opengl.model.polygon: Add a lit and textured model.
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with
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openGL.texture_Set,
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openGL.Texture;
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package openGL.Model.polygon.lit_textured
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--
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-- Models a lit and textured polygon.
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--
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is
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type Item is new Model.item with private;
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type View is access all Item'Class;
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type Face is
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record
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Fades : texture_Set.fade_Levels (texture_Set.texture_Id) := [others => 0.0];
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Textures : openGL.asset_Names (1 .. Positive (texture_Set.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
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texture_Count : Natural := 0;
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end record;
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---------
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--- Forge
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--
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function new_Polygon (vertex_Sites : in Vector_2_array;
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Face : in lit_textured.Face) return View;
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--------------
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--- Attributes
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--
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overriding
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function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
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Fonts : in Font.font_id_Map_of_font) return Geometry.views;
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------------
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-- Texturing
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--
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overriding
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function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
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overriding
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procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in texture_Set.fade_Level);
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procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in asset_Name);
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overriding
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function texture_Count (Self : in Item) return Natural;
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private
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type Item is new Model.polygon.item with
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record
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vertex_Sites : Vector_2_array (1 .. 8);
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vertex_Count : Positive;
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Face : lit_textured.Face;
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end record;
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end openGL.Model.polygon.lit_textured;
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