opengl.model.polygon: Add a lit and textured model.
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@@ -78,7 +78,7 @@ begin
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the_Visuals (i) := new_Visual (the_Models (i));
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end loop;
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the_Visuals (3).Site_is ([0.0, 0.0, -50.0]);
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the_Visuals (4).Site_is ([0.0, 0.0, -50.0]);
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-- Main loop.
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