opengl.model.polygon: Add a lit and textured model.

This commit is contained in:
Rod Kay
2023-11-14 19:50:14 +11:00
parent a4a75d528e
commit eadf53f890
6 changed files with 267 additions and 4 deletions

View File

@@ -0,0 +1,68 @@
with
openGL.texture_Set,
openGL.Texture;
package openGL.Model.polygon.lit_textured
--
-- Models a lit and textured polygon.
--
is
type Item is new Model.item with private;
type View is access all Item'Class;
type Face is
record
Fades : texture_Set.fade_Levels (texture_Set.texture_Id) := [others => 0.0];
Textures : openGL.asset_Names (1 .. Positive (texture_Set.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
texture_Count : Natural := 0;
end record;
---------
--- Forge
--
function new_Polygon (vertex_Sites : in Vector_2_array;
Face : in lit_textured.Face) return View;
--------------
--- Attributes
--
overriding
function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
Fonts : in Font.font_id_Map_of_font) return Geometry.views;
------------
-- Texturing
--
overriding
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
overriding
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in texture_Set.fade_Level);
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in asset_Name);
overriding
function texture_Count (Self : in Item) return Natural;
private
type Item is new Model.polygon.item with
record
vertex_Sites : Vector_2_array (1 .. 8);
vertex_Count : Positive;
Face : lit_textured.Face;
end record;
end openGL.Model.polygon.lit_textured;