opengl: Add texture animation.

This commit is contained in:
Rod Kay
2024-09-24 13:45:18 +10:00
parent d0e3870346
commit ab36317bd2
11 changed files with 259 additions and 54 deletions

View File

@@ -1,23 +1,36 @@
with
openGL.Program,
openGL.Texture,
openGL.Variable.uniform;
ada.Calendar;
private
with
ada.Streams;
package openGL.texture_Set
--
-- Facilitates texturing of geometries.
-- Facilitates multi-texturing of geometries.
--
-- Note that Mesa currently only supports 16 texture units.
--
is
--- Note that Mesa currently only supports 16 texture units.
---------------
--- Texture Ids
--
-- max_Textures : constant := 32;
max_Textures : constant := 16;
type texture_Id is range 1 .. max_Textures;
max_Textures : constant := 16; -- 32;
type texture_Id is range 1 .. max_Textures;
type texture_Ids is array (Positive range <>) of texture_Id;
--------
--- Fade
--
type fade_Level is delta 0.001 range 0.0 .. 1.0 -- '0.0' is no fading, '1.0' is fully faded (ie invisible).
with Atomic;
@@ -31,7 +44,7 @@ is
record
Fade : fade_Level := 0.0;
Object : openGL.Texture.Object := openGL.Texture.null_Object;
Applied : Boolean := True; -- Whether this texture is painted on.
Applied : Boolean := True; -- Whether this texture is painted on or not.
-- texture_Uniform : openGL.Variable.uniform.sampler2D;
-- fade_Uniform : openGL.Variable.uniform.float;
end record;
@@ -39,6 +52,45 @@ is
type fadeable_Textures is array (texture_Id range 1 .. max_Textures) of fadeable_Texture;
-------------
--- Animation
--
subtype frame_Id is Positive;
type Frame is
record
texture_Id : texture_Set.texture_Id;
end record;
type Frames is array (frame_Id range <>) of Frame;
function to_Frames (From : in texture_Ids) return Frames;
type Animation (frame_Count : Positive) is
record
frame_Duration : Duration := 0.1;
next_frame_Time : ada.Calendar.Time := ada.Calendar.Clock;
Current : frame_Id := 1;
Frames : texture_Set.Frames (1 .. frame_Count);
end record;
type Animation_view is access all Animation;
procedure animate (the_Animation : in out Animation;
texture_Applies : in out texture_Apply_array);
--------
--- Item
--
type Item is
record
Textures : fadeable_Textures;
@@ -59,4 +111,21 @@ is
function Texture (in_Set : in Item) return openGL.Texture.Object;
private
-----------
--- Streams
--
procedure write (Stream : not null access ada.Streams.Root_Stream_type'Class;
Item : in texture_Set.Animation_view);
procedure read (Stream : not null access ada.Streams.Root_Stream_type'Class;
Item : out texture_Set.Animation_view);
for Animation_view'write use write;
for Animation_view'read use read;
end openGL.texture_Set;