opengl: Work on texture tiling.
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@@ -198,15 +198,15 @@ is
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loop
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the_Vertices (Index_t (i)) := (Site => Vector_3 (the_Sites (i) & 0.0),
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Normal => Normal,
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Coords => (Coords_and_Centroid.Coords (Index_t (i)).S * Self.Face.texture_Details.texture_Tiling,
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Coords_and_Centroid.Coords (Index_t (i)).T * Self.Face.texture_Details.texture_Tiling),
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Coords => (Coords_and_Centroid.Coords (Index_t (i)).S * Self.Face.texture_Details.texture_Tiling.S,
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Coords_and_Centroid.Coords (Index_t (i)).T * Self.Face.texture_Details.texture_Tiling.T),
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Shine => default_Shine);
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end loop;
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the_Vertices (the_Vertices'Last) := (Site => Vector_3 (Coords_and_Centroid.Centroid & 0.0),
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Normal => Normal,
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Coords => (S => 0.5 * Self.Face.texture_Details.texture_Tiling,
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T => 0.5 * Self.Face.texture_Details.texture_Tiling),
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Coords => (S => 0.5 * Self.Face.texture_Details.texture_Tiling.S,
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T => 0.5 * Self.Face.texture_Details.texture_Tiling.T),
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Shine => default_Shine);
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face_Geometry := new_Geometry (Vertices => the_Vertices);
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