opengl: Allow models with multiple textures to selectively apply/unapply individual textures.
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@@ -80,12 +80,9 @@ is
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function texture_Count (Self : in Item) return Natural;
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-- procedure Fade_1_is (Self : in out Item; Now : in Geometry.Texturing.fade_Level);
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-- procedure Fade_2_is (Self : in out Item; Now : in Geometry.Texturing.fade_Level);
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--
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-- function Fade_1 (Self : in Item) return Geometry.Texturing.fade_Level;
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-- function Fade_2 (Self : in Item) return Geometry.Texturing.fade_Level;
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function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean;
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procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in Boolean);
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