Rod Kay
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4dc7e235f0
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opengl: Add tiling for multi-textures.
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2025-09-24 12:14:44 +10:00 |
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Rod Kay
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d0e3870346
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opengl.texturing: Update shader 'frag.snippet' to allow models with multiple textures to selectively apply/unapply individual textures.
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2024-09-23 17:08:36 +10:00 |
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Rod Kay
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e202ce548d
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opengl: Bug fixes for opengl mesa software rendering.
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2024-04-24 18:15:27 +10:00 |
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Rod Kay
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45da868f0c
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opengl.shaders.lighting: Add 'TODO' for attenuation bug in lighting shader.
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2024-02-25 18:48:12 +11:00 |
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Rod Kay
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68c1ff4764
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opengl.shaders: Use unified lighting and texturing 'snippets' for fragment shaders.
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2024-02-23 22:36:18 +11:00 |
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