gel: Only send motion updates for sprites if they have moved.
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@@ -862,7 +862,8 @@ is
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procedure deregister (Self : access Item; the_Mirror : in remote.World.view) is null;
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overriding
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procedure motion_Updates_are (Self : in Item; Now : in remote.World.motion_Updates) is null;
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procedure motion_Updates_are (Self : in Item; seq_Id : in remote.World.sequence_Id;
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Now : in remote.World.motion_Updates) is null;
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----------
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