opengl.geometry.texturing: Use 'Mixin' generic.

This commit is contained in:
Rod Kay
2023-05-31 11:39:01 +10:00
parent ec4a9b357a
commit ce41c9afef
15 changed files with 381 additions and 292 deletions

View File

@@ -66,21 +66,23 @@ is
overriding
procedure Fade_is (Self : in out Item; Which : texture_Set.texture_ID; Now : in texture_Set.fade_Level);
procedure Fade_is (Self : in out Item; Now : in texture_Set.fade_Level;
Which : in texture_Set.texture_ID := 1);
overriding
function Fade (Self : in Item; Which : texture_Set.texture_ID) return texture_Set.fade_Level;
function Fade (Self : in Item; Which : texture_Set.texture_ID := 1) return texture_Set.fade_Level;
overriding
procedure Texture_is (Self : in out Item; Which : texture_Set.texture_ID; Now : in openGL.Texture.Object);
procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object;
Which : in texture_Set.texture_ID := 1);
overriding
function Texture (Self : in Item; Which : texture_Set.texture_ID) return openGL.Texture.Object;
function Texture (Self : in Item; Which : in texture_Set.texture_ID := 1) return openGL.Texture.Object;
overriding
procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object);
overriding
function Texture (Self : in Item) return openGL.Texture.Object;
-- overriding
-- procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object);
--
-- overriding
-- function Texture (Self : in Item) return openGL.Texture.Object;
overriding