opengl: Allow models with multiple textures to selectively apply/unapply individual textures.

This commit is contained in:
Rod Kay
2024-09-23 17:05:25 +10:00
parent 47b04dcc8f
commit f59512d51e
19 changed files with 208 additions and 137 deletions

View File

@@ -69,7 +69,7 @@ is
procedure Fade_is (Self : in out Item; Now : in texture_Set.fade_Level;
Which : in texture_Set.texture_ID := 1);
overriding
function Fade (Self : in Item; Which : texture_Set.texture_ID := 1) return texture_Set.fade_Level;
function Fade (Self : in Item; Which : in texture_Set.texture_ID := 1) return texture_Set.fade_Level;
overriding
@@ -78,17 +78,19 @@ is
overriding
function Texture (Self : in Item; Which : in texture_Set.texture_ID := 1) return openGL.Texture.Object;
-- overriding
-- procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object);
--
-- overriding
-- function Texture (Self : in Item) return openGL.Texture.Object;
overriding
procedure texture_Applied_is (Self : in out Item; Now : in Boolean;
Which : in texture_Set.texture_ID := 1);
overriding
function texture_Applied (Self : in Item; Which : in texture_Set.texture_ID := 1) return Boolean;
overriding
procedure enable_Textures (Self : in out Item);
private
type Item is new Geometry.item with