Rod Kay
|
f1d7b2c645
|
opengl: Rename 'openGL.texture_Set.texture_Set' to 'openGL.texture_Set.Item'.
|
2023-05-31 07:08:51 +10:00 |
|
Rod Kay
|
af64e4ce3e
|
opengl: Rename 'openGL.texturing' to 'openGL.texture_Set'.
|
2023-05-31 07:07:11 +10:00 |
|
Rod Kay
|
a362e5aeff
|
opengl.geometry: Rid obsolete prototype code.
|
2023-05-29 21:41:00 +10:00 |
|
Rod Kay
|
c29d50f544
|
opengl.geometry: Rename 'enable_Texture' to 'enable_Textures'.
|
2023-05-29 21:40:17 +10:00 |
|
Rod Kay
|
3783591ed1
|
opengl.geometry.lit_textured: Rename 'Textures' record component to 'texture_Set'.
|
2023-05-29 21:26:17 +10:00 |
|
Rod Kay
|
640c3f4790
|
opengl: Rename 'openGL.Geometry.texturing' to 'openGL.texturing'.
|
2023-05-16 17:17:28 +10:00 |
|
Rod Kay
|
65ac65b204
|
opengl.geometry.texturing: Make 'fade_Level' atomic.
|
2023-05-16 15:30:55 +10:00 |
|
Rod Kay
|
139cb01643
|
opengl: Work on multi-texturing.
|
2023-05-16 15:21:51 +10:00 |
|
Rod Kay
|
1beb8e1140
|
opengl: Work on multi-texturing.
|
2023-05-09 18:04:18 +10:00 |
|
Rod Kay
|
8d7f78b74f
|
opengl.geometry: Add multi-texture support to more geometries.
|
2023-05-07 11:39:57 +10:00 |
|
Rod Kay
|
263f7e8095
|
opengl.geometry.lit_textured_x2: Tidy.
|
2023-05-07 08:27:59 +10:00 |
|
Rod Kay
|
5daf101be3
|
opengl.shader: Allow shaders to be built from snippets.
|
2023-05-07 06:46:45 +10:00 |
|
Rod Kay
|
ba8a471557
|
opengl.geometry: Change mode of the 'Self' parameter in 'enable_Texture' to 'in out'.
|
2023-05-05 03:50:30 +10:00 |
|
Rod Kay
|
2ac6d57a53
|
opengl.geometry: Add/use texturing support.
|
2023-05-05 03:13:07 +10:00 |
|
Rod Kay
|
b9064c43c8
|
opengl.geometry: Use the 'openGL.Variable.uniform.sampler2D' type for textures.
|
2023-05-05 01:06:18 +10:00 |
|
Rod Kay
|
4ca946531a
|
opengl.geometry: Pre-initialise texture uniforms.
|
2023-05-04 21:32:03 +10:00 |
|
Rod Kay
|
86721ca2db
|
openGL: Add preliminary multi-texturing code.
|
2023-05-01 21:17:12 +10:00 |
|
Rod Kay
|
54a53b2ac0
|
Add initial prototype.
|
2022-07-31 17:34:54 +10:00 |
|