opengl: Bug fixes for opengl mesa software rendering.

This commit is contained in:
Rod Kay
2024-04-24 18:15:27 +10:00
parent ef35111c0a
commit e202ce548d
9 changed files with 75 additions and 35 deletions

View File

@@ -121,8 +121,12 @@ is
if Status = 0
then
declare
use ada.Text_IO;
compile_Log : constant String := Self.shader_info_Log;
begin
new_Line;
put_Line ("Shader compile log:");
put_Line (compile_Log);
Self.destroy;
raise Error with "'" & to_Ada (the_Source) & "' compilation failed ~ " & compile_Log;
end;
@@ -147,8 +151,34 @@ is
procedure define (Self : in out Item; Kind : in Shader.Kind;
shader_Snippets : in asset_Names)
is
use ada.Text_IO,
interfaces.C;
the_Source : aliased constant C.char_array := to_C_char_array (shader_Snippets);
begin
-- if Debug
-- then
new_Line;
put_Line ("Shader snippets:");
for Each of shader_Snippets
loop
put_Line (to_String (Each));
end loop;
new_Line;
new_Line;
new_Line;
new_Line;
put_Line ("Shader source code:");
put_Line (to_Ada (the_Source));
put_Line ("End source code!");
new_Line;
new_Line;
new_Line;
new_Line;
-- end if;
create_Shader (Self, Kind, the_Source);
end define;