opengl: Work on texture tiling.

This commit is contained in:
Rod Kay
2025-09-05 03:18:01 +10:00
parent 7c3ba40482
commit fdebe21c71
4 changed files with 24 additions and 15 deletions

View File

@@ -10,6 +10,7 @@ with
openGL.Primitive,
openGL.Model.sphere,
openGL.texture_Set,
openGL.Font,
openGL.Palette;
@@ -77,7 +78,7 @@ is
Vertices : in Geometry_2d.Sites;
Color : in openGL.Color := opengl.Palette.White;
Texture : in openGL.asset_Name := openGL.null_Asset;
texture_Tiling : in openGL.Real := 1.0;
texture_Tiling : in openGL.texture_Set.Tiling := (S => 1.0, T => 1.0);
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
function new_rectangle_Sprite (in_World : in gel.World.view;
@@ -91,7 +92,7 @@ is
Height : in math.Real;
Color : in openGL.Color := opengl.Palette.White;
Texture : in openGL.asset_Name := openGL.null_Asset;
texture_Tiling : in openGL.Real := 1.0;
texture_Tiling : in openGL.texture_Set.Tiling := (S => 1.0, T => 1.0);
user_Data : in any_user_Data_view := null) return gel.Sprite.view;