opengl.renderer.lean: Add function to check if a light already exists.
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@@ -1029,6 +1029,13 @@ is
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end rid;
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function Exists (Id : in openGL.light.Id_t) return Boolean
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is
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begin
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return the_Lights.Contains (Id);
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end Exists;
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function get (Id : in openGL.Light.Id_t) return openGL.Light.item
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is
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begin
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@@ -1087,6 +1094,13 @@ is
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end rid;
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function Exists (Self : in out Item; Id : in openGL.light.Id_t) return Boolean
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is
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begin
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return Self.Lights.Exists (Id);
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end;
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function Light (Self : in out Item; Id : in openGL.light.Id_t) return openGL.Light.item
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is
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begin
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