lace.events: Fix bugs.
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@@ -786,7 +786,8 @@ is
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if the_Collision.near_Sprite /= null
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then
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declare
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sprite_clicked_Event : constant gel.Events.sprite_click_down_Event := (mouse_Button => the_Event.Button,
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sprite_clicked_Event : constant gel.Events.sprite_click_down_Event := (Sprite => the_Collision.near_Sprite.Id,
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mouse_Button => the_Event.Button,
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world_Site => Site_world_space);
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begin
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the_Collision.near_Sprite.emit (sprite_clicked_Event);
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@@ -805,7 +806,8 @@ is
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if the_Collision.near_Sprite /= null
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then
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declare
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sprite_clicked_Event : constant gel.Events.sprite_click_down_Event := (mouse_Button => the_Event.Button,
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sprite_clicked_Event : constant gel.Events.sprite_click_down_Event := (Sprite => the_Collision.near_Sprite.Id,
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mouse_Button => the_Event.Button,
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world_Site => the_Collision.Site_world);
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begin
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@@ -855,8 +857,6 @@ is
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Site_world_space : constant Vector_3 := the_Camera.to_world_Site (Site_window_space);
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sprite_Event : constant gel.Events.sprite_click_up_Event := (mouse_Button => the_Event.Button,
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world_Site => Site_world_space);
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begin
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case the_world_Info.World.space_Kind
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is
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@@ -865,10 +865,16 @@ is
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the_Collision : ray_Collision := the_world_Info.World.cast_Ray (From => the_Camera.Site,
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To => Site_world_space);
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begin
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if the_Collision.near_Sprite /= null
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then
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the_Collision.near_Sprite.emit (sprite_Event);
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end if;
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declare
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click_Event : constant gel.Events.sprite_click_up_Event := (Sprite => the_Collision.near_Sprite.Id,
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mouse_Button => the_Event.Button,
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world_Site => Site_world_space);
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begin
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if the_Collision.near_Sprite /= null
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then
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the_Collision.near_Sprite.emit (click_Event);
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end if;
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end;
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end;
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when physics.Box2D =>
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@@ -881,7 +887,13 @@ is
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begin
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if the_Collision.near_Sprite /= null
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then
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the_Collision.near_Sprite.emit (sprite_Event);
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declare
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click_Event : constant gel.Events.sprite_click_up_Event := (Sprite => the_Collision.near_Sprite.Id,
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mouse_Button => the_Event.Button,
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world_Site => Site_world_space);
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begin
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the_Collision.near_Sprite.emit (click_Event);
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end;
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end if;
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end;
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end case;
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