physics.space: Add point casting.
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@@ -75,6 +75,18 @@ is
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function cast_Ray (Self : access Item; From, To : in Vector_3) return ray_Collision is abstract;
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--- Point Casting
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--
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type point_Collision is
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record
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near_Object : Object.view;
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Site_world : Vector_3;
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end record;
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function cast_Point (Self : access Item; Point : in Vector_3) return point_Collision is abstract;
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--- Bounds
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--
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