box2d.physics.space: Rid debug info.
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@@ -463,8 +463,6 @@ is
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begin
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begin
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if the_c_Collision.near_Object /= null
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if the_c_Collision.near_Object /= null
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then
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then
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new_Line;
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Put_Line ("box2d_Physics.Space.cast_Point ~ the_c_Collision.near_Object = " & the_c_Collision.near_Object'Image);
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the_Collision.near_Object := to_Object_view (b2d_Object_user_Data (the_c_Collision.near_Object));
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the_Collision.near_Object := to_Object_view (b2d_Object_user_Data (the_c_Collision.near_Object));
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end if;
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end if;
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