Rod Kay
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0f95206885
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opengl.geometry.texturing: Add parameter names in 'enable' procedure.
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2025-09-07 03:54:02 +10:00 |
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Rod Kay
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9693041373
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Cosmetics.
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2025-04-11 21:43:02 +10:00 |
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Rod Kay
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082693f3e8
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opengl.geometry.colored: Add extra check for GL errors.
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2025-03-20 21:57:34 +11:00 |
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Rod Kay
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f59512d51e
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opengl: Allow models with multiple textures to selectively apply/unapply individual textures.
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2024-09-23 17:05:25 +10:00 |
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Rod Kay
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e202ce548d
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opengl: Bug fixes for opengl mesa software rendering.
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2024-04-24 18:15:27 +10:00 |
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Rod Kay
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6c0f5d9394
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opengl.geometry: Add subprograms to get and set the model.
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2024-04-24 12:38:29 +10:00 |
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Rod Kay
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6e2edae1fb
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opengl.shaders: Rid 'lit_colored_skinned.frag' shader.
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2024-02-23 23:01:16 +11:00 |
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Rod Kay
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68c1ff4764
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opengl.shaders: Use unified lighting and texturing 'snippets' for fragment shaders.
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2024-02-23 22:36:18 +11:00 |
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Rod Kay
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88dc115bad
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opengl.geometry.lit_colored_textured: Add TODO for shine.
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2024-02-13 17:07:52 +11:00 |
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Rod Kay
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02411c1995
|
opengl.geometry.lit_textured: Cosmetics.
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2024-02-13 17:07:01 +11:00 |
|
Rod Kay
|
009f0e1167
|
opengl.geometry: Fix 'Shine' attribute bug.
|
2024-02-12 21:02:08 +11:00 |
|
Rod Kay
|
c9ecff7d86
|
opengl: Cosmetics.
|
2023-11-10 19:24:40 +11:00 |
|
Rod Kay
|
3bb82e5a39
|
opengl: Cosmetics.
|
2023-11-10 18:38:10 +11:00 |
|
Rod Kay
|
2f6670a24c
|
gel.demo: Use 'gel_sdl'.
|
2023-11-03 18:02:54 +11:00 |
|
Rod Kay
|
ce41c9afef
|
opengl.geometry.texturing: Use 'Mixin' generic.
|
2023-05-31 11:39:01 +10:00 |
|
Rod Kay
|
ec4a9b357a
|
opengl.geometry.texturing: Add 'Mixin' generic.
|
2023-05-31 10:54:59 +10:00 |
|
Rod Kay
|
715e9edb80
|
openGL.Geometry: Rid unused 'Textures' array type.
|
2023-05-31 09:31:12 +10:00 |
|
Rod Kay
|
6850241aa9
|
openGL.Geometry.texturing: Factor out texturing code from 'openGL.Geometry.lit_textured'.
|
2023-05-31 08:05:58 +10:00 |
|
Rod Kay
|
f1d7b2c645
|
opengl: Rename 'openGL.texture_Set.texture_Set' to 'openGL.texture_Set.Item'.
|
2023-05-31 07:08:51 +10:00 |
|
Rod Kay
|
af64e4ce3e
|
opengl: Rename 'openGL.texturing' to 'openGL.texture_Set'.
|
2023-05-31 07:07:11 +10:00 |
|
Rod Kay
|
a362e5aeff
|
opengl.geometry: Rid obsolete prototype code.
|
2023-05-29 21:41:00 +10:00 |
|
Rod Kay
|
c29d50f544
|
opengl.geometry: Rename 'enable_Texture' to 'enable_Textures'.
|
2023-05-29 21:40:17 +10:00 |
|
Rod Kay
|
3783591ed1
|
opengl.geometry.lit_textured: Rename 'Textures' record component to 'texture_Set'.
|
2023-05-29 21:26:17 +10:00 |
|
Rod Kay
|
640c3f4790
|
opengl: Rename 'openGL.Geometry.texturing' to 'openGL.texturing'.
|
2023-05-16 17:17:28 +10:00 |
|
Rod Kay
|
65ac65b204
|
opengl.geometry.texturing: Make 'fade_Level' atomic.
|
2023-05-16 15:30:55 +10:00 |
|
Rod Kay
|
139cb01643
|
opengl: Work on multi-texturing.
|
2023-05-16 15:21:51 +10:00 |
|
Rod Kay
|
1beb8e1140
|
opengl: Work on multi-texturing.
|
2023-05-09 18:04:18 +10:00 |
|
Rod Kay
|
8d7f78b74f
|
opengl.geometry: Add multi-texture support to more geometries.
|
2023-05-07 11:39:57 +10:00 |
|
Rod Kay
|
263f7e8095
|
opengl.geometry.lit_textured_x2: Tidy.
|
2023-05-07 08:27:59 +10:00 |
|
Rod Kay
|
5daf101be3
|
opengl.shader: Allow shaders to be built from snippets.
|
2023-05-07 06:46:45 +10:00 |
|
Rod Kay
|
ba8a471557
|
opengl.geometry: Change mode of the 'Self' parameter in 'enable_Texture' to 'in out'.
|
2023-05-05 03:50:30 +10:00 |
|
Rod Kay
|
2ac6d57a53
|
opengl.geometry: Add/use texturing support.
|
2023-05-05 03:13:07 +10:00 |
|
Rod Kay
|
b9064c43c8
|
opengl.geometry: Use the 'openGL.Variable.uniform.sampler2D' type for textures.
|
2023-05-05 01:06:18 +10:00 |
|
Rod Kay
|
4ca946531a
|
opengl.geometry: Pre-initialise texture uniforms.
|
2023-05-04 21:32:03 +10:00 |
|
Rod Kay
|
86721ca2db
|
openGL: Add preliminary multi-texturing code.
|
2023-05-01 21:17:12 +10:00 |
|
Rod Kay
|
54a53b2ac0
|
Add initial prototype.
|
2022-07-31 17:34:54 +10:00 |
|