physics.space: Add point casting.
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@@ -203,6 +203,8 @@ private
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overriding
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function cast_Ray (Self : access Item; From, To : in Vector_3) return physics.Space.ray_Collision;
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function cast_Point (Self : access Item; Point : in Vector_3) return physics.Space.point_Collision;
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procedure add (Self : in out Item; the_Joint : in physics.Joint.view);
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overriding
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procedure rid (Self : in out Item; the_Joint : in physics.Joint.view);
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