opengl: Fix simple warnings and cosmetics.
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@@ -77,12 +77,12 @@ is
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loop
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Id := texture_Id (i);
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the_Geometry.Fade_is (which => Id,
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now => Self.texture_Details.Fades (Id));
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the_Geometry.Fade_is (Which => Id,
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Now => Self.texture_Details.Fades (Id));
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the_Geometry.Texture_is (which => Id,
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now => Textures.fetch (Self.texture_Details.Textures (i)));
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the_Geometry.is_Transparent (now => the_Geometry.Texture.is_Transparent);
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the_Geometry.Texture_is (Which => Id,
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Now => Textures.fetch (Self.texture_Details.Textures (i)));
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the_Geometry.is_Transparent (Now => the_Geometry.Texture.is_Transparent);
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end loop;
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the_Geometry.is_Transparent (True); -- TODO: Do transparency properly.
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