gel: Cosmetics.
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@@ -235,6 +235,7 @@ is
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procedure add_new_World (Self : in out Item; Name : in String;
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procedure add_new_World (Self : in out Item; Name : in String;
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space_Kind : in physics.space_Kind)
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space_Kind : in physics.space_Kind)
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is
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is
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@@ -266,6 +267,7 @@ is
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function is_Open (Self : in Item) return Boolean
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function is_Open (Self : in Item) return Boolean
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is
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is
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begin
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begin
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@@ -389,6 +391,9 @@ is
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end last_Keypress;
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end last_Keypress;
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--------------
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--------------
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--- Operations
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--- Operations
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--
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--
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@@ -413,6 +418,8 @@ is
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procedure freshen (Self : in out Item)
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procedure freshen (Self : in out Item)
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is
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is
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use type gel.Dolly.view;
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use type gel.Dolly.view;
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@@ -9,7 +9,7 @@ with
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gel.Window,
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gel.Window,
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openGL.Renderer.lean,
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openGL.Renderer.lean,
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opengl.Font,
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openGL.Font,
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lace.Event,
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lace.Event,
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lace.Response,
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lace.Response,
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@@ -19,6 +19,7 @@ with
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ada.Containers.Vectors;
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ada.Containers.Vectors;
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package gel.Applet
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package gel.Applet
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--
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--
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-- Provides an application model, configured with a single window.
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-- Provides an application model, configured with a single window.
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@@ -27,4 +27,5 @@ is
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return "";
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return "";
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end to_String;
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end to_String;
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end GEL;
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end GEL;
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@@ -1,11 +1,13 @@
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with
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with
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openGL,
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openGL,
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Physics,
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Physics,
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float_Math.Geometry.D2,
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float_Math.Geometry.D2,
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float_Math.Geometry.D3,
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float_Math.Geometry.D3,
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float_Math.Algebra.linear.D2,
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float_Math.Algebra.linear.D2,
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float_Math.Algebra.linear.D3;
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float_Math.Algebra.linear.D3;
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package GEL
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package GEL
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--
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--
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-- A game engine library.
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-- A game engine library.
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@@ -15,6 +17,7 @@ is
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Error : exception;
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Error : exception;
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--------
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--------
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--- Math
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--- Math
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--
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--
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@@ -28,16 +31,18 @@ is
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package linear_Algebra_3D renames linear_Algebra.D3;
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package linear_Algebra_3D renames linear_Algebra.D3;
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---------------
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---------------
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--- Constraints
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--- Constraints
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--
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--
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max_Worlds : constant := 1000;
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max_Worlds : constant := 1_000;
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max_Cameras : constant := 1000;
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max_Cameras : constant := 1_000;
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max_graphics_Models : constant := 2**32 - 1;
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max_graphics_Models : constant := 2**32 - 1;
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-- max_physics_Models : constant := 2**32 - 1;
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-- max_physics_Models : constant := 2**32 - 1;
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max_Sprites : constant := 2**32 - 1;
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max_Sprites : constant := 2**32 - 1;
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-------
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-------
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--- Ids
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--- Ids
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--
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--
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