Rod Kay
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50821bb787
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opengl: Cosmetics.
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2025-10-22 14:11:39 +11:00 |
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Rod Kay
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f8cdf27998
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opengl: Fix simple warnings and cosmetics.
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2025-09-21 10:44:47 +10:00 |
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Rod Kay
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68c1ff4764
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opengl.shaders: Use unified lighting and texturing 'snippets' for fragment shaders.
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2024-02-23 22:36:18 +11:00 |
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Rod Kay
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02411c1995
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opengl.geometry.lit_textured: Cosmetics.
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2024-02-13 17:07:01 +11:00 |
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Rod Kay
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ec4a9b357a
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opengl.geometry.texturing: Add 'Mixin' generic.
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2023-05-31 10:54:59 +10:00 |
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Rod Kay
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6850241aa9
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openGL.Geometry.texturing: Factor out texturing code from 'openGL.Geometry.lit_textured'.
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2023-05-31 08:05:58 +10:00 |
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Rod Kay
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f1d7b2c645
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opengl: Rename 'openGL.texture_Set.texture_Set' to 'openGL.texture_Set.Item'.
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2023-05-31 07:08:51 +10:00 |
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Rod Kay
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af64e4ce3e
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opengl: Rename 'openGL.texturing' to 'openGL.texture_Set'.
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2023-05-31 07:07:11 +10:00 |
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Rod Kay
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c29d50f544
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opengl.geometry: Rename 'enable_Texture' to 'enable_Textures'.
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2023-05-29 21:40:17 +10:00 |
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Rod Kay
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3783591ed1
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opengl.geometry.lit_textured: Rename 'Textures' record component to 'texture_Set'.
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2023-05-29 21:26:17 +10:00 |
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Rod Kay
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640c3f4790
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opengl: Rename 'openGL.Geometry.texturing' to 'openGL.texturing'.
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2023-05-16 17:17:28 +10:00 |
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Rod Kay
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139cb01643
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opengl: Work on multi-texturing.
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2023-05-16 15:21:51 +10:00 |
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Rod Kay
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8d7f78b74f
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opengl.geometry: Add multi-texture support to more geometries.
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2023-05-07 11:39:57 +10:00 |
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Rod Kay
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4ca946531a
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opengl.geometry: Pre-initialise texture uniforms.
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2023-05-04 21:32:03 +10:00 |
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Rod Kay
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54a53b2ac0
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Add initial prototype.
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2022-07-31 17:34:54 +10:00 |
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