opengl: Allow models with multiple textures to selectively apply/unapply individual textures.
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@@ -6,7 +6,7 @@ is
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use linear_Algebra_3d;
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the_Site : Vector_3 := [Radius, 0.0, 0.0];
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Rotation : constant Matrix_3x3 := y_Rotation_from (to_Radians (60.0));
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Rotation : constant Matrix_3x3 := z_Rotation_from (to_Radians (60.0));
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the_Sites : Sites;
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