opengl.geometry.texturing: Add 'Mixin' generic.
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@@ -50,9 +50,21 @@ is
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procedure Label_is (Self : in out Item'Class; Now : in String);
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function Label (Self : in Item'Class) return String;
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--- Texturing
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--
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procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_ID; Now : in texture_Set.fade_Level) is null;
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function Fade (Self : in Item; Which : in texture_Set.texture_ID) return texture_Set.fade_Level;
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procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_ID; Now : in openGL.Texture.Object) is null;
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function Texture (Self : in Item; Which : in texture_Set.texture_ID) return openGL.Texture.Object;
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procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object) is null;
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function Texture (Self : in Item) return openGL.Texture.Object;
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procedure Bounds_are (Self : in out Item'Class; Now : in Bounds);
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function Bounds (self : in Item'Class) return Bounds; -- Returns the bounds in object space.
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