opengl: Allow models with multiple textures to selectively apply/unapply individual textures.

This commit is contained in:
Rod Kay
2024-09-23 17:05:25 +10:00
parent 47b04dcc8f
commit f59512d51e
19 changed files with 208 additions and 137 deletions

View File

@@ -80,12 +80,9 @@ is
function texture_Count (Self : in Item) return Natural;
-- procedure Fade_1_is (Self : in out Item; Now : in Geometry.Texturing.fade_Level);
-- procedure Fade_2_is (Self : in out Item; Now : in Geometry.Texturing.fade_Level);
--
-- function Fade_1 (Self : in Item) return Geometry.Texturing.fade_Level;
-- function Fade_2 (Self : in Item) return Geometry.Texturing.fade_Level;
function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean;
procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in Boolean);