all: Fix simple warnings and cosmetics.
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@@ -81,8 +81,8 @@ is
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vertex_Count : constant Index_t := Index_t (sides_Count * 2 + 2); -- 2 triangles per side plus 2 since we cannot share the first and last edge.
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indices_Count : constant long_Index_t := long_Index_t (sides_Count * 2 * 3); -- 2 triangles per side with 3 vertices per triangle.
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the_Vertices : aliased Geometry.textured.Vertex_array := (1 .. vertex_Count => <>);
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the_Indices : aliased Indices := (1 .. indices_Count => <>);
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the_Vertices : aliased Geometry.textured.Vertex_array := [1 .. vertex_Count => <>];
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the_Indices : aliased Indices := [1 .. indices_Count => <>];
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begin
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ny := 1.0;
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@@ -190,14 +190,14 @@ is
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indices_Count : constant long_Index_t := long_Index_t ( (hoop_count - 1) * sides_Count * 2 * 3 -- For each hoop, 2 triangles per side with 3 vertices per triangle
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+ sides_Count * 3); -- plus the extra indices for the pole triangles.
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the_Vertices : aliased Geometry.textured.Vertex_array := (1 .. vertex_Count => <>);
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the_Indices : aliased Indices := (1 .. indices_Count => <>);
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the_Vertices : aliased Geometry.textured.Vertex_array := [1 .. vertex_Count => <>];
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the_Indices : aliased Indices := [1 .. indices_Count => <>];
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the_arch_Edges : arch_Edges;
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i : Index_t := 1;
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pole_Site : constant Site := (if is_Fore then (0.0, 0.0, L + Radius)
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else (0.0, 0.0, -L - Radius));
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pole_Site : constant Site := (if is_Fore then [0.0, 0.0, L + Radius]
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else [0.0, 0.0, -L - Radius]);
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Degrees_90 : constant := Pi / 2.0;
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Degrees_360 : constant := Pi * 2.0;
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@@ -375,9 +375,9 @@ is
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cap_1_Geometry .Model_is (Self.all'unchecked_Access);
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cap_2_Geometry .Model_is (Self.all'unchecked_Access);
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return (1 => the_shaft_Geometry.all'Access,
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return [1 => the_shaft_Geometry.all'Access,
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2 => cap_1_Geometry.all'Access,
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3 => cap_2_Geometry.all'Access);
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3 => cap_2_Geometry.all'Access];
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end to_GL_Geometries;
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