opengl: Fix simple warnings and cosmetics.
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@@ -121,7 +121,7 @@ is
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Texture;
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the_Sites : constant hexagon.Sites := vertex_Sites (Self.Radius);
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the_Indices : aliased constant Indices := (1, 2, 3, 4, 5, 6, 7, 2);
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the_Indices : aliased constant Indices := [1, 2, 3, 4, 5, 6, 7, 2];
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function new_Face (Vertices : in geometry.lit_textured.Vertex_array) return Geometry.lit_textured.view
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@@ -166,19 +166,19 @@ is
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--
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declare
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the_Vertices : constant Geometry.lit_textured.Vertex_array
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:= (1 => (Site => (0.0, 0.0, 0.0), Normal => Normal, Coords => (0.50, 0.50), Shine => default_Shine), -- Center.
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:= [1 => (Site => [0.0, 0.0, 0.0], Normal => Normal, Coords => (0.50, 0.50), Shine => default_Shine), -- Center.
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2 => (Site => the_Sites (1), Normal => Normal, Coords => (1.00, 0.50), Shine => default_Shine), -- Mid right.
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3 => (Site => the_Sites (2), Normal => Normal, Coords => (0.75, 1.00), Shine => default_Shine), -- Bottom right.
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4 => (Site => the_Sites (3), Normal => Normal, Coords => (0.25, 1.00), Shine => default_Shine), -- Bottom left.
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5 => (Site => the_Sites (4), Normal => Normal, Coords => (0.00, 0.50), Shine => default_Shine), -- Mid left.
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6 => (Site => the_Sites (5), Normal => Normal, Coords => (0.25, 0.00), Shine => default_Shine), -- Top left.
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7 => (Site => the_Sites (6), Normal => Normal, Coords => (0.75, 0.00), Shine => default_Shine)); -- Top right.
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7 => (Site => the_Sites (6), Normal => Normal, Coords => (0.75, 0.00), Shine => default_Shine)]; -- Top right.
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begin
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upper_Face := new_Face (Vertices => the_Vertices);
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end;
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return (1 => upper_Face.all'Access);
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return [1 => upper_Face.all'Access];
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end to_GL_Geometries;
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