opengl: Add texture animation.
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@@ -74,16 +74,18 @@ is
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-- Texturing
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--
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function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
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procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in texture_Set.fade_Level);
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function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
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procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in texture_Set.fade_Level);
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function texture_Count (Self : in Item) return Natural;
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function texture_Count (Self : in Item) return Natural;
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function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean;
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procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in Boolean);
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procedure animate (Self : in out Item) is null;
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private
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