build_all: Updates.
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@@ -26,6 +26,7 @@ is
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space_Kind => physics.Box2D);
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the_Ground : constant gel.Sprite.view := new_rectangle_Sprite (the_Applet.gui_World,
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Name => "the_Ground",
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Mass => 0.0,
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Width => 100.0,
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Height => 1.0,
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@@ -43,8 +44,8 @@ begin
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--
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declare
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ball_Count : constant := 39;
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the_root_Ball : constant gel.Sprite.view := new_circle_Sprite (the_Applet.gui_World, Mass => 0.0);
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the_Balls : constant gel.Sprite.views := [1 .. ball_Count => new_circle_Sprite (the_Applet.gui_World, Mass => 1.0)];
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the_root_Ball : constant gel.Sprite.view := new_circle_Sprite (the_Applet.gui_World, Name => "the_root_Ball", Mass => 0.0);
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the_Balls : constant gel.Sprite.views := [1 .. ball_Count => new_circle_Sprite (the_Applet.gui_World, Name => "the_Balls", Mass => 1.0)];
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Parent : gel.Sprite.view := the_root_Ball;
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new_Joint : gel.Joint .view;
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@@ -47,8 +47,8 @@ begin
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-- Hinge
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--
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declare
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the_hinge_Box_1 : constant gel.Sprite.view := new_circle_Sprite (the_Applet.gui_World, mass => 0.0);
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the_hinge_Box_2 : constant gel.Sprite.view := new_circle_Sprite (the_Applet.gui_World, mass => 1.0);
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the_hinge_Box_1 : constant gel.Sprite.view := new_circle_Sprite (the_Applet.gui_World, Name => "the_hinge_Box_1", mass => 0.0);
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the_hinge_Box_2 : constant gel.Sprite.view := new_circle_Sprite (the_Applet.gui_World, Name => "the_hinge_Box_2", mass => 1.0);
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new_Joint : gel. Joint .view;
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Frame_A : constant math.Matrix_4x4 := math.Identity_4x4;
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