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263 Commits 2 Branches 0 Tags
b679ac4bf5026ea75e7dd7f9799ef6908e60fab9
Commit Graph

13 Commits

Author SHA1 Message Date
Rod Kay
68c1ff4764 opengl.shaders: Use unified lighting and texturing 'snippets' for fragment shaders. 2024-02-23 22:36:18 +11:00
Rod Kay
02411c1995 opengl.geometry.lit_textured: Cosmetics. 2024-02-13 17:07:01 +11:00
Rod Kay
ec4a9b357a opengl.geometry.texturing: Add 'Mixin' generic. 2023-05-31 10:54:59 +10:00
Rod Kay
6850241aa9 openGL.Geometry.texturing: Factor out texturing code from 'openGL.Geometry.lit_textured'. 2023-05-31 08:05:58 +10:00
Rod Kay
f1d7b2c645 opengl: Rename 'openGL.texture_Set.texture_Set' to 'openGL.texture_Set.Item'. 2023-05-31 07:08:51 +10:00
Rod Kay
af64e4ce3e opengl: Rename 'openGL.texturing' to 'openGL.texture_Set'. 2023-05-31 07:07:11 +10:00
Rod Kay
c29d50f544 opengl.geometry: Rename 'enable_Texture' to 'enable_Textures'. 2023-05-29 21:40:17 +10:00
Rod Kay
3783591ed1 opengl.geometry.lit_textured: Rename 'Textures' record component to 'texture_Set'. 2023-05-29 21:26:17 +10:00
Rod Kay
640c3f4790 opengl: Rename 'openGL.Geometry.texturing' to 'openGL.texturing'. 2023-05-16 17:17:28 +10:00
Rod Kay
139cb01643 opengl: Work on multi-texturing. 2023-05-16 15:21:51 +10:00
Rod Kay
8d7f78b74f opengl.geometry: Add multi-texture support to more geometries. 2023-05-07 11:39:57 +10:00
Rod Kay
4ca946531a opengl.geometry: Pre-initialise texture uniforms. 2023-05-04 21:32:03 +10:00
Rod Kay
54a53b2ac0 Add initial prototype. 2022-07-31 17:34:54 +10:00
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