opengl: Add texture animation.
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@@ -18,6 +18,7 @@ is
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Textures : openGL.asset_Names (1 .. Positive (texture_Set.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
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texture_Count : Natural := 0;
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texture_Applies : texture_Set.texture_Apply_array := [others => True];
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Animation : texture_Set.Animation_view;
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end record;
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@@ -42,17 +43,17 @@ is
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--
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overriding
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function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
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function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
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overriding
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procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in texture_Set.fade_Level);
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procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in texture_Set.fade_Level);
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procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in asset_Name);
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procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in asset_Name);
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overriding
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function texture_Count (Self : in Item) return Natural;
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function texture_Count (Self : in Item) return Natural;
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overriding
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@@ -62,6 +63,10 @@ is
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procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in Boolean);
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overriding
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procedure animate (Self : in out Item);
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private
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