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45da868f0c7ea3c7b01c55e187a345e3c62c523f
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3 Commits
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Rod Kay
45da868f0c
opengl.shaders.lighting: Add 'TODO' for attenuation bug in lighting shader.
2024-02-25 18:48:12 +11:00
Rod Kay
d328369d24
opengl.shaders.lighting: Work around problem with specular highlighting.
2024-02-25 18:35:44 +11:00
Rod Kay
68c1ff4764
opengl.shaders: Use unified lighting and texturing 'snippets' for fragment shaders.
2024-02-23 22:36:18 +11:00