opengl: Allow models with multiple textures to selectively apply/unapply individual textures.
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@@ -46,10 +46,10 @@ is
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overriding
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procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in texture_Set.fade_Level);
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Now : in texture_Set.fade_Level);
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procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in asset_Name);
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Now : in asset_Name);
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overriding
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function texture_Count (Self : in Item) return Natural;
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