gel.sprite: Add 'user_Data'.
This commit is contained in:
@@ -115,14 +115,15 @@ is
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-- 2D
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--
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function new_circle_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_2 := math.Origin_2D;
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Mass : in math.Real := 1.0;
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Friction : in math.Real := 0.5;
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Bounce : in math.Real := 0.5;
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Radius : in math.Real := 0.5;
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Color : in openGL.Color := opengl.Palette.White;
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Texture : in openGL.asset_Name := openGL.null_Asset) return gel.Sprite.view
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function new_circle_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_2 := math.Origin_2D;
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Mass : in math.Real := 1.0;
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Friction : in math.Real := 0.5;
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Bounce : in math.Real := 0.5;
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Radius : in math.Real := 0.5;
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Color : in openGL.Color := opengl.Palette.White;
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Texture : in openGL.asset_Name := openGL.null_Asset;
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user_Data : in any_user_Data_view := null) return gel.Sprite.view
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is
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use openGL;
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use type Vector_2;
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@@ -152,18 +153,20 @@ is
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the_physics_Model,
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owns_graphics => True,
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owns_physics => True,
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is_Kinematic => False);
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is_Kinematic => False,
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user_Data => user_Data);
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end new_circle_Sprite;
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function new_polygon_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_2 := math.Origin_2D;
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Mass : in math.Real := 1.0;
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Friction : in math.Real := 0.5;
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Bounce : in math.Real := 0.5;
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Vertices : in Geometry_2d.Sites;
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Color : in openGL.Color := opengl.Palette.White) return gel.Sprite.view
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function new_polygon_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_2 := math.Origin_2D;
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Mass : in math.Real := 1.0;
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Friction : in math.Real := 0.5;
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Bounce : in math.Real := 0.5;
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Vertices : in Geometry_2d.Sites;
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Color : in openGL.Color := opengl.Palette.White;
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user_Data : in any_user_Data_view := null) return gel.Sprite.view
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is
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use Math;
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use type Geometry_2d.Sites;
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@@ -190,19 +193,21 @@ is
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the_physics_Model,
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owns_graphics => True,
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owns_physics => True,
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is_Kinematic => False);
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is_Kinematic => False,
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user_Data => user_Data);
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end new_polygon_Sprite;
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function new_rectangle_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_2 := math.Origin_2D;
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Mass : in math.Real := 1.0;
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Friction : in math.Real := 0.5;
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Bounce : in math.Real := 0.5;
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function new_rectangle_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_2 := math.Origin_2D;
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Mass : in math.Real := 1.0;
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Friction : in math.Real := 0.5;
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Bounce : in math.Real := 0.5;
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Width,
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Height : in math.Real;
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Color : in openGL.Color := opengl.Palette.White) return gel.Sprite.view
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Height : in math.Real;
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Color : in openGL.Color := opengl.Palette.White;
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user_Data : in any_user_Data_view := null) return gel.Sprite.view
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is
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use Math;
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@@ -214,7 +219,7 @@ is
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[ half_Width, half_Height],
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[-half_Width, half_Height]];
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begin
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return new_polygon_Sprite (in_World, Site, Mass, Friction, Bounce, the_Vertices, Color);
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return new_polygon_Sprite (in_World, Site, Mass, Friction, Bounce, the_Vertices, Color, user_Data);
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end new_rectangle_Sprite;
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@@ -223,14 +228,15 @@ is
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--
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function new_ball_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_3 := math.Origin_3D;
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Mass : in math.Real := 1.0;
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Radius : in math.Real := 0.5;
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lat_Count : in Positive := openGL.Model.sphere.default_latitude_Count;
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long_Count : in Positive := openGL.Model.sphere.default_longitude_Count;
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is_Lit : in Boolean := True;
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Color : in openGL.lucid_Color := opengl.no_lucid_Color;
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Texture : in openGL.asset_Name := openGL.null_Asset) return gel.Sprite.view
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Site : in math.Vector_3 := math.Origin_3D;
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Mass : in math.Real := 1.0;
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Radius : in math.Real := 0.5;
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lat_Count : in Positive := openGL.Model.sphere.default_latitude_Count;
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long_Count : in Positive := openGL.Model.sphere.default_longitude_Count;
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is_Lit : in Boolean := True;
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Color : in openGL.lucid_Color := opengl.no_lucid_Color;
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Texture : in openGL.asset_Name := openGL.null_Asset;
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user_Data : in any_user_Data_view := null) return gel.Sprite.view
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is
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use type openGL.lucid_Color;
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@@ -268,15 +274,17 @@ is
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the_physics_Model,
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owns_Graphics => True,
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owns_Physics => True,
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is_Kinematic => False);
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is_Kinematic => False,
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user_Data => user_Data);
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end new_ball_Sprite;
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function new_skysphere_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_3 := math.Origin_3D;
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Radius : in math.Real := 1_000_000.0;
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Texture : in openGL.asset_Name) return gel.Sprite.view
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function new_skysphere_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_3 := math.Origin_3D;
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Radius : in math.Real := 1_000_000.0;
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Texture : in openGL.asset_Name;
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user_Data : in any_user_Data_view := null) return gel.Sprite.view
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is
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the_graphics_Model : openGL.Model.sphere.view;
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@@ -295,17 +303,19 @@ is
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the_physics_Model,
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owns_Graphics => True,
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owns_Physics => True,
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is_Kinematic => False);
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is_Kinematic => False,
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user_Data => user_Data);
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end new_skysphere_Sprite;
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function new_box_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_3 := math.Origin_3D;
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Mass : in math.Real := 1.0;
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Size : in math.Vector_3 := [1.0, 1.0, 1.0];
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Colors : in box_Colors := [others => opengl.Palette.random_Color];
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is_Kinematic : in Boolean := False) return gel.Sprite.view
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Site : in math.Vector_3 := math.Origin_3D;
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Mass : in math.Real := 1.0;
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Size : in math.Vector_3 := [1.0, 1.0, 1.0];
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Colors : in box_Colors := [others => opengl.Palette.random_Color];
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is_Kinematic : in Boolean := False;
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user_Data : in any_user_Data_view := null) return gel.Sprite.view
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is
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use openGL.Model.box,
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openGL,
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@@ -332,18 +342,20 @@ is
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the_box_physics_Model,
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owns_Graphics => True,
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owns_Physics => True,
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is_Kinematic => is_Kinematic);
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is_Kinematic => is_Kinematic,
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user_Data => user_Data);
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begin
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return the_Box;
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end new_box_Sprite;
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function new_box_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_3 := math.Origin_3D;
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Mass : in math.Real := 1.0;
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Size : in math.Vector_3 := [1.0, 1.0, 1.0];
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Texture : in openGL.asset_Name) return gel.Sprite.view
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function new_box_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_3 := math.Origin_3D;
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Mass : in math.Real := 1.0;
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Size : in math.Vector_3 := [1.0, 1.0, 1.0];
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Texture : in openGL.asset_Name;
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user_Data : in any_user_Data_view := null) return gel.Sprite.view
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is
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use openGL.Model.box,
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Math;
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@@ -369,18 +381,20 @@ is
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the_box_physics_Model,
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owns_graphics => True,
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owns_physics => True,
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is_Kinematic => False);
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is_Kinematic => False,
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user_Data => user_Data);
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begin
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return the_Box;
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end new_box_Sprite;
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function new_billboard_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_3 := math.Origin_3D;
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Mass : in math.Real := 1.0;
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Size : in math.Vector_3 := [1.0, 1.0, 1.0];
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Texture : in openGL.asset_Name := openGL.null_Asset) return gel.Sprite.view
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function new_billboard_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_3 := math.Origin_3D;
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Mass : in math.Real := 1.0;
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Size : in math.Vector_3 := [1.0, 1.0, 1.0];
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Texture : in openGL.asset_Name := openGL.null_Asset;
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user_Data : in any_user_Data_view := null) return gel.Sprite.view
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is
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use Math;
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@@ -404,19 +418,21 @@ is
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the_billboard_physics_Model,
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owns_Graphics => True,
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owns_Physics => True,
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is_Kinematic => False);
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is_Kinematic => False,
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user_Data => user_Data);
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begin
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return the_Billboard;
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end new_billboard_Sprite;
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function new_billboard_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_3 := math.Origin_3D;
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Color : in openGL.lucid_Color;
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Mass : in math.Real := 1.0;
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Size : in math.Vector_3 := [1.0, 1.0, 1.0];
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Texture : in openGL.asset_Name := openGL.null_Asset) return gel.Sprite.view
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function new_billboard_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_3 := math.Origin_3D;
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Color : in openGL.lucid_Color;
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Mass : in math.Real := 1.0;
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Size : in math.Vector_3 := [1.0, 1.0, 1.0];
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Texture : in openGL.asset_Name := openGL.null_Asset;
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user_Data : in any_user_Data_view := null) return gel.Sprite.view
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is
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use Math;
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@@ -439,20 +455,22 @@ is
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the_billboard_physics_Model,
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owns_Graphics => True,
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owns_Physics => True,
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is_Kinematic => False);
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is_Kinematic => False,
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user_Data => user_Data);
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begin
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return the_Billboard;
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end new_billboard_Sprite;
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function new_arrow_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_3 := math.Origin_3D;
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Mass : in math.Real := 0.0;
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Size : in math.Vector_3 := [1.0, 1.0, 1.0];
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Texture : in openGL.asset_Name := openGL.null_Asset;
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Color : in openGL.lucid_Color := (openGL.Palette.Black, openGL.Opaque);
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line_Width : in openGL.Real := openGL.Primitive.unused_line_Width) return gel.Sprite.view
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function new_arrow_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_3 := math.Origin_3D;
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Mass : in math.Real := 0.0;
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Size : in math.Vector_3 := [1.0, 1.0, 1.0];
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Texture : in openGL.asset_Name := openGL.null_Asset;
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Color : in openGL.lucid_Color := (openGL.Palette.Black, openGL.Opaque);
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line_Width : in openGL.Real := openGL.Primitive.unused_line_Width;
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user_Data : in any_user_Data_view := null) return gel.Sprite.view
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is
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pragma Unreferenced (Texture);
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use Math;
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@@ -474,20 +492,22 @@ is
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the_physics_Model,
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owns_Graphics => True,
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owns_Physics => True,
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is_Kinematic => False);
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is_Kinematic => False,
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user_Data => user_Data);
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begin
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return the_Arrow;
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end new_arrow_Sprite;
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function new_line_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_3 := math.Origin_3D;
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Mass : in math.Real := 0.0;
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Size : in math.Vector_3 := [1.0, 1.0, 1.0];
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Texture : in openGL.asset_Name := openGL.null_Asset;
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Color : in openGL.lucid_Color := (openGL.Palette.Black, openGL.Opaque);
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line_Width : in openGL.Real := openGL.Primitive.unused_line_Width) return gel.Sprite.view
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function new_line_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_3 := math.Origin_3D;
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Mass : in math.Real := 0.0;
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Size : in math.Vector_3 := [1.0, 1.0, 1.0];
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Texture : in openGL.asset_Name := openGL.null_Asset;
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Color : in openGL.lucid_Color := (openGL.Palette.Black, openGL.Opaque);
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line_Width : in openGL.Real := openGL.Primitive.unused_line_Width;
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user_Data : in any_user_Data_view := null) return gel.Sprite.view
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is
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pragma Unreferenced (Texture, line_Width);
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use Math;
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@@ -508,20 +528,22 @@ is
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the_physics_Model,
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owns_Graphics => True,
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owns_Physics => True,
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is_Kinematic => False);
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is_Kinematic => False,
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user_Data => user_Data);
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begin
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return the_Line;
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end new_line_Sprite;
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function new_segment_line_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_3 := math.Origin_3D;
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Mass : in math.Real := 0.0;
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Size : in math.Vector_3 := [1.0, 1.0, 1.0];
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Texture : in openGL.asset_Name := openGL.null_Asset;
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Color : in openGL.lucid_Color := (openGL.Palette.Black, openGL.Opaque);
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line_Width : in openGL.Real := openGL.Primitive.unused_line_Width) return gel.Sprite.view
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function new_segment_line_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_3 := math.Origin_3D;
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Mass : in math.Real := 0.0;
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Size : in math.Vector_3 := [1.0, 1.0, 1.0];
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Texture : in openGL.asset_Name := openGL.null_Asset;
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Color : in openGL.lucid_Color := (openGL.Palette.Black, openGL.Opaque);
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line_Width : in openGL.Real := openGL.Primitive.unused_line_Width;
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user_Data : in any_user_Data_view := null) return gel.Sprite.view
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is
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pragma Unreferenced (Texture, line_Width);
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use Math;
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@@ -541,7 +563,8 @@ is
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the_physics_Model,
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owns_Graphics => True,
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owns_Physics => True,
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is_Kinematic => False);
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is_Kinematic => False,
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user_Data => user_Data);
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begin
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return the_Line;
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end new_segment_line_Sprite;
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@@ -551,13 +574,14 @@ is
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-- Text
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--
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function new_text_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_3 := math.Origin_3D;
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Text : in String;
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Font : in openGL.Font.font_Id;
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Color : in openGL.Color := opengl.Palette.Black;
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Size : in math.Vector_3 := [1.0, 1.0, 1.0];
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Centered : in Boolean := True) return gel.Sprite.view
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function new_text_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_3 := math.Origin_3D;
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Text : in String;
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Font : in openGL.Font.font_Id;
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Color : in openGL.Color := opengl.Palette.Black;
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Size : in math.Vector_3 := [1.0, 1.0, 1.0];
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Centered : in Boolean := True;
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user_Data : in any_user_Data_view := null) return gel.Sprite.view
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is
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use Math;
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use type Physics.space_Kind;
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@@ -597,7 +621,8 @@ is
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the_physics_Model,
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owns_Graphics => True,
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owns_Physics => True,
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is_Kinematic => False);
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is_Kinematic => False,
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user_Data => user_Data);
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end new_text_Sprite;
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@@ -47,34 +47,40 @@ is
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--- Sprites
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--
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use gel.Sprite;
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-- 2D
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--
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function new_circle_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_2 := math.Origin_2D;
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Mass : in math.Real := 1.0;
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Friction : in math.Real := 0.5;
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Bounce : in math.Real := 0.5;
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Radius : in math.Real := 0.5;
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Color : in openGL.Color := opengl.Palette.White;
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Texture : in openGL.asset_Name := openGL.null_Asset) return gel.Sprite.view;
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function new_circle_Sprite (in_World : in gel.World.view;
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Site : in math.Vector_2 := math.Origin_2D;
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Mass : in math.Real := 1.0;
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Friction : in math.Real := 0.5;
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Bounce : in math.Real := 0.5;
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Radius : in math.Real := 0.5;
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Color : in openGL.Color := opengl.Palette.White;
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Texture : in openGL.asset_Name := openGL.null_Asset;
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user_Data : in any_user_Data_view := null) return gel.Sprite.view;
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function new_polygon_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_2 := math.Origin_2D;
|
||||
Mass : in math.Real := 1.0;
|
||||
Friction : in math.Real := 0.5;
|
||||
Bounce : in math.Real := 0.5;
|
||||
Vertices : in Geometry_2d.Sites;
|
||||
Color : in openGL.Color := opengl.Palette.White) return gel.Sprite.view;
|
||||
function new_polygon_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_2 := math.Origin_2D;
|
||||
Mass : in math.Real := 1.0;
|
||||
Friction : in math.Real := 0.5;
|
||||
Bounce : in math.Real := 0.5;
|
||||
Vertices : in Geometry_2d.Sites;
|
||||
Color : in openGL.Color := opengl.Palette.White;
|
||||
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
|
||||
|
||||
function new_rectangle_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_2 := math.Origin_2D;
|
||||
Mass : in math.Real := 1.0;
|
||||
Friction : in math.Real := 0.5;
|
||||
Bounce : in math.Real := 0.5;
|
||||
function new_rectangle_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_2 := math.Origin_2D;
|
||||
Mass : in math.Real := 1.0;
|
||||
Friction : in math.Real := 0.5;
|
||||
Bounce : in math.Real := 0.5;
|
||||
Width,
|
||||
Height : in math.Real;
|
||||
Color : in openGL.Color := opengl.Palette.White) return gel.Sprite.view;
|
||||
Height : in math.Real;
|
||||
Color : in openGL.Color := opengl.Palette.White;
|
||||
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
|
||||
-- 3D
|
||||
--
|
||||
|
||||
@@ -86,74 +92,84 @@ is
|
||||
long_Count : in Positive := openGL.Model.sphere.default_longitude_Count;
|
||||
is_Lit : in Boolean := True;
|
||||
Color : in openGL.lucid_Color := opengl.no_lucid_Color;
|
||||
Texture : in openGL.asset_Name := openGL.null_Asset) return gel.Sprite.view;
|
||||
Texture : in openGL.asset_Name := openGL.null_Asset;
|
||||
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
|
||||
|
||||
function new_skysphere_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Radius : in math.Real := 1_000_000.0;
|
||||
Texture : in openGL.asset_Name) return gel.Sprite.view;
|
||||
function new_skysphere_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Radius : in math.Real := 1_000_000.0;
|
||||
Texture : in openGL.asset_Name;
|
||||
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
|
||||
|
||||
|
||||
subtype box_Colors is openGL.Colors (1 .. 6);
|
||||
|
||||
function new_box_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Mass : in math.Real := 1.0;
|
||||
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
|
||||
Colors : in box_Colors := [others => opengl.Palette.random_Color];
|
||||
is_Kinematic : in Boolean := False) return gel.Sprite.view;
|
||||
function new_box_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Mass : in math.Real := 1.0;
|
||||
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
|
||||
Colors : in box_Colors := [others => opengl.Palette.random_Color];
|
||||
is_Kinematic : in Boolean := False;
|
||||
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
|
||||
|
||||
function new_box_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Mass : in math.Real := 1.0;
|
||||
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
|
||||
Texture : in openGL.asset_Name) return gel.Sprite.view;
|
||||
function new_box_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Mass : in math.Real := 1.0;
|
||||
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
|
||||
Texture : in openGL.asset_Name;
|
||||
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
|
||||
|
||||
function new_billboard_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Mass : in math.Real := 1.0;
|
||||
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
|
||||
Texture : in openGL.asset_Name := openGL.null_Asset) return gel.Sprite.view;
|
||||
function new_billboard_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Mass : in math.Real := 1.0;
|
||||
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
|
||||
Texture : in openGL.asset_Name := openGL.null_Asset;
|
||||
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
|
||||
|
||||
function new_billboard_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Color : in openGL.lucid_Color;
|
||||
Mass : in math.Real := 1.0;
|
||||
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
|
||||
Texture : in openGL.asset_Name := openGL.null_Asset) return gel.Sprite.view;
|
||||
function new_billboard_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Color : in openGL.lucid_Color;
|
||||
Mass : in math.Real := 1.0;
|
||||
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
|
||||
Texture : in openGL.asset_Name := openGL.null_Asset;
|
||||
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
|
||||
|
||||
function new_arrow_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Mass : in math.Real := 0.0;
|
||||
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
|
||||
Texture : in openGL.asset_Name := openGL.null_Asset;
|
||||
Color : in openGL.lucid_Color := (openGL.Palette.Black, openGL.Opaque);
|
||||
line_Width : in openGL.Real := openGL.Primitive.unused_line_Width) return gel.Sprite.view;
|
||||
function new_arrow_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Mass : in math.Real := 0.0;
|
||||
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
|
||||
Texture : in openGL.asset_Name := openGL.null_Asset;
|
||||
Color : in openGL.lucid_Color := (openGL.Palette.Black, openGL.Opaque);
|
||||
line_Width : in openGL.Real := openGL.Primitive.unused_line_Width;
|
||||
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
|
||||
|
||||
function new_line_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Mass : in math.Real := 0.0;
|
||||
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
|
||||
Texture : in openGL.asset_Name := openGL.null_Asset;
|
||||
Color : in openGL.lucid_Color := (openGL.Palette.Black, openGL.Opaque);
|
||||
line_Width : in openGL.Real := openGL.Primitive.unused_line_Width) return gel.Sprite.view;
|
||||
function new_line_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Mass : in math.Real := 0.0;
|
||||
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
|
||||
Texture : in openGL.asset_Name := openGL.null_Asset;
|
||||
Color : in openGL.lucid_Color := (openGL.Palette.Black, openGL.Opaque);
|
||||
line_Width : in openGL.Real := openGL.Primitive.unused_line_Width;
|
||||
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
|
||||
|
||||
function new_segment_line_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Mass : in math.Real := 0.0;
|
||||
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
|
||||
Texture : in openGL.asset_Name := openGL.null_Asset;
|
||||
Color : in openGL.lucid_Color := (openGL.Palette.Black, openGL.Opaque);
|
||||
line_Width : in openGL.Real := openGL.Primitive.unused_line_Width) return gel.Sprite.view;
|
||||
function new_segment_line_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Mass : in math.Real := 0.0;
|
||||
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
|
||||
Texture : in openGL.asset_Name := openGL.null_Asset;
|
||||
Color : in openGL.lucid_Color := (openGL.Palette.Black, openGL.Opaque);
|
||||
line_Width : in openGL.Real := openGL.Primitive.unused_line_Width;
|
||||
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
|
||||
-- Text
|
||||
--
|
||||
|
||||
function new_text_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Text : in String;
|
||||
Font : in openGL.Font.font_Id;
|
||||
Color : in openGL.Color := opengl.Palette.Black;
|
||||
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
|
||||
Centered : in Boolean := True) return gel.Sprite.view;
|
||||
function new_text_Sprite (in_World : in gel.World.view;
|
||||
Site : in math.Vector_3 := math.Origin_3D;
|
||||
Text : in String;
|
||||
Font : in openGL.Font.font_Id;
|
||||
Color : in openGL.Color := opengl.Palette.Black;
|
||||
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
|
||||
Centered : in Boolean := True;
|
||||
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
|
||||
|
||||
end gel.Forge;
|
||||
|
||||
@@ -107,7 +107,8 @@ is
|
||||
physics_Model : access physics.Model.item'Class;
|
||||
owns_Graphics : in Boolean;
|
||||
owns_Physics : in Boolean;
|
||||
is_Kinematic : in Boolean := False)
|
||||
is_Kinematic : in Boolean := False;
|
||||
user_Data : in any_user_Data_view := null)
|
||||
is
|
||||
use type physics.Model.view;
|
||||
begin
|
||||
@@ -120,6 +121,8 @@ is
|
||||
Self.owns_Physics := owns_Physics;
|
||||
|
||||
Self.is_Kinematic := is_Kinematic;
|
||||
Self.user_Data := user_Data;
|
||||
|
||||
-- set_Translation (Self.Transform, To => physics_Model.Site);
|
||||
|
||||
-- Physics
|
||||
@@ -128,7 +131,6 @@ is
|
||||
then
|
||||
Self.rebuild_Shape;
|
||||
Self.rebuild_Solid (at_Site);
|
||||
null;
|
||||
end if;
|
||||
end define;
|
||||
|
||||
@@ -228,13 +230,14 @@ is
|
||||
physics_Model : access physics.Model.item'Class;
|
||||
owns_Graphics : in Boolean;
|
||||
owns_Physics : in Boolean;
|
||||
is_Kinematic : in Boolean := False) return Item
|
||||
is_Kinematic : in Boolean := False;
|
||||
user_Data : in any_user_Data_view := null) return Item
|
||||
is
|
||||
begin
|
||||
return Self : Item := (lace.Subject_and_deferred_Observer.forge.to_Subject_and_Observer (Name)
|
||||
with others => <>)
|
||||
do
|
||||
Self.define (World, at_Site, graphics_Model, physics_Model, owns_Graphics, owns_Physics, is_Kinematic);
|
||||
Self.define (World, at_Site, graphics_Model, physics_Model, owns_Graphics, owns_Physics, is_Kinematic, user_Data);
|
||||
end return;
|
||||
end to_Sprite;
|
||||
|
||||
@@ -245,9 +248,10 @@ is
|
||||
at_Site : in Vector_3;
|
||||
graphics_Model : access openGL. Model.item'Class;
|
||||
physics_Model : access physics.Model.item'Class;
|
||||
owns_Graphics : in Boolean := True;
|
||||
owns_Physics : in Boolean := True;
|
||||
is_Kinematic : in Boolean := False) return View
|
||||
owns_Graphics : in Boolean := True;
|
||||
owns_Physics : in Boolean := True;
|
||||
is_Kinematic : in Boolean := False;
|
||||
user_Data : in any_user_Data_view := null) return View
|
||||
is
|
||||
Self : constant View := new Item' (to_Sprite (Name,
|
||||
World,
|
||||
@@ -256,8 +260,10 @@ is
|
||||
physics_Model,
|
||||
owns_Graphics,
|
||||
owns_Physics,
|
||||
is_Kinematic));
|
||||
is_Kinematic,
|
||||
user_Data => user_Data));
|
||||
begin
|
||||
|
||||
return Self;
|
||||
end new_Sprite;
|
||||
|
||||
@@ -469,6 +475,24 @@ is
|
||||
end Shape;
|
||||
|
||||
|
||||
|
||||
function user_Data (Self : in Item) return any_user_Data_view
|
||||
is
|
||||
begin
|
||||
return Self.user_Data;
|
||||
end user_Data;
|
||||
|
||||
|
||||
|
||||
procedure user_Data_is (Self : in out Item; Now : in any_user_Data_view)
|
||||
is
|
||||
begin
|
||||
Self.user_Data := Now;
|
||||
end user_Data_is;
|
||||
|
||||
|
||||
|
||||
|
||||
-------------
|
||||
--- Dynamics
|
||||
--
|
||||
|
||||
@@ -12,6 +12,7 @@ with
|
||||
|
||||
lace.Subject_and_deferred_Observer,
|
||||
lace.Response,
|
||||
lace.Any,
|
||||
|
||||
ada.Containers.Vectors;
|
||||
|
||||
@@ -35,7 +36,10 @@ is
|
||||
|
||||
|
||||
type physics_Space_view is access all physics.Space.item'Class;
|
||||
type World_view is access all gel.World.item'Class;
|
||||
type World_view is access all gel.World .item'Class;
|
||||
|
||||
type any_user_Data is new lace.Any.limited_item with null record;
|
||||
type any_user_Data_view is access all any_user_Data'Class;
|
||||
|
||||
|
||||
use Math;
|
||||
@@ -56,13 +60,14 @@ is
|
||||
--- Forge
|
||||
--
|
||||
|
||||
procedure define (Self : access Item; World : in World_view;
|
||||
at_Site : in Vector_3;
|
||||
graphics_Model : access openGL. Model.item'Class;
|
||||
physics_Model : access physics.Model.item'Class;
|
||||
owns_Graphics : in Boolean;
|
||||
owns_Physics : in Boolean;
|
||||
is_Kinematic : in Boolean := False);
|
||||
procedure define (Self : access Item; World : in World_view;
|
||||
at_Site : in Vector_3;
|
||||
graphics_Model : access openGL. Model.item'Class;
|
||||
physics_Model : access physics.Model.item'Class;
|
||||
owns_Graphics : in Boolean;
|
||||
owns_Physics : in Boolean;
|
||||
is_Kinematic : in Boolean := False;
|
||||
user_Data : in any_user_Data_view := null);
|
||||
|
||||
procedure destroy (Self : access Item; and_Children : in Boolean);
|
||||
function is_Destroyed (Self : in Item) return Boolean;
|
||||
@@ -78,16 +83,18 @@ is
|
||||
physics_Model : access physics.Model.item'Class;
|
||||
owns_Graphics : in Boolean;
|
||||
owns_Physics : in Boolean;
|
||||
is_Kinematic : in Boolean := False) return Item;
|
||||
is_Kinematic : in Boolean := False;
|
||||
user_Data : in any_user_Data_view := null) return Item;
|
||||
|
||||
function new_Sprite (Name : in String;
|
||||
World : in World_view;
|
||||
at_Site : in Vector_3;
|
||||
graphics_Model : access openGL. Model.item'Class;
|
||||
physics_Model : access physics.Model.item'Class;
|
||||
owns_Graphics : in Boolean := True;
|
||||
owns_Physics : in Boolean := True;
|
||||
is_Kinematic : in Boolean := False) return View;
|
||||
owns_Graphics : in Boolean := True;
|
||||
owns_Physics : in Boolean := True;
|
||||
is_Kinematic : in Boolean := False;
|
||||
user_Data : in any_user_Data_view := null) return View;
|
||||
end Forge;
|
||||
|
||||
|
||||
@@ -95,7 +102,7 @@ is
|
||||
--- Attributes
|
||||
--
|
||||
|
||||
function World (Self : in Item) return access gel.World.item'Class;
|
||||
function World (Self : in Item) return access gel.World.item'Class;
|
||||
|
||||
function Id (Self : in Item) return gel.sprite_Id;
|
||||
procedure Id_is (Self : in out Item; Now : in gel.sprite_Id);
|
||||
@@ -140,6 +147,10 @@ is
|
||||
function to_GEL (the_Solid : in physics_Object_view) return gel.Sprite.view;
|
||||
|
||||
|
||||
function user_Data (Self : in Item) return any_user_Data_view;
|
||||
procedure user_Data_is (Self : in out Item; Now : in any_user_Data_view);
|
||||
|
||||
|
||||
-------------
|
||||
--- Dynamics
|
||||
--
|
||||
@@ -406,6 +417,7 @@ private
|
||||
|
||||
is_Visible : Boolean := True;
|
||||
key_Response : lace.Response.view;
|
||||
user_Data : any_user_Data_view;
|
||||
|
||||
is_Destroyed : Boolean := False;
|
||||
end record;
|
||||
|
||||
Reference in New Issue
Block a user