opengl: Rename 'openGL.texturing' to 'openGL.texture_Set'.

This commit is contained in:
Rod Kay
2023-05-31 07:07:11 +10:00
parent a362e5aeff
commit af64e4ce3e
13 changed files with 123 additions and 90 deletions

View File

@@ -19,7 +19,7 @@ is
use GL.lean,
GL.Pointers,
openGL.texturing,
openGL.texture_Set,
Interfaces,
System;
@@ -169,7 +169,7 @@ is
--- Texturing
--
procedure Fade_is (Self : in out Item; Which : texturing.texture_ID; Now : in texturing.fade_Level)
procedure Fade_is (Self : in out Item; Which : texture_Set.texture_ID; Now : in texture_Set.fade_Level)
is
begin
Self.Textures.Textures (Which).Fade := Now;
@@ -177,7 +177,7 @@ is
function Fade (Self : in Item; Which : texturing.texture_ID) return texturing.fade_Level
function Fade (Self : in Item; Which : texture_Set.texture_ID) return texture_Set.fade_Level
is
begin
return Self.Textures.Textures (Which).Fade;
@@ -198,7 +198,7 @@ is
function Texture (Self : in Item; Which : texture_ID) return openGL.Texture.Object
is
begin
return openGL.texturing.Texture (in_Set => Self.Textures,
return openGL.texture_Set.Texture (in_Set => Self.Textures,
Which => Which);
end Texture;
@@ -218,7 +218,7 @@ is
function Texture (Self : in Item) return openGL.Texture.Object
is
begin
return openGL.texturing.Texture (in_Set => Self.Textures,
return openGL.texture_Set.Texture (in_Set => Self.Textures,
which => 1);
end Texture;