opengl: Cosmetics.
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@@ -109,8 +109,8 @@ is
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now => Self.Face.Fades (Id));
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the_Geometry.Texture_is (which => Id,
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now => Textures.fetch (Self.Face.Textures (i)));
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the_Geometry.is_Transparent (now => the_Geometry.Texture.is_Transparent);
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now => Textures.fetch (Self.Face.Textures (i)));
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the_Geometry.is_Transparent (now => the_Geometry.Texture.is_Transparent);
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end loop;
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the_Geometry.is_Transparent (True); -- TODO: Do transparency properly.
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