model.any.view
is is
begin begin
return new openGL.Model.any.item' (to_Model (Model, Texture, texture_Details, Texture_is_lucid)); return new openGL.Model.any.item' (to_Model (Model, Texture, Texture_is_lucid));
end new_Model; end new_Model;
-------------- --------------
--- Attributes --- Attributes
-- --
@@ -420,9 +415,6 @@ is
deallocate (the_Vertices); deallocate (the_Vertices);
destroy (the_Model); destroy (the_Model);
Self.Geometry.Model_is (Self'unchecked_Access);
-- Set the geometry texture. -- Set the geometry texture.
-- --
if Self.Texture /= null_Asset if Self.Texture /= null_Asset
@@ -509,40 +501,40 @@ is
-- Texturing -- Texturing
-- --
-- overriding overriding
-- procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id; procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
-- Now : in texture_Set.fade_Level) Now : in texture_Set.fade_Level)
-- is is
-- begin begin
-- null; null;
-- end Fade_is; end Fade_is;
--
--
--
-- overriding overriding
-- function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
-- is is
-- begin begin
-- return 0.0; return 0.0;
-- end Fade; end Fade;
--
--
--
-- procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id; procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
-- Now : in openGL.asset_Name) Now : in openGL.asset_Name)
-- is is
-- begin begin
-- null; null;
-- end Texture_is; end Texture_is;
--
--
--
-- overriding overriding
-- function texture_Count (Self : in Item) return Natural function texture_Count (Self : in Item) return Natural
-- is is
-- begin begin
-- return 1; return 1;
-- end texture_Count; end texture_Count;

View File

@@ -1,6 +1,5 @@
with with
openGL.Geometry, openGL.Geometry;
openGL.Model.texturing;
package openGL.Model.any package openGL.Model.any
@@ -10,11 +9,7 @@ package openGL.Model.any
-- This model is largely used by the IO importers of various model formats (ie collada, wavefront, etc). -- This model is largely used by the IO importers of various model formats (ie collada, wavefront, etc).
-- --
is is
package textured_Model is new texturing.Mixin (openGL.Model.item); type Item is new Model.item with private;
type Item is new textured_Model.textured_item with private;
-- type Item is new Model.item with private;
type View is access all Item'Class; type View is access all Item'Class;
@@ -24,7 +19,6 @@ is
function new_Model (Model : in asset_Name; function new_Model (Model : in asset_Name;
Texture : in asset_Name; Texture : in asset_Name;
texture_Details : in texture_Set.item;
Texture_is_lucid : in Boolean) return openGL.Model.any.view; Texture_is_lucid : in Boolean) return openGL.Model.any.view;
-------------- --------------
@@ -49,25 +43,24 @@ is
-- Texturing -- Texturing
-- --
-- overriding overriding
-- function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level; function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
--
-- overriding overriding
-- procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id; procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
-- Now : in texture_Set.fade_Level); Now : in texture_Set.fade_Level);
--
-- procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id; procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
-- Now : in asset_Name); Now : in asset_Name);
--
-- overriding overriding
-- function texture_Count (Self : in Item) return Natural; function texture_Count (Self : in Item) return Natural;
private private
-- type Item is new Model.item with type Item is new Model.item with
type Item is new textured_Model.textured_item with
record record
Model : asset_Name := null_Asset; -- A wavefront '.obj' or collada '.dae' file. -- TODO: Rename to 'model_Name'. Model : asset_Name := null_Asset; -- A wavefront '.obj' or collada '.dae' file. -- TODO: Rename to 'model_Name'.

View File

@@ -44,7 +44,7 @@ is
-- --
overriding overriding
function to_GL_Geometries (Self : access Item; Textures : access openGL.Texture.name_Map_of_texture'Class; function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
Fonts : in Font.font_id_Map_of_font) return Geometry.views Fonts : in Font.font_id_Map_of_font) return Geometry.views
is is
pragma unreferenced (Textures, Fonts); pragma unreferenced (Textures, Fonts);
@@ -99,6 +99,8 @@ is
procedure set_side_Bits (Self : in out Item) procedure set_side_Bits (Self : in out Item)
is is
use linear_Algebra_3d;
End_1 : Vector_3 renames Self.Vertices (1).Site; End_1 : Vector_3 renames Self.Vertices (1).Site;
End_2 : Vector_3 renames Self.Vertices (2).Site; End_2 : Vector_3 renames Self.Vertices (2).Site;

View File

@@ -27,7 +27,7 @@ is
-- --
overriding overriding
function to_GL_Geometries (Self : access Item; Textures : access openGL.Texture.name_Map_of_texture'Class; function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
Fonts : in Font.font_id_Map_of_font) return Geometry.views; Fonts : in Font.font_id_Map_of_font) return Geometry.views;
procedure end_Site_is (Self : in out Item; Now : in Vector_3; procedure end_Site_is (Self : in out Item; Now : in Vector_3;

View File

@@ -14,8 +14,7 @@ is
function new_Billboard (Size : in Size_t := default_Size; function new_Billboard (Size : in Size_t := default_Size;
Plane : in billboard.Plane; Plane : in billboard.Plane;
Color : in lucid_Color; Color : in lucid_Color;
Texture : in asset_Name; Texture : in asset_Name) return View
texture_Details : in texture_Set.item) return View
is is
Self : constant View := new Item; Self : constant View := new Item;
begin begin
@@ -24,7 +23,6 @@ is
Self.Plane := Plane; Self.Plane := Plane;
Self.Color := Color; Self.Color := Color;
Self.Texture_Name := Texture; Self.Texture_Name := Texture;
Self.texture_Details_is (texture_Details);
return Self; return Self;
end new_Billboard; end new_Billboard;
@@ -57,7 +55,6 @@ is
the_Primitive : constant Primitive.view := Primitive.indexed.new_Primitive (triangle_Fan, the_Primitive : constant Primitive.view := Primitive.indexed.new_Primitive (triangle_Fan,
the_Indices).all'Access; the_Indices).all'Access;
begin begin
the_Geometry.Model_is (Self.all'unchecked_Access);
the_Geometry.Vertices_are (Vertices.all); the_Geometry.Vertices_are (Vertices.all);
the_Geometry.add (the_Primitive); the_Geometry.add (the_Primitive);
the_Geometry.is_Transparent; the_Geometry.is_Transparent;
@@ -65,8 +62,8 @@ is
return the_Geometry; return the_Geometry;
end new_Face; end new_Face;
Color : constant rgba_Color := +Self.Color; Color : constant rgba_Color := +Self.Color;
the_Face : Geometry_view; the_Face : Geometry_view;
begin begin
declare declare
@@ -93,7 +90,6 @@ is
Self.Geometry := the_Face; Self.Geometry := the_Face;
return [1 => Geometry.view (the_Face)]; return [1 => Geometry.view (the_Face)];
end to_GL_Geometries; end to_GL_Geometries;

View File

@@ -1,7 +1,6 @@
with with
openGL.Geometry.colored_textured, openGL.Geometry.colored_textured,
openGL.Texture, openGL.Texture,
openGL.Model.texturing,
openGL.Font, openGL.Font,
openGL.Palette; openGL.Palette;
@@ -11,9 +10,7 @@ package openGL.Model.billboard.colored_textured
-- Models a colored, textured billboard. -- Models a colored, textured billboard.
-- --
is is
package textured_Model is new texturing.Mixin (openGL.Model.billboard.item); type Item is new Model.billboard.item with private;
type Item is new textured_Model.textured_item with private;
type View is access all Item'Class; type View is access all Item'Class;
@@ -24,8 +21,7 @@ is
function new_Billboard (Size : in Size_t := default_Size; function new_Billboard (Size : in Size_t := default_Size;
Plane : in billboard.Plane; Plane : in billboard.Plane;
Color : in lucid_Color; Color : in lucid_Color;
Texture : in asset_Name; Texture : in asset_Name) return View;
texture_Details : in texture_Set.item) return View;
-------------- --------------
--- Attributes --- Attributes
@@ -48,7 +44,7 @@ is
private private
type Item is new textured_Model.textured_item with type Item is new Model.billboard.item with
record record
Color : lucid_Color := (Palette.White, Opaque); Color : lucid_Color := (Palette.White, Opaque);

View File

@@ -17,7 +17,6 @@ is
function new_Billboard (Size : in Size_t := default_Size; function new_Billboard (Size : in Size_t := default_Size;
Plane : in billboard.Plane; Plane : in billboard.Plane;
Texture : in asset_Name; Texture : in asset_Name;
texture_Details : in texture_Set.item;
Lucid : in Boolean := False) return View Lucid : in Boolean := False) return View
is is
Self : constant View := new Item (Lucid); Self : constant View := new Item (Lucid);
@@ -26,8 +25,6 @@ is
Self.Texture_Name := Texture; Self.Texture_Name := Texture;
Self.define (Size); Self.define (Size);
Self.texture_Details_is (texture_Details);
return Self; return Self;
end new_Billboard; end new_Billboard;
end Forge; end Forge;
@@ -60,7 +57,6 @@ is
the_Primitive : constant Primitive.view := Primitive.indexed.new_Primitive (triangle_Fan, the_Primitive : constant Primitive.view := Primitive.indexed.new_Primitive (triangle_Fan,
the_Indices).all'Access; the_Indices).all'Access;
begin begin
the_Geometry.Model_is (Self.all'unchecked_Access);
the_Geometry.Vertices_are (Vertices); the_Geometry.Vertices_are (Vertices);
the_Geometry.add (the_Primitive); the_Geometry.add (the_Primitive);
the_Geometry.is_Transparent; the_Geometry.is_Transparent;
@@ -114,6 +110,8 @@ is
end if; end if;
end; end;
the_Face.Model_is (Self.all'unchecked_Access);
return [1 => the_Face.all'Access]; return [1 => the_Face.all'Access];
end to_GL_Geometries; end to_GL_Geometries;
@@ -199,4 +197,47 @@ is
end Image_is; end Image_is;
------------
-- Texturing
--
overriding
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in texture_Set.fade_Level)
is
begin
null;
end Fade_is;
overriding
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
is
begin
return 0.0;
end Fade;
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in openGL.asset_Name)
is
begin
null;
end Texture_is;
overriding
function texture_Count (Self : in Item) return Natural
is
begin
return 1;
end texture_Count;
end openGL.Model.billboard.textured; end openGL.Model.billboard.textured;

View File

@@ -1,7 +1,6 @@
with with
openGL.Geometry, openGL.Geometry,
openGL.Texture, openGL.Texture;
openGL.Model.texturing;
package openGL.Model.billboard.textured package openGL.Model.billboard.textured
@@ -9,9 +8,7 @@ package openGL.Model.billboard.textured
-- Models a textured billboard. -- Models a textured billboard.
-- --
is is
package textured_Model is new texturing.Mixin (openGL.Model.billboard.item); type Item (Lucid : Boolean) is new Model.billboard.item with private;
type Item (Lucid : Boolean) is new textured_Model.textured_item with private;
type View is access all Item'Class; type View is access all Item'Class;
type Image_view is access Image; type Image_view is access Image;
@@ -24,11 +21,10 @@ is
package Forge package Forge
is is
function new_Billboard (Size : in Size_t := default_Size; function new_Billboard (Size : in Size_t := default_Size;
Plane : in billboard.Plane; Plane : in billboard.Plane;
Texture : in asset_Name; Texture : in asset_Name;
texture_Details : in texture_Set.item; Lucid : in Boolean := False) return View;
Lucid : in Boolean := False) return View;
end Forge; end Forge;
@@ -50,10 +46,28 @@ is
procedure Image_is (Self : in out Item; Now : in lucid_Image); procedure Image_is (Self : in out Item; Now : in lucid_Image);
------------
-- Texturing
--
overriding
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
overriding
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in texture_Set.fade_Level);
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in asset_Name);
overriding
function texture_Count (Self : in Item) return Natural;
private private
type Item (Lucid : Boolean) is new textured_Model.textured_item with type Item (Lucid : Boolean) is new Model.billboard.item with
record record
texture_Name : asset_Name := null_Asset; texture_Name : asset_Name := null_Asset;
Texture : openGL.Texture.Object := openGL.Texture.null_Object; -- The texture to be applied to the billboard face. Texture : openGL.Texture.Object := openGL.Texture.null_Object; -- The texture to be applied to the billboard face.

View File

@@ -51,7 +51,6 @@ is
(triangle_Fan, (triangle_Fan,
the_Indices).all'Access; the_Indices).all'Access;
begin begin
the_Geometry.Model_is (Self.all'unchecked_Access);
the_Geometry.Vertices_are (Vertices.all); the_Geometry.Vertices_are (Vertices.all);
the_Geometry.add (the_Primitive); the_Geometry.add (the_Primitive);
@@ -73,7 +72,7 @@ is
the_Vertices : aliased Geometry.lit_colored_textured.Vertex_array the_Vertices : aliased Geometry.lit_colored_textured.Vertex_array
:= [1 => (Site => the_Sites ( Left_Lower_Front), Normal => front_Normal, Color => +Self.Faces (Front).Colors (1), Coords => (0.0, 0.0), Shine => default_Shine), := [1 => (Site => the_Sites ( Left_Lower_Front), Normal => front_Normal, Color => +Self.Faces (Front).Colors (1), Coords => (0.0, 0.0), Shine => default_Shine),
2 => (Site => the_Sites (Right_Lower_Front), Normal => front_Normal, Color => +Self.Faces (Front).Colors (2), Coords => (1.0, 0.0), Shine => default_Shine), 2 => (Site => the_Sites (Right_Lower_Front), Normal => front_Normal, Color => +Self.Faces (Front).Colors (2), Coords => (1.0, 0.0), Shine => default_Shine),
3 => (Site => the_Sites (Right_Upper_front), Normal => front_Normal, Color => +Self.Faces (Front).Colors (3), Coords => (1.0, 1.0), Shine => default_Shine), 3 => (Site => the_Sites (right_upper_front), Normal => front_Normal, Color => +Self.Faces (Front).Colors (3), Coords => (1.0, 1.0), Shine => default_Shine),
4 => (Site => the_Sites ( Left_Upper_Front), Normal => front_Normal, Color => +Self.Faces (Front).Colors (4), Coords => (0.0, 1.0), Shine => default_Shine)]; 4 => (Site => the_Sites ( Left_Upper_Front), Normal => front_Normal, Color => +Self.Faces (Front).Colors (4), Coords => (0.0, 1.0), Shine => default_Shine)];
begin begin
front_Face := new_Face (Vertices => the_Vertices'Access); front_Face := new_Face (Vertices => the_Vertices'Access);

View File

@@ -1,7 +1,6 @@
with with
openGL.Geometry, openGL.Geometry,
openGL.Font, openGL.Font,
openGL.Model.texturing,
openGL.Texture; openGL.Texture;
@@ -13,9 +12,7 @@ package openGL.Model.Box.lit_colored_textured
-- Each face may have a separate texture. -- Each face may have a separate texture.
-- --
is is
package textured_Model is new texturing.Mixin (openGL.Model.box.item); type Item is new Model.box.item with private;
type Item is new textured_Model.textured_item with private;
type View is access all Item'Class; type View is access all Item'Class;
@@ -47,7 +44,7 @@ is
private private
type Item is new textured_Model.textured_item with type Item is new Model.box.item with
record record
Faces : lit_colored_textured.Faces; Faces : lit_colored_textured.Faces;
end record; end record;

View File

@@ -90,7 +90,6 @@ is
the_Primitive : constant Primitive.view := Primitive.indexed .new_Primitive (Triangles, the_Indices).all'Access; the_Primitive : constant Primitive.view := Primitive.indexed .new_Primitive (Triangles, the_Indices).all'Access;
begin begin
the_Geometry.Model_is (Self.all'unchecked_Access);
the_Geometry.Vertices_are (the_Vertices); the_Geometry.Vertices_are (the_Vertices);
the_Geometry.add (the_Primitive); the_Geometry.add (the_Primitive);

View File

@@ -1,7 +1,6 @@
with with
openGL.Geometry, openGL.Geometry,
openGL.Font, openGL.Font,
openGL.Model.texturing,
openGL.Texture; openGL.Texture;
@@ -13,9 +12,7 @@ package openGL.Model.Box.lit_colored_textured_x1
-- All faces use the same texture. -- All faces use the same texture.
-- --
is is
package textured_Model is new texturing.Mixin (openGL.Model.box.item); type Item is new Model.box.item with private;
type Item is new textured_Model.textured_item with private;
type View is access all Item'Class; type View is access all Item'Class;
@@ -47,7 +44,7 @@ is
private private
type Item is new textured_Model.textured_item with type Item is new Model.box.item with
record record
Faces : lit_colored_textured_x1.Faces; Faces : lit_colored_textured_x1.Faces;
texture_Name : asset_Name := null_Asset; -- The texture applied to all faces. texture_Name : asset_Name := null_Asset; -- The texture applied to all faces.

View File

@@ -9,18 +9,14 @@ is
--- Forge --- Forge
-- --
function new_Box (Size : in Vector_3; function new_Box (Size : in Vector_3;
Faces : in lit_textured.Faces; Faces : in lit_textured.Faces) return View
texture_Details : in texture_Set.item := texture_Set.null_Set) return View
is is
Self : constant View := new Item; Self : constant View := new Item;
begin begin
Self.Faces := Faces; Self.Faces := Faces;
Self.Size := Size; Self.Size := Size;
Self.texture_Details_is (texture_Details);
return Self; return Self;
end new_Box; end new_Box;
@@ -48,9 +44,8 @@ is
the_Geometry : constant Geometry.lit_textured.view := Geometry.lit_textured.new_Geometry; the_Geometry : constant Geometry.lit_textured.view := Geometry.lit_textured.new_Geometry;
the_Primitive : constant Primitive.view := Primitive.indexed.new_Primitive the_Primitive : constant Primitive.view := Primitive.indexed.new_Primitive
(triangle_Fan, (triangle_Fan,
the_Indices).all'unchecked_Access; the_Indices).all'Access;
begin begin
the_Geometry.Model_is (Self.all'unchecked_Access);
the_Geometry.Vertices_are (Vertices); the_Geometry.Vertices_are (Vertices);
the_Geometry.add (the_Primitive); the_Geometry.add (the_Primitive);
@@ -81,6 +76,7 @@ is
then then
front_Face.Texture_is (Textures.fetch (Self.Faces (Front).texture_Name)); front_Face.Texture_is (Textures.fetch (Self.Faces (Front).texture_Name));
front_Face.is_Transparent (now => front_Face.Texture.is_Transparent); front_Face.is_Transparent (now => front_Face.Texture.is_Transparent);
front_Face.Model_is (Self.all'unchecked_Access);
end if; end if;
end; end;
@@ -100,6 +96,7 @@ is
then then
rear_Face.Texture_is (Textures.fetch (Self.Faces (Rear).texture_Name)); rear_Face.Texture_is (Textures.fetch (Self.Faces (Rear).texture_Name));
rear_Face.is_Transparent (now => rear_Face.Texture.is_Transparent); rear_Face.is_Transparent (now => rear_Face.Texture.is_Transparent);
rear_Face.Model_is (Self.all'unchecked_Access);
end if; end if;
end; end;
@@ -119,6 +116,7 @@ is
then then
upper_Face.Texture_is (Textures.fetch (Self.Faces (Upper).texture_Name)); upper_Face.Texture_is (Textures.fetch (Self.Faces (Upper).texture_Name));
upper_Face.is_Transparent (now => upper_Face.Texture.is_Transparent); upper_Face.is_Transparent (now => upper_Face.Texture.is_Transparent);
upper_Face.Model_is (Self.all'unchecked_Access);
end if; end if;
end; end;
@@ -138,6 +136,7 @@ is
then then
lower_Face.Texture_is (Textures.fetch (Self.Faces (Lower).texture_Name)); lower_Face.Texture_is (Textures.fetch (Self.Faces (Lower).texture_Name));
lower_Face.is_Transparent (now => lower_Face.Texture.is_Transparent); lower_Face.is_Transparent (now => lower_Face.Texture.is_Transparent);
lower_Face.Model_is (Self.all'unchecked_Access);
end if; end if;
end; end;
@@ -157,6 +156,7 @@ is
then then
left_Face.Texture_is (Textures.fetch (Self.Faces (Left).texture_Name)); left_Face.Texture_is (Textures.fetch (Self.Faces (Left).texture_Name));
left_Face.is_Transparent (now => left_Face.Texture.is_Transparent); left_Face.is_Transparent (now => left_Face.Texture.is_Transparent);
left_Face.Model_is (Self.all'unchecked_Access);
end if; end if;
end; end;
@@ -176,6 +176,7 @@ is
then then
right_Face.Texture_is (Textures.fetch (Self.Faces (Right).texture_Name)); right_Face.Texture_is (Textures.fetch (Self.Faces (Right).texture_Name));
right_Face.is_Transparent (now => right_Face.Texture.is_Transparent); right_Face.is_Transparent (now => right_Face.Texture.is_Transparent);
right_Face.Model_is (Self.all'unchecked_Access);
end if; end if;
end; end;
@@ -189,4 +190,48 @@ is
end to_GL_Geometries; end to_GL_Geometries;
------------
-- Texturing
--
overriding
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in texture_Set.fade_Level)
is
begin
null;
end Fade_is;
overriding
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
is
begin
return 0.0;
end Fade;
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in openGL.asset_Name)
is
begin
null;
end Texture_is;
overriding
function texture_Count (Self : in Item) return Natural
is
begin
return 1;
end texture_Count;
end openGL.Model.box.lit_textured; end openGL.Model.box.lit_textured;

View File

@@ -1,8 +1,6 @@
with with
openGL.Geometry, openGL.Geometry,
openGL.Font, openGL.Font;
openGL.Model.texturing,
openGL.texture_Set;
package openGL.Model.Box.lit_textured package openGL.Model.Box.lit_textured
@@ -12,9 +10,7 @@ package openGL.Model.Box.lit_textured
-- Each face may have a separate texture. -- Each face may have a separate texture.
-- --
is is
package textured_Model is new texturing.Mixin (openGL.Model.box.item); type Item is new Model.box.item with private;
type Item is new textured_Model.textured_item with private;
type View is access all Item'Class; type View is access all Item'Class;
@@ -30,9 +26,8 @@ is
--- Forge --- Forge
-- --
function new_Box (Size : in Vector_3; function new_Box (Size : in Vector_3;
Faces : in lit_textured.Faces; Faces : in lit_textured.Faces) return View;
texture_Details : in texture_Set.item := texture_Set.null_Set) return View;
-------------- --------------
@@ -44,12 +39,30 @@ is
Fonts : in Font.font_id_Map_of_font) return Geometry.views; Fonts : in Font.font_id_Map_of_font) return Geometry.views;
------------
-- Texturing
--
overriding
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
overriding
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in texture_Set.fade_Level);
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in asset_Name);
overriding
function texture_Count (Self : in Item) return Natural;
private private
type Item is new textured_Model.textured_item with type Item is new Model.box.item with
record record
Faces : lit_textured.Faces; Faces : lit_textured.Faces;
end record; end record;
end openGL.Model.Box.lit_textured; end openGL.Model.Box.lit_textured;

View File

@@ -9,10 +9,9 @@ is
--- Forge --- Forge
-- --
function new_Box (Size : in Vector_3; function new_Box (Size : in Vector_3;
Faces : in textured.Faces; Faces : in textured.Faces;
texture_Details : in texture_Set.item; is_Skybox : in Boolean := False) return View
is_Skybox : in Boolean := False) return View
is is
Self : constant View := new Item; Self : constant View := new Item;
begin begin
@@ -20,8 +19,6 @@ is
Self.is_Skybox := is_Skybox; Self.is_Skybox := is_Skybox;
Self.Size := Size; Self.Size := Size;
Self.texture_Details_is (texture_Details);
return Self; return Self;
end new_Box; end new_Box;
@@ -51,7 +48,6 @@ is
the_Primitive : constant Primitive.view := Primitive.indexed.new_Primitive (triangle_Fan, the_Primitive : constant Primitive.view := Primitive.indexed.new_Primitive (triangle_Fan,
the_Indices).all'Access; the_Indices).all'Access;
begin begin
the_Geometry.Model_is (Self.all'unchecked_Access);
the_Geometry.Vertices_are (Vertices); the_Geometry.Vertices_are (Vertices);
the_Geometry.add (the_Primitive); the_Geometry.add (the_Primitive);
@@ -87,6 +83,7 @@ is
then then
front_Face.Texture_is (Textures.fetch (Self.Faces (Front).texture_Name)); front_Face.Texture_is (Textures.fetch (Self.Faces (Front).texture_Name));
front_Face.is_Transparent (now => front_Face.Texture.is_Transparent); front_Face.is_Transparent (now => front_Face.Texture.is_Transparent);
front_Face.Model_is (Self.all'unchecked_Access);
end if; end if;
end; end;
@@ -106,6 +103,7 @@ is
then then
rear_Face.Texture_is (Textures.fetch (Self.Faces (Front).texture_Name)); rear_Face.Texture_is (Textures.fetch (Self.Faces (Front).texture_Name));
rear_Face.is_Transparent (now => rear_Face.Texture.is_Transparent); rear_Face.is_Transparent (now => rear_Face.Texture.is_Transparent);
rear_Face.Model_is (Self.all'unchecked_Access);
end if; end if;
end; end;
@@ -125,6 +123,7 @@ is
then then
upper_Face.Texture_is (Textures.fetch (Self.Faces (Front).texture_Name)); upper_Face.Texture_is (Textures.fetch (Self.Faces (Front).texture_Name));
upper_Face.is_Transparent (now => upper_Face.Texture.is_Transparent); upper_Face.is_Transparent (now => upper_Face.Texture.is_Transparent);
upper_Face.Model_is (Self.all'unchecked_Access);
end if; end if;
end; end;
@@ -144,6 +143,7 @@ is
then then
lower_Face.Texture_is (Textures.fetch (Self.Faces (Front).texture_Name)); lower_Face.Texture_is (Textures.fetch (Self.Faces (Front).texture_Name));
lower_Face.is_Transparent (now => lower_Face.Texture.is_Transparent); lower_Face.is_Transparent (now => lower_Face.Texture.is_Transparent);
lower_Face.Model_is (Self.all'unchecked_Access);
end if; end if;
end; end;
@@ -163,6 +163,7 @@ is
then then
left_Face.Texture_is (Textures.fetch (Self.Faces (Front).texture_Name)); left_Face.Texture_is (Textures.fetch (Self.Faces (Front).texture_Name));
left_Face.is_Transparent (now => left_Face.Texture.is_Transparent); left_Face.is_Transparent (now => left_Face.Texture.is_Transparent);
left_Face.Model_is (Self.all'unchecked_Access);
end if; end if;
end; end;
@@ -182,6 +183,7 @@ is
then then
right_Face.Texture_is (Textures.fetch (Self.Faces (Front).texture_Name)); right_Face.Texture_is (Textures.fetch (Self.Faces (Front).texture_Name));
right_Face.is_Transparent (now => right_Face.Texture.is_Transparent); right_Face.is_Transparent (now => right_Face.Texture.is_Transparent);
right_Face.Model_is (Self.all'unchecked_Access);
end if; end if;
end; end;
@@ -195,4 +197,46 @@ is
end to_GL_Geometries; end to_GL_Geometries;
------------
-- Texturing
--
overriding
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in texture_Set.fade_Level)
is
begin
null;
end Fade_is;
overriding
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
is
begin
return 0.0;
end Fade;
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in openGL.asset_Name)
is
begin
null;
end Texture_is;
overriding
function texture_Count (Self : in Item) return Natural
is
begin
return 1;
end texture_Count;
end openGL.Model.box.textured; end openGL.Model.box.textured;

View File

@@ -1,8 +1,7 @@
with with
openGL.Geometry, openGL.Geometry,
openGL.Font, openGL.Font,
openGL.Texture, openGL.Texture;
openGL.Model.texturing;
package openGL.Model.Box.textured package openGL.Model.Box.textured
@@ -12,9 +11,7 @@ package openGL.Model.Box.textured
-- Each face may have a separate texture. -- Each face may have a separate texture.
-- --
is is
package textured_Model is new texturing.Mixin (openGL.Model.box.item); type Item is new Model.box.item with private;
type Item is new textured_Model.textured_item with private;
type View is access all Item'Class; type View is access all Item'Class;
@@ -30,10 +27,9 @@ is
--- Forge --- Forge
-- --
function new_Box (Size : in Vector_3; function new_Box (Size : in Vector_3;
Faces : in textured.Faces; Faces : in textured.Faces;
texture_Details : in texture_Set.item; is_Skybox : in Boolean := False) return View;
is_Skybox : in Boolean := False) return View;
-------------- --------------
@@ -44,14 +40,31 @@ is
function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class; function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
Fonts : in Font.font_id_Map_of_font) return Geometry.views; Fonts : in Font.font_id_Map_of_font) return Geometry.views;
------------
-- Texturing
--
overriding
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
overriding
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in texture_Set.fade_Level);
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in asset_Name);
overriding
function texture_Count (Self : in Item) return Natural;
private private
type Item is new textured_Model.textured_item with type Item is new Model.box.item with
record record
Faces : textured.Faces; Faces : textured.Faces;
is_Skybox : Boolean := False; is_Skybox : Boolean := False;
end record; end record;
end openGL.Model.Box.textured; end openGL.Model.Box.textured;

View File

@@ -80,8 +80,6 @@ is
begin begin
-- Define capsule shaft, -- Define capsule shaft,
-- --
the_shaft_Geometry.Model_is (Self.all'unchecked_Access);
declare declare
vertex_Count : constant Index_t := Index_t (sides_Count * 2 + 2); -- 2 triangles per side plus 2 since we cannot share the first and last edge. vertex_Count : constant Index_t := Index_t (sides_Count * 2 + 2); -- 2 triangles per side plus 2 since we cannot share the first and last edge.
indices_Count : constant long_Index_t := long_Index_t (sides_Count * 2 * 3); -- 2 triangles per side with 3 vertices per triangle. indices_Count : constant long_Index_t := long_Index_t (sides_Count * 2 * 3); -- 2 triangles per side with 3 vertices per triangle.
@@ -234,10 +232,7 @@ is
longitude_Spacing : constant Real := Degrees_360 / Real (longitude_Count); longitude_Spacing : constant Real := Degrees_360 / Real (longitude_Count);
a, b : Real := 0.0; -- Angular 'cursors' used to track lat/long for texture coords. a, b : Real := 0.0; -- Angular 'cursors' used to track lat/long for texture coords.
begin begin
cap_Geometry.Model_is (Self.all'unchecked_Access);
if not is_Fore if not is_Fore
then then
a := Degrees_360; a := Degrees_360;

View File

@@ -1,6 +1,5 @@
with with
openGL.Geometry, openGL.Geometry;
openGL.Model.texturing;
package openGL.Model.capsule.lit_colored_textured package openGL.Model.capsule.lit_colored_textured
@@ -8,9 +7,7 @@ package openGL.Model.capsule.lit_colored_textured
-- Models a lit, colored and textured capsule. -- Models a lit, colored and textured capsule.
-- --
is is
package textured_Model is new texturing.Mixin (openGL.Model.capsule.item); type Item is new Model.capsule.item with private;
type Item is new textured_Model.textured_item with private;
type View is access all Item'Class; type View is access all Item'Class;
@@ -35,7 +32,7 @@ is
private private
type Item is new textured_Model.textured_item with type Item is new Model.capsule.item with
record record
Radius : Real; Radius : Real;
Height : Real; Height : Real;
@@ -44,5 +41,4 @@ private
Image : asset_Name := null_Asset; Image : asset_Name := null_Asset;
end record; end record;
end openGL.Model.capsule.lit_colored_textured; end openGL.Model.capsule.lit_colored_textured;

View File

@@ -13,7 +13,6 @@ is
function new_Capsule (Radius : in Real; function new_Capsule (Radius : in Real;
Height : in Real; Height : in Real;
texture_Details : in texture_Set.item;
Image : in asset_Name := null_Asset) return View Image : in asset_Name := null_Asset) return View
is is
Self : constant View := new Item; Self : constant View := new Item;
@@ -22,8 +21,6 @@ is
Self.Height := Height; Self.Height := Height;
Self.Image := Image; Self.Image := Image;
Self.texture_Details_is (texture_Details);
return Self; return Self;
end new_Capsule; end new_Capsule;
@@ -32,6 +29,9 @@ is
--- Attributes --- Attributes
-- --
-- type Geometry_view is access all Geometry.lit_textured.item'Class;
overriding overriding
function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class; function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
Fonts : in Font.font_id_Map_of_font) return Geometry.views Fonts : in Font.font_id_Map_of_font) return Geometry.views
@@ -77,8 +77,6 @@ is
begin begin
-- Define capsule shaft, -- Define capsule shaft,
-- --
the_shaft_Geometry.Model_is (Self.all'unchecked_Access);
declare declare
vertex_Count : constant Index_t := Index_t (sides_Count * 2 + 2); -- 2 triangles per side plus 2 since we cannot share the first and last edge. vertex_Count : constant Index_t := Index_t (sides_Count * 2 + 2); -- 2 triangles per side plus 2 since we cannot share the first and last edge.
indices_Count : constant long_Index_t := long_Index_t (sides_Count * 2 * 3); -- 2 triangles per side with 3 vertices per triangle. indices_Count : constant long_Index_t := long_Index_t (sides_Count * 2 * 3); -- 2 triangles per side with 3 vertices per triangle.
@@ -192,6 +190,8 @@ is
begin begin
the_shaft_Geometry.add (Primitive.view (the_Primitive)); the_shaft_Geometry.add (Primitive.view (the_Primitive));
end; end;
the_shaft_Geometry.Model_is (Self.all'unchecked_Access);
end; end;
@@ -228,8 +228,6 @@ is
a, b : Real := 0.0; -- Angular 'cursors' used to track lat/long for texture coords. a, b : Real := 0.0; -- Angular 'cursors' used to track lat/long for texture coords.
begin begin
cap_Geometry.Model_is (Self.all'unchecked_Access);
if not is_Fore if not is_Fore
then then
a := Degrees_360; a := Degrees_360;
@@ -390,6 +388,8 @@ is
end; end;
end; end;
cap_Geometry.Model_is (Self.all'unchecked_Access);
return cap_Geometry; return cap_Geometry;
end new_Cap; end new_Cap;
@@ -404,4 +404,45 @@ is
end to_GL_Geometries; end to_GL_Geometries;
------------
-- Texturing
--
overriding
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in texture_Set.fade_Level)
is
begin
null;
end Fade_is;
overriding
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
is
begin
return 0.0;
end Fade;
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in openGL.asset_Name)
is
begin
null;
end Texture_is;
overriding
function texture_Count (Self : in Item) return Natural
is
begin
return 1;
end texture_Count;
end openGL.Model.capsule.lit_textured; end openGL.Model.capsule.lit_textured;

View File

@@ -1,6 +1,5 @@
with with
openGL.Geometry, openGL.Geometry;
openGL.Model.texturing;
package openGL.Model.capsule.lit_textured package openGL.Model.capsule.lit_textured
@@ -8,9 +7,7 @@ package openGL.Model.capsule.lit_textured
-- Models a lit and textured capsule. -- Models a lit and textured capsule.
-- --
is is
package textured_Model is new texturing.Mixin (openGL.Model.capsule.item); type Item is new Model.capsule.item with private;
type Item is new textured_Model.textured_item with private;
type View is access all Item'Class; type View is access all Item'Class;
@@ -20,7 +17,6 @@ is
function new_Capsule (Radius : in Real; function new_Capsule (Radius : in Real;
Height : in Real; Height : in Real;
texture_Details : in texture_Set.item;
Image : in asset_Name := null_Asset) return View; Image : in asset_Name := null_Asset) return View;
-------------- --------------
@@ -32,9 +28,28 @@ is
Fonts : in Font.font_id_Map_of_font) return Geometry.views; Fonts : in Font.font_id_Map_of_font) return Geometry.views;
------------
-- Texturing
--
overriding
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
overriding
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in texture_Set.fade_Level);
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in asset_Name);
overriding
function texture_Count (Self : in Item) return Natural;
private private
type Item is new textured_Model.textured_item with type Item is new Model.capsule.item with
record record
Radius : Real; Radius : Real;
Height : Real; Height : Real;
@@ -42,5 +57,4 @@ private
Image : asset_Name := null_Asset; Image : asset_Name := null_Asset;
end record; end record;
end openGL.Model.capsule.lit_textured; end openGL.Model.capsule.lit_textured;

View File

@@ -13,7 +13,6 @@ is
function new_Capsule (Radius : in Real; function new_Capsule (Radius : in Real;
Height : in Real; Height : in Real;
texture_Details : in texture_Set.item;
Image : in asset_Name := null_Asset) return View Image : in asset_Name := null_Asset) return View
is is
Self : constant View := new Item; Self : constant View := new Item;
@@ -22,8 +21,6 @@ is
Self.Height := Height; Self.Height := Height;
Self.Image := Image; Self.Image := Image;
Self.texture_Details_is (texture_Details);
return Self; return Self;
end new_Capsule; end new_Capsule;
@@ -38,7 +35,8 @@ is
is is
pragma unreferenced (Textures, Fonts); pragma unreferenced (Textures, Fonts);
use Geometry.textured, use --Geometry,
Geometry.textured,
real_Functions; real_Functions;
Length : constant Real := Self.Height; Length : constant Real := Self.Height;
@@ -76,14 +74,12 @@ is
begin begin
-- Define capsule shaft, -- Define capsule shaft,
-- --
the_shaft_Geometry.Model_is (Self.all'unchecked_Access);
declare declare
vertex_Count : constant Index_t := Index_t (sides_Count * 2 + 2); -- 2 triangles per side plus 2 since we cannot share the first and last edge. vertex_Count : constant Index_t := Index_t (sides_Count * 2 + 2); -- 2 triangles per side plus 2 since we cannot share the first and last edge.
indices_Count : constant long_Index_t := long_Index_t (sides_Count * 2 * 3); -- 2 triangles per side with 3 vertices per triangle. indices_Count : constant long_Index_t := long_Index_t (sides_Count * 2 * 3); -- 2 triangles per side with 3 vertices per triangle.
the_Vertices : aliased Geometry.textured.Vertex_array := [1 .. vertex_Count => <>]; the_Vertices : aliased Geometry.textured.Vertex_array := (1 .. vertex_Count => <>);
the_Indices : aliased Indices := [1 .. indices_Count => <>]; the_Indices : aliased Indices := (1 .. indices_Count => <>);
begin begin
ny := 1.0; ny := 1.0;
@@ -191,14 +187,14 @@ is
indices_Count : constant long_Index_t := long_Index_t ( (hoop_count - 1) * sides_Count * 2 * 3 -- For each hoop, 2 triangles per side with 3 vertices per triangle indices_Count : constant long_Index_t := long_Index_t ( (hoop_count - 1) * sides_Count * 2 * 3 -- For each hoop, 2 triangles per side with 3 vertices per triangle
+ sides_Count * 3); -- plus the extra indices for the pole triangles. + sides_Count * 3); -- plus the extra indices for the pole triangles.
the_Vertices : aliased Geometry.textured.Vertex_array := [1 .. vertex_Count => <>]; the_Vertices : aliased Geometry.textured.Vertex_array := (1 .. vertex_Count => <>);
the_Indices : aliased Indices := [1 .. indices_Count => <>]; the_Indices : aliased Indices := (1 .. indices_Count => <>);
the_arch_Edges : arch_Edges; the_arch_Edges : arch_Edges;
i : Index_t := 1; i : Index_t := 1;
pole_Site : constant Site := (if is_Fore then [0.0, 0.0, L + Radius] pole_Site : constant Site := (if is_Fore then (0.0, 0.0, L + Radius)
else [0.0, 0.0, -L - Radius]); else (0.0, 0.0, -L - Radius));
Degrees_90 : constant := Pi / 2.0; Degrees_90 : constant := Pi / 2.0;
Degrees_360 : constant := Pi * 2.0; Degrees_360 : constant := Pi * 2.0;
@@ -210,10 +206,7 @@ is
longitude_Spacing : constant Real := Degrees_360 / Real (longitude_Count); longitude_Spacing : constant Real := Degrees_360 / Real (longitude_Count);
a, b : Real := 0.0; -- Angular 'cursors' used to track lat/long for texture coords. a, b : Real := 0.0; -- Angular 'cursors' used to track lat/long for texture coords.
begin begin
cap_Geometry.Model_is (Self.all'unchecked_Access);
if not is_Fore if not is_Fore
then then
a := Degrees_360; a := Degrees_360;
@@ -375,10 +368,9 @@ is
cap_2_Geometry := new_Cap (is_Fore => False); cap_2_Geometry := new_Cap (is_Fore => False);
end; end;
return (1 => the_shaft_Geometry.all'Access,
return [1 => the_shaft_Geometry.all'Access,
2 => cap_1_Geometry.all'Access, 2 => cap_1_Geometry.all'Access,
3 => cap_2_Geometry.all'Access]; 3 => cap_2_Geometry.all'Access);
end to_GL_Geometries; end to_GL_Geometries;

View File

@@ -1,16 +1,13 @@
with with
openGL.Geometry, openGL.Geometry;
openGL.Model.texturing;
package openGL.Model.capsule.textured package openGL.Model.capsule.textured
-- --
-- Models a textured capsule. -- Models a lit and textured capsule.
-- --
is is
package textured_Model is new texturing.Mixin (openGL.Model.capsule.item); type Item is new Model.capsule.item with private;
type Item is new textured_Model.textured_item with private;
type View is access all Item'Class; type View is access all Item'Class;
@@ -20,7 +17,6 @@ is
function new_Capsule (Radius : in Real; function new_Capsule (Radius : in Real;
Height : in Real; Height : in Real;
texture_Details : in texture_Set.item;
Image : in asset_Name := null_Asset) return View; Image : in asset_Name := null_Asset) return View;
-------------- --------------
@@ -35,7 +31,7 @@ is
private private
type Item is new textured_Model.textured_item with type Item is new Model.capsule.item with
record record
Radius : Real; Radius : Real;
Height : Real; Height : Real;
@@ -43,5 +39,4 @@ private
Image : asset_Name := null_Asset; Image : asset_Name := null_Asset;
end record; end record;
end openGL.Model.capsule.textured; end openGL.Model.capsule.textured;

View File

@@ -3,8 +3,6 @@ with
openGL.Primitive.indexed, openGL.Primitive.indexed,
openGL.Texture.Coordinates; openGL.Texture.Coordinates;
with ada.Text_IO; use ada.Text_IO;
package body openGL.Model.circle.lit_textured package body openGL.Model.circle.lit_textured
is is
@@ -12,14 +10,14 @@ is
--- Forge --- Forge
-- --
function new_circle (Radius : in Real; function new_circle (Radius : in Real;
texture_Details : in texture_Set.item; Face : in lit_textured.Face_t;
Sides : in Positive := 24) return View Sides : in Positive := 24) return View
is is
Self : constant View := new Item; Self : constant View := new Item;
begin begin
Self.Radius := Radius; Self.Radius := Radius;
Self.texture_Details_is (texture_Details); Self.Face := Face;
Self.Sides := Sides; Self.Sides := Sides;
return Self; return Self;
@@ -31,6 +29,90 @@ is
--- Attributes --- --- Attributes ---
------------------ ------------------
function Face (Self : in Item) return Face_t
is
begin
return Self.Face;
end Face;
------------
-- Texturing
--
overriding
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in texture_Set.fade_Level)
is
begin
Self.Face.texture_Details.Fades (which) := Now;
end Fade_is;
overriding
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
is
begin
return Self.Face.texture_Details.Fades (which);
end Fade;
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in openGL.asset_Name)
is
begin
Self.Face.texture_Details.Textures (Positive (which)) := Now;
end Texture_is;
overriding
function texture_Count (Self : in Item) return Natural
is
begin
return Self.Face.texture_Details.texture_Count;
end texture_Count;
overriding
function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean
is
begin
return Self.Face.texture_Details.texture_Applies (Which);
end texture_Applied;
overriding
procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in Boolean)
is
begin
Self.Face.texture_Details.texture_Applies (Which) := Now;
end texture_Applied_is;
overriding
procedure animate (Self : in out Item)
is
use type texture_Set.Animation_view;
begin
if Self.Face.texture_Details.Animation = null
then
return;
end if;
texture_Set.animate (Self.Face.texture_Details.Animation.all,
Self.Face.texture_Details.texture_Applies);
end animate;
--------------------- ---------------------
--- openGL Geometries --- openGL Geometries
@@ -80,23 +162,23 @@ is
Id : texture_Set.texture_Id; Id : texture_Set.texture_Id;
begin begin
the_Geometry.Model_is (Self.all'unchecked_Access);
the_Geometry.Vertices_are (Vertices); the_Geometry.Vertices_are (Vertices);
the_Geometry.add (Primitive.view (the_Primitive)); the_Geometry.add (Primitive.view (the_Primitive));
for i in 1 .. Self.texture_Details.Count for i in 1 .. Self.Face.texture_Details.texture_Count
loop loop
Id := texture_Id (i); Id := texture_Id (i);
-- the_Geometry.Fade_is (which => Id, the_Geometry.Fade_is (which => Id,
-- now => Self.texture_Details.Fades (Id)); now => Self.Face.texture_Details.Fades (Id));
the_Geometry.Texture_is (Which => Id, the_Geometry.Texture_is (which => Id,
Now => Textures.fetch (Self.texture_Details.Details (i).Texture)); now => Textures.fetch (Self.Face.texture_Details.Textures (i)));
the_Geometry.is_Transparent (Now => the_Geometry.Texture.is_Transparent); the_Geometry.is_Transparent (now => the_Geometry.Texture.is_Transparent);
end loop; end loop;
the_Geometry.is_Transparent (True); -- TODO: Do transparency properly. the_Geometry.is_Transparent (True); -- TODO: Do transparency properly.
the_Geometry.Model_is (Self.all'unchecked_Access);
return the_Geometry; return the_Geometry;
end new_Geometry; end new_Geometry;

View File

@@ -1,41 +1,78 @@
with with
openGL.texture_Set, openGL.texture_Set,
openGL.Texture, openGL.Texture;
openGL.Model.texturing;
package openGL.Model.circle.lit_textured package openGL.Model.circle.lit_textured
-- --
-- Models a lit and textured circle. -- Models a lit, colored and textured hexagon.
-- --
is is
package textured_Model is new texturing.Mixin (Model.circle.item); type Item is new Model.item with private;
type Item is new textured_Model.textured_Item with private;
type View is access all Item'Class; type View is access all Item'Class;
type Face_t is
record
texture_Details : texture_Set.Details;
end record;
--------- ---------
--- Forge --- Forge
-- --
function new_circle (Radius : in Real; function new_circle (Radius : in Real;
texture_Details : in texture_Set.item; Face : in lit_textured.Face_t;
Sides : in Positive := 24) return View; Sides : in Positive := 24) return View;
-------------- --------------
--- Attributes --- Attributes
-- --
function Face (Self : in Item) return Face_t;
overriding overriding
function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class; function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
Fonts : in Font.font_id_Map_of_font) return Geometry.views; Fonts : in Font.font_id_Map_of_font) return Geometry.views;
------------
-- Texturing
--
overriding
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
overriding
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in texture_Set.fade_Level);
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in asset_Name);
overriding
function texture_Count (Self : in Item) return Natural;
overriding
function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean;
overriding
procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in Boolean);
overriding
procedure animate (Self : in out Item);
private private
type Item is new textured_Model.textured_Item with null record; type Item is new Model.circle.item with
record
Face : lit_textured.Face_t;
end record;
end openGL.Model.circle.lit_textured; end openGL.Model.circle.lit_textured;

View File

@@ -39,7 +39,7 @@ is
Texture; Texture;
the_Sites : constant hexagon.Sites := vertex_Sites (Self.Radius); the_Sites : constant hexagon.Sites := vertex_Sites (Self.Radius);
the_Indices : aliased constant Indices := [1, 2, 3, 4, 5, 6, 7, 2]; the_Indices : aliased constant Indices := (1, 2, 3, 4, 5, 6, 7, 2);
function new_Face (Vertices : in geometry.lit_colored_textured.Vertex_array) return Geometry_view function new_Face (Vertices : in geometry.lit_colored_textured.Vertex_array) return Geometry_view
@@ -52,7 +52,6 @@ is
the_Primitive : constant Primitive.indexed.view the_Primitive : constant Primitive.indexed.view
:= Primitive.indexed.new_Primitive (triangle_Fan, the_Indices); := Primitive.indexed.new_Primitive (triangle_Fan, the_Indices);
begin begin
the_Geometry.Model_is (Self.all'unchecked_Access);
the_Geometry.Vertices_are (Vertices); the_Geometry.Vertices_are (Vertices);
the_Geometry.add (Primitive.view (the_Primitive)); the_Geometry.add (Primitive.view (the_Primitive));
@@ -67,13 +66,13 @@ is
-- --
declare declare
the_Vertices : constant Geometry.lit_colored_textured.Vertex_array the_Vertices : constant Geometry.lit_colored_textured.Vertex_array
:= [1 => (Site => [0.0, 0.0, 0.0], Normal => Normal, Color => +Self.Face.center_Color, Coords => (0.0, 0.0), Shine => default_Shine), := (1 => (Site => (0.0, 0.0, 0.0), Normal => Normal, Color => +Self.Face.center_Color, Coords => (0.0, 0.0), Shine => default_Shine),
2 => (Site => the_Sites (1), Normal => Normal, Color => +Self.Face.Colors (1), Coords => (0.0, 0.0), Shine => default_Shine), 2 => (Site => the_Sites (1), Normal => Normal, Color => +Self.Face.Colors (1), Coords => (0.0, 0.0), Shine => default_Shine),
3 => (Site => the_Sites (2), Normal => Normal, Color => +Self.Face.Colors (2), Coords => (1.0, 0.0), Shine => default_Shine), 3 => (Site => the_Sites (2), Normal => Normal, Color => +Self.Face.Colors (2), Coords => (1.0, 0.0), Shine => default_Shine),
4 => (Site => the_Sites (3), Normal => Normal, Color => +Self.Face.Colors (3), Coords => (1.0, 1.0), Shine => default_Shine), 4 => (Site => the_Sites (3), Normal => Normal, Color => +Self.Face.Colors (3), Coords => (1.0, 1.0), Shine => default_Shine),
5 => (Site => the_Sites (4), Normal => Normal, Color => +Self.Face.Colors (4), Coords => (0.0, 1.0), Shine => default_Shine), 5 => (Site => the_Sites (4), Normal => Normal, Color => +Self.Face.Colors (4), Coords => (0.0, 1.0), Shine => default_Shine),
6 => (Site => the_Sites (5), Normal => Normal, color => +Self.Face.Colors (5), Coords => (0.0, 1.0), Shine => default_Shine), 6 => (Site => the_Sites (5), Normal => Normal, color => +Self.Face.Colors (5), Coords => (0.0, 1.0), Shine => default_Shine),
7 => (Site => the_Sites (6), Normal => Normal, Color => +Self.Face.Colors (6), Coords => (0.0, 1.0), Shine => default_Shine)]; 7 => (Site => the_Sites (6), Normal => Normal, Color => +Self.Face.Colors (6), Coords => (0.0, 1.0), Shine => default_Shine));
begin begin
upper_Face := new_Face (Vertices => the_Vertices); upper_Face := new_Face (Vertices => the_Vertices);
@@ -83,7 +82,7 @@ is
end if; end if;
end; end;
return [1 => upper_Face.all'Access]; return (1 => upper_Face.all'Access);
end to_GL_Geometries; end to_GL_Geometries;

View File

@@ -1,7 +1,6 @@
with with
openGL.Geometry, openGL.Geometry,
openGL.Texture, openGL.Texture;
openGL.Model.texturing;
package openGL.Model.hexagon.lit_colored_textured package openGL.Model.hexagon.lit_colored_textured
@@ -9,16 +8,14 @@ package openGL.Model.hexagon.lit_colored_textured
-- Models a lit, colored and textured hexagon. -- Models a lit, colored and textured hexagon.
-- --
is is
package textured_Model is new texturing.Mixin (Model.hexagon.item); type Item is new Model.item with private;
type Item is new textured_Model.textured_Item with private;
type View is access all Item'Class; type View is access all Item'Class;
type Face is type Face is
record record
center_Color : lucid_Color; -- The color at the center of the hex. center_Color : lucid_Color; -- The color at the center of the hex.
Colors : lucid_Colors (1 .. 6); -- The color at each of the hexes 6 vertices. Colors : lucid_Colors (1 .. 6); -- The color at each of the hexes 6 vertices.
Texture : openGL.Texture.Object := openGL.Texture.null_Object; -- The texture to be applied to the hex. Texture : openGL.Texture.Object := openGL.Texture.null_Object; -- The texture to be applied to the hex..
end record; end record;
@@ -41,7 +38,7 @@ is
private private
type Item is new textured_Model.textured_Item with type Item is new Model.hexagon.item with
record record
Face : lit_colored_textured.Face; Face : lit_colored_textured.Face;
end record; end record;

View File

@@ -9,13 +9,13 @@ is
--- Forge --- Forge
-- --
function new_Hexagon (Radius : in Real; function new_Hexagon (Radius : in Real;
texture_Details : in texture_Set.item) return View Face : in lit_textured.Face) return View
is is
Self : constant View := new Item; Self : constant View := new Item;
begin begin
Self.Radius := Radius; Self.Radius := Radius;
Self.texture_Details_is (texture_Details); Self.Face := Face;
return Self; return Self;
end new_Hexagon; end new_Hexagon;
@@ -28,6 +28,84 @@ is
------------------ ------------------
------------
-- Texturing
--
overriding
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in texture_Set.fade_Level)
is
begin
Self.Face.Fades (Which) := Now;
end Fade_is;
overriding
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
is
begin
return Self.Face.Fades (Which);
end Fade;
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in openGL.asset_Name)
is
begin
Self.Face.Textures (Positive (Which)) := Now;
end Texture_is;
overriding
function texture_Count (Self : in Item) return Natural
is
begin
return Self.Face.texture_Count;
end texture_Count;
overriding
function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean
is
begin
return Self.Face.texture_Applies (Which);
end texture_Applied;
overriding
procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in Boolean)
is
begin
Self.Face.texture_Applies (Which) := Now;
end texture_Applied_is;
overriding
procedure animate (Self : in out Item)
is
use type texture_Set.Animation_view;
begin
if Self.Face.Animation = null
then
return;
end if;
texture_Set.animate (Self.Face.Animation.all,
Self.Face.texture_Applies);
end animate;
--------------------- ---------------------
--- openGL Geometries --- openGL Geometries
-- --
@@ -43,7 +121,7 @@ is
Texture; Texture;
the_Sites : constant hexagon.Sites := vertex_Sites (Self.Radius); the_Sites : constant hexagon.Sites := vertex_Sites (Self.Radius);
the_Indices : aliased constant Indices := [1, 2, 3, 4, 5, 6, 7, 2]; the_Indices : aliased constant Indices := (1, 2, 3, 4, 5, 6, 7, 2);
function new_Face (Vertices : in geometry.lit_textured.Vertex_array) return Geometry.lit_textured.view function new_Face (Vertices : in geometry.lit_textured.Vertex_array) return Geometry.lit_textured.view
@@ -58,25 +136,24 @@ is
:= Primitive.indexed.new_Primitive (triangle_Fan, the_Indices); := Primitive.indexed.new_Primitive (triangle_Fan, the_Indices);
Id : texture_Set.texture_Id; Id : texture_Set.texture_Id;
begin begin
the_Geometry.Model_is (Self.all'unchecked_Access);
the_Geometry.Vertices_are (Vertices); the_Geometry.Vertices_are (Vertices);
the_Geometry.add (Primitive.view (the_Primitive)); the_Geometry.add (Primitive.view (the_Primitive));
for i in 1 .. Self.texture_Details.Count for i in 1 .. Self.Face.texture_Count
loop loop
Id := texture_Id (i); Id := texture_Id (i);
-- the_Geometry.Fade_is (Which => Id, the_Geometry.Fade_is (which => Id,
-- Now => Self.texture_Details.Fades (Id)); now => Self.Face.Fades (Id));
the_Geometry.Texture_is (Which => Id, the_Geometry.Texture_is (which => Id,
Now => Textures.fetch (Self.texture_Details.Details (i).Texture)); now => Textures.fetch (Self.Face.Textures (i)));
the_Geometry.is_Transparent (Now => the_Geometry.Texture.is_Transparent); the_Geometry.is_Transparent (now => the_Geometry.Texture.is_Transparent);
end loop; end loop;
the_Geometry.is_Transparent (True); -- TODO: Do transparency properly. the_Geometry.is_Transparent (True); -- TODO: Do transparency properly.
the_Geometry.Model_is (Self.all'unchecked_Access);
return the_Geometry; return the_Geometry;
end new_Face; end new_Face;
@@ -89,19 +166,19 @@ is
-- --
declare declare
the_Vertices : constant Geometry.lit_textured.Vertex_array the_Vertices : constant Geometry.lit_textured.Vertex_array
:= [1 => (Site => [0.0, 0.0, 0.0], Normal => Normal, Coords => (0.50, 0.50), Shine => default_Shine), -- Center. := (1 => (Site => (0.0, 0.0, 0.0), Normal => Normal, Coords => (0.50, 0.50), Shine => default_Shine), -- Center.
2 => (Site => the_Sites (1), Normal => Normal, Coords => (1.00, 0.50), Shine => default_Shine), -- Mid right. 2 => (Site => the_Sites (1), Normal => Normal, Coords => (1.00, 0.50), Shine => default_Shine), -- Mid right.
3 => (Site => the_Sites (2), Normal => Normal, Coords => (0.75, 1.00), Shine => default_Shine), -- Bottom right. 3 => (Site => the_Sites (2), Normal => Normal, Coords => (0.75, 1.00), Shine => default_Shine), -- Bottom right.
4 => (Site => the_Sites (3), Normal => Normal, Coords => (0.25, 1.00), Shine => default_Shine), -- Bottom left. 4 => (Site => the_Sites (3), Normal => Normal, Coords => (0.25, 1.00), Shine => default_Shine), -- Bottom left.
5 => (Site => the_Sites (4), Normal => Normal, Coords => (0.00, 0.50), Shine => default_Shine), -- Mid left. 5 => (Site => the_Sites (4), Normal => Normal, Coords => (0.00, 0.50), Shine => default_Shine), -- Mid left.
6 => (Site => the_Sites (5), Normal => Normal, Coords => (0.25, 0.00), Shine => default_Shine), -- Top left. 6 => (Site => the_Sites (5), Normal => Normal, Coords => (0.25, 0.00), Shine => default_Shine), -- Top left.
7 => (Site => the_Sites (6), Normal => Normal, Coords => (0.75, 0.00), Shine => default_Shine)]; -- Top right. 7 => (Site => the_Sites (6), Normal => Normal, Coords => (0.75, 0.00), Shine => default_Shine)); -- Top right.
begin begin
upper_Face := new_Face (Vertices => the_Vertices); upper_Face := new_Face (Vertices => the_Vertices);
end; end;
return [1 => upper_Face.all'Access]; return (1 => upper_Face.all'Access);
end to_GL_Geometries; end to_GL_Geometries;

View File

@@ -1,26 +1,33 @@
with with
openGL.texture_Set, openGL.texture_Set,
openGL.Texture, openGL.Texture;
openGL.Model.texturing;
package openGL.Model.hexagon.lit_textured package openGL.Model.hexagon.lit_textured
-- --
-- Models a lit and textured hexagon. -- Models a lit, colored and textured hexagon.
-- --
is is
package textured_Model is new texturing.Mixin (Model.hexagon.item); type Item is new Model.item with private;
type Item is new textured_Model.textured_Item with private;
type View is access all Item'Class; type View is access all Item'Class;
type Face is
record
Fades : texture_Set.fade_Levels (texture_Set.texture_Id) := [others => 0.0];
Textures : openGL.asset_Names (1 .. Positive (texture_Set.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
texture_Count : Natural := 0;
texture_Applies : texture_Set.texture_Apply_array := [others => True];
Animation : texture_Set.Animation_view;
end record;
--------- ---------
--- Forge --- Forge
-- --
function new_Hexagon (Radius : in Real; function new_Hexagon (Radius : in Real;
texture_Details : in texture_Set.item) return View; Face : in lit_textured.Face) return View;
-------------- --------------
@@ -31,10 +38,41 @@ is
function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class; function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
Fonts : in Font.font_id_Map_of_font) return Geometry.views; Fonts : in Font.font_id_Map_of_font) return Geometry.views;
------------
-- Texturing
--
overriding
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
overriding
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in texture_Set.fade_Level);
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in asset_Name);
overriding
function texture_Count (Self : in Item) return Natural;
overriding
function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean;
overriding
procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in Boolean);
overriding
procedure animate (Self : in out Item);
private private
type Item is new textured_Model.textured_Item with null record; type Item is new Model.hexagon.item with
record
Face : lit_textured.Face;
end record;
end openGL.Model.hexagon.lit_textured; end openGL.Model.hexagon.lit_textured;

View File

@@ -70,9 +70,8 @@ is
:= Primitive.indexed.new_Primitive (triangle_Fan, := Primitive.indexed.new_Primitive (triangle_Fan,
the_Indices); the_Indices);
begin begin
the_Geometry.Model_is (Self.all'unchecked_Access);
the_Geometry.Vertices_are (Vertices.all); the_Geometry.Vertices_are (Vertices.all);
the_Geometry.add (Primitive.view (the_Primitive)); the_Geometry.add (Primitive.view (the_Primitive));
return the_Geometry; return the_Geometry;
end new_hexagon_Face; end new_hexagon_Face;
@@ -91,7 +90,6 @@ is
the_Primitive : constant Primitive.view the_Primitive : constant Primitive.view
:= Primitive.indexed.new_Primitive (triangle_Strip, the_Indices).all'Access; := Primitive.indexed.new_Primitive (triangle_Strip, the_Indices).all'Access;
begin begin
the_Geometry.Model_is (Self.all'unchecked_Access);
the_Geometry.Vertices_are (Vertices.all); the_Geometry.Vertices_are (Vertices.all);
the_Geometry.add (the_Primitive); the_Geometry.add (the_Primitive);

View File

@@ -75,9 +75,8 @@ is
:= Primitive.indexed.new_Primitive (triangle_Fan, := Primitive.indexed.new_Primitive (triangle_Fan,
the_Indices); the_Indices);
begin begin
the_Geometry.Model_is (Self.all'unchecked_Access);
the_Geometry.Vertices_are (Vertices.all); the_Geometry.Vertices_are (Vertices.all);
the_Geometry.add (Primitive.view (the_Primitive)); the_Geometry.add (Primitive.view (the_Primitive));
return the_Geometry; return the_Geometry;
end new_hexagon_Face; end new_hexagon_Face;
@@ -96,7 +95,6 @@ is
the_Primitive : constant Primitive.view the_Primitive : constant Primitive.view
:= Primitive.indexed.new_Primitive (triangle_Strip, the_Indices).all'Access; := Primitive.indexed.new_Primitive (triangle_Strip, the_Indices).all'Access;
begin begin
the_Geometry.Model_is (Self.all'unchecked_Access);
the_Geometry.Vertices_are (Vertices.all); the_Geometry.Vertices_are (Vertices.all);
the_Geometry.add (the_Primitive); the_Geometry.add (the_Primitive);

View File

@@ -1,7 +1,6 @@
with with
openGL.Geometry, openGL.Geometry,
openGL.Texture, openGL.Texture;
openGL.Model.texturing;
package openGL.Model.hexagon_Column.lit_colored_textured_faceted package openGL.Model.hexagon_Column.lit_colored_textured_faceted
@@ -9,10 +8,7 @@ package openGL.Model.hexagon_Column.lit_colored_textured_faceted
-- Models a lit, colored and textured column with 6 faceted shaft sides. -- Models a lit, colored and textured column with 6 faceted shaft sides.
-- --
is is
package textured_Model is new texturing.Mixin (Model.hexagon_Column.item); type Item is new Model.hexagon_Column.Item with private;
type Item is new textured_Model.textured_Item with private;
type View is access all Item'Class; type View is access all Item'Class;
@@ -55,7 +51,7 @@ is
private private
type Item is new textured_Model.textured_Item with type Item is new Model.hexagon_Column.item with
record record
upper_Face, upper_Face,
lower_Face : hex_Face; lower_Face : hex_Face;

View File

@@ -77,7 +77,6 @@ is
the_Indices).all'Access; the_Indices).all'Access;
begin begin
the_Geometry.Model_is (Self.all'unchecked_Access);
the_Geometry.Vertices_are (Vertices); the_Geometry.Vertices_are (Vertices);
the_Geometry.add (the_Primitive); the_Geometry.add (the_Primitive);
@@ -100,7 +99,6 @@ is
:= Primitive.indexed.new_Primitive (triangle_Strip, := Primitive.indexed.new_Primitive (triangle_Strip,
the_Indices); the_Indices);
begin begin
the_Geometry.Model_is (Self.all'unchecked_Access);
the_Geometry.Vertices_are (Vertices); the_Geometry.Vertices_are (Vertices);
the_Geometry.add (Primitive.view (the_Primitive)); the_Geometry.add (Primitive.view (the_Primitive));

View File

@@ -1,7 +1,6 @@
with with
openGL.Geometry, openGL.Geometry,
openGL.Texture, openGL.Texture;
openGL.Model.texturing;
package openGL.Model.hexagon_Column.lit_colored_textured_rounded package openGL.Model.hexagon_Column.lit_colored_textured_rounded
@@ -11,10 +10,7 @@ package openGL.Model.hexagon_Column.lit_colored_textured_rounded
-- The shaft of the column appears rounded, whereas the top and bottom appear as hexagons. -- The shaft of the column appears rounded, whereas the top and bottom appear as hexagons.
-- --
is is
package textured_Model is new texturing.Mixin (Model.hexagon_Column.item); type Item is new Model.hexagon_Column.item with private;
type Item is new textured_Model.textured_Item with private;
type View is access all Item'Class; type View is access all Item'Class;
@@ -58,7 +54,7 @@ is
private private
type Item is new textured_Model.textured_Item with type Item is new Model.hexagon_Column.item with
record record
upper_Face, upper_Face,
lower_Face : hex_Face; lower_Face : hex_Face;

View File

@@ -71,9 +71,8 @@ is
:= Primitive.indexed.new_Primitive (triangle_Fan, := Primitive.indexed.new_Primitive (triangle_Fan,
the_Indices); the_Indices);
begin begin
the_Geometry.Model_is (Self.all'unchecked_Access);
the_Geometry.Vertices_are (Vertices.all); the_Geometry.Vertices_are (Vertices.all);
the_Geometry.add (Primitive.view (the_Primitive)); the_Geometry.add (Primitive.view (the_Primitive));
return the_Geometry; return the_Geometry;
end new_hexagon_Face; end new_hexagon_Face;
@@ -92,7 +91,6 @@ is
the_Primitive : constant Primitive.view the_Primitive : constant Primitive.view
:= Primitive.indexed.new_Primitive (triangle_Strip, the_Indices).all'Access; := Primitive.indexed.new_Primitive (triangle_Strip, the_Indices).all'Access;
begin begin
the_Geometry.Model_is (Self.all'unchecked_Access);
the_Geometry.Vertices_are (Vertices.all); the_Geometry.Vertices_are (Vertices.all);
the_Geometry.add (the_Primitive); the_Geometry.add (the_Primitive);

View File

@@ -1,7 +1,6 @@
with with
openGL.Geometry, openGL.Geometry,
openGL.Texture, openGL.Texture;
openGL.Model.texturing;
package openGL.Model.hexagon_Column.lit_textured_faceted package openGL.Model.hexagon_Column.lit_textured_faceted
@@ -9,9 +8,7 @@ package openGL.Model.hexagon_Column.lit_textured_faceted
-- Models a lit, colored and textured column with 6 faceted shaft sides. -- Models a lit, colored and textured column with 6 faceted shaft sides.
-- --
is is
package textured_Model is new texturing.Mixin (Model.hexagon_Column.item); type Item is new Model.hexagon_Column.Item with private;
type Item is new textured_Model.textured_Item with private;
type View is access all Item'Class; type View is access all Item'Class;
@@ -51,7 +48,7 @@ is
private private
type Item is new textured_Model.textured_Item with type Item is new Model.hexagon_Column.item with
record record
upper_Face, upper_Face,
lower_Face : hex_Face; lower_Face : hex_Face;

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