physics.box2d.space: Add point casting.
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@@ -55,6 +55,21 @@ extern "C"
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b2d_ray_Collision b2d_Space_cast_Ray (Space* Self, Vector_3* From,
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Vector_3* To);
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// Point Casting
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//
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struct b2d_point_Collision
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{
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const Object* near_Object;
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// Real hit_Fraction;
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// Vector_3 Normal_world;
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Vector_3 Site_world;
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};
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b2d_point_Collision b2d_Space_cast_Point (Space* Self, Vector_3* Point);
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// Collisions
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//
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