opengl.geometry.texturing: Use 'Mixin' generic.

This commit is contained in:
Rod Kay
2023-05-31 11:39:01 +10:00
parent ec4a9b357a
commit ce41c9afef
15 changed files with 381 additions and 292 deletions

View File

@@ -54,14 +54,16 @@ is
--- Texturing
--
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_ID; Now : in texture_Set.fade_Level) is null;
function Fade (Self : in Item; Which : in texture_Set.texture_ID) return texture_Set.fade_Level;
procedure Fade_is (Self : in out Item; Now : in texture_Set.fade_Level;
Which : in texture_Set.texture_ID := 1) is null;
function Fade (Self : in Item; Which : in texture_Set.texture_ID := 1) return texture_Set.fade_Level;
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_ID; Now : in openGL.Texture.Object) is null;
function Texture (Self : in Item; Which : in texture_Set.texture_ID) return openGL.Texture.Object;
procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object;
Which : in texture_Set.texture_ID := 1) is null;
function Texture (Self : in Item; Which : in texture_Set.texture_ID := 1) return openGL.Texture.Object;
procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object) is null;
function Texture (Self : in Item) return openGL.Texture.Object;
-- procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object) is null;
-- function Texture (Self : in Item) return openGL.Texture.Object;