opengl.geometry.texturing: Use 'Mixin' generic.
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@@ -54,14 +54,16 @@ is
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--- Texturing
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--
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procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_ID; Now : in texture_Set.fade_Level) is null;
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function Fade (Self : in Item; Which : in texture_Set.texture_ID) return texture_Set.fade_Level;
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procedure Fade_is (Self : in out Item; Now : in texture_Set.fade_Level;
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Which : in texture_Set.texture_ID := 1) is null;
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function Fade (Self : in Item; Which : in texture_Set.texture_ID := 1) return texture_Set.fade_Level;
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procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_ID; Now : in openGL.Texture.Object) is null;
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function Texture (Self : in Item; Which : in texture_Set.texture_ID) return openGL.Texture.Object;
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procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object;
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Which : in texture_Set.texture_ID := 1) is null;
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function Texture (Self : in Item; Which : in texture_Set.texture_ID := 1) return openGL.Texture.Object;
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procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object) is null;
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function Texture (Self : in Item) return openGL.Texture.Object;
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-- procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object) is null;
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-- function Texture (Self : in Item) return openGL.Texture.Object;
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