opengl: Rename 'openGL.texture_Set.texture_Set' to 'openGL.texture_Set.Item'.
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@@ -408,7 +408,7 @@ is
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procedure enable_Texturing (for_Model : in openGL.Model.view;
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texturing_Uniforms : in texture_fade_Uniform_pairs;
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texture_Set : in openGL.texture_Set.texture_Set)
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texture_Set : in openGL.texture_Set.Item)
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is
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begin
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for i in 1 .. texture_Id (for_Model.texture_Count)
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