gel: Only send motion updates for sprites if they have moved.
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@@ -426,7 +426,7 @@ is
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declare
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the_world_Info : world_Info renames Element (world_Cursor).all;
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begin
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the_world_Info.World.evolve;
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null; -- the_world_Info.World.evolve;
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end;
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next (world_Cursor);
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