lace.events: Optimise.
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@@ -142,15 +142,16 @@ is
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procedure respond (Self : in out create_new_Sprite; to_Event : in lace.Event.item'Class)
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is
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begin
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declare
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the_Event : constant gel.Events.new_sprite_Event := gel.Events.new_sprite_Event (to_Event);
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the_Sprite : constant gel.Sprite.view := to_Sprite (the_Event.Pair,
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Self.graphics_Models.all,
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Self. physics_Models.all,
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Self.World);
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begin
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Self.World.add (the_Sprite, and_children => False);
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end;
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raise Program_Error with "JJJ";
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-- declare
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-- the_Event : constant gel.Events.new_sprite_Event := gel.Events.new_sprite_Event (to_Event);
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-- the_Sprite : constant gel.Sprite.view := to_Sprite (the_Event.Pair,
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-- Self.graphics_Models.all,
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-- Self. physics_Models.all,
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-- Self.World);
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-- begin
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-- Self.World.add (the_Sprite, and_children => False);
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-- end;
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end respond;
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@@ -928,35 +929,35 @@ is
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-- Perform responses to events for all sprites.
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--
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declare
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use id_Maps_of_sprite;
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all_Sprites : constant id_Maps_of_sprite.Map := Item'Class (Self).all_Sprites.fetch;
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Cursor : id_Maps_of_sprite.Cursor := all_Sprites.First;
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the_Sprite : Sprite.view;
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begin
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while has_Element (Cursor)
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loop
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the_Sprite := Element (Cursor);
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begin
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if not the_Sprite.is_Destroyed
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then
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the_Sprite.respond;
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end if;
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exception
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when E : others =>
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new_Line (2);
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put_Line ("Error in 'gel.World.evolve' sprite response.");
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new_Line;
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put_Line (ada.Exceptions.exception_Information (E));
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new_Line (2);
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end;
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next (Cursor);
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end loop;
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end;
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-- declare
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-- use id_Maps_of_sprite;
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--
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-- all_Sprites : constant id_Maps_of_sprite.Map := Item'Class (Self).all_Sprites.fetch;
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-- Cursor : id_Maps_of_sprite.Cursor := all_Sprites.First;
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-- the_Sprite : Sprite.view;
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-- begin
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-- while has_Element (Cursor)
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-- loop
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-- the_Sprite := Element (Cursor);
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--
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-- begin
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-- if not the_Sprite.is_Destroyed
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-- then
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-- the_Sprite.respond;
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-- end if;
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--
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-- exception
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-- when E : others =>
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-- new_Line (2);
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-- put_Line ("Error in 'gel.World.evolve' sprite response.");
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-- new_Line;
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-- put_Line (ada.Exceptions.exception_Information (E));
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-- new_Line (2);
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-- end;
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--
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-- next (Cursor);
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-- end loop;
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-- end;
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end evolve;
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