opengl: Allow models with multiple textures to selectively apply/unapply individual textures.

This commit is contained in:
Rod Kay
2024-09-23 17:05:25 +10:00
parent 47b04dcc8f
commit f59512d51e
19 changed files with 208 additions and 137 deletions

View File

@@ -20,8 +20,9 @@ is
type texture_fade_Uniform_pair is
record
texture_Uniform : openGL.Variable.uniform.sampler2D;
fade_Uniform : openGL.Variable.uniform.float;
texture_Uniform : openGL.Variable.uniform.sampler2D;
fade_Uniform : openGL.Variable.uniform.float;
texture_applied_Uniform : openGL.Variable.uniform.bool;
end record;
@@ -78,11 +79,13 @@ is
overriding
function Texture (Self : in Item; Which : in texture_Set.texture_ID := 1) return openGL.Texture.Object;
-- overriding
-- procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object);
--
-- overriding
-- function Texture (Self : in Item) return openGL.Texture.Object;
overriding
procedure texture_Applied_is (Self : in out Item; Now : in Boolean;
Which : in texture_Set.texture_ID := 1);
overriding
function texture_Applied (Self : in Item; Which : in texture_Set.texture_ID := 1) return Boolean;
overriding